Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Oct 30 3:44 am)
This is pretty good as I feel.
render farm :Intel Xeon E5560 * 2, 16 cores with hyper-threading,Win7 64bit.
That was pretty impressive.
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All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Attached Link: some older animations
Actually one of my techniques is to use alot of 2d elements when neccessary. Its keeps the polygon count low. It didn't take that long to render as i own a Lenovo E31 Workstation. Its a pretty decent machine especially when handling grahpical intensive applications that would be stressful on my CPU & GPU respectively.At the risk of sounding like a broken record.. This is awesome. It really makes me wonder why DAZ doesn't take more interest in marketing Bryce.
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Life may not be the party we hoped for but while we're here we should dance.
Thats pretty awesome! Definitely one of the best bryce animations I've seen!
If I might add a couple slight nitpicks:
I'd add a bit of camera shake to some shots with explosions near the camera, for even more dramatic effect.
There's also some shots where the dirt on the camera lens (from the video copilot lens-flares plugin) is probably more dominant then necessary, particularly one shot near the end where the dirt lights up so much that it blinds most of the view.
There's one lens-flare that says exactly the same between 2 different camera shots somewhere around 2 3rds of the animation.
Maybe a couple strategically placed out-of-focus twitches might add just that slight bit of extra atmosphere to the whole thing.
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Quote - The best Bryce video I've ever seen. But how did you manage to render so many polygons inside Bryce which only has 32 bit memory capacity?
It's my experience that bryce can handle hundreds of millions of polygons as far back as the bryce 5 days, and at least millions of polygons since the bryce 3d days.
In fact, I never ran into a polygon limit. I just never needed more then 20-25million or so untill a couple years into the bryce 5 era, and even then I never tried to push beyond more then 650 million-ish polygons.
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(")(")This is Bunny. Copy and paste bunny into your
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Attached Link: Camera tutorial
This link is to a short tutorial on how i got my camera to move the way it does in bryce. I encourage you to experiment with different paths for different results. As long as the principle of the technique remains, any path can be used to achieve the desired shot.I didn't use any other programs for post effects. Everything that people think are tricks done in after effects are actually PNG files, even some of the atmosphere effects are just 2D fog layers placed cleverly in front of the camera.
Wow, superb animation! I love the camera angles. I'm a Battlestar Galactica fan and this is fantastic. It's a great advertisement for Bryce too.
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Attached Link: http://www.youtube.com/watch?v=oz44MsNJ6lc
The Remaing ships of the Colonial Fleet hava an unexpected run in with some Raiders in an Asteroid Field rich in Tillium. Animation created completely in Bryce 7. No Postwork