Forum Moderators: wheatpenny Forum Coordinators: Guardian_Angel_671, Daddyo3d
DAZ|Studio F.A.Q (Last Updated: 2025 Feb 06 11:16 pm)
Thank you very much! I was afraid I'd missed out on getting them altogether.
My Gallery - critiques desperately needed welcome!
Thanks for the feedback. I've recompiled PoseMaster so it will work with all versions from DAZ Studio 3.1 and up.
PoseMaster for DAZ Studio PoseMaster People Pack
Greetings,
Just wanted to speak up and say that I had bought PoseMaster for_ever_ ago (okay, around 6 months ago) and never really dug into it to make it work. Then, a few weeks ago, I was feeling random and picked up a popular pose pack for V4 (here at Renderosity, in fact)... Quickly realizing that it was looking terrible on Genesis, I said 'Aha! I have that program...' With more familiarity with plugins on DAZ, I was able to figure it out and do a batch conversion.
Which led to me doing batch conversions of nearly ALL the V4 poses that I have, as I suddenly realized that a universe of poses was available to me.
It's a great tool, and I'm sad that you and DAZ-the-company parted ways.
I'd love to be able to do selected batch poses, where I pick a set of items and run the batch converter on them. That'd let me deal with folder where M4 and V4 poses are intermingled, but I've got more poses than I know what to do with now, and I get the feeling that PoseMaster won't be updated over at the DAZ store anymore...
Thanks again, and best of luck here!
-- Morgan
Hi, cridgit,
I'm trying to transfer a V4 pose to Genesis. I'm finding that even though I did NOT check position or scale in the Posemaster Transfer dialog, my Genesis scale gets changed and Genesis moves back to the XYZ 0 position in the viewport. I did not expect either of those things to happen. The pose did look well transferred, but I don't want Genesis to change size or position. I'm using Posemaster 1.5. Any suggestions?
Hi Morgan
It'd be quite complex to build some kind of intelligent filter into the batch conversion process, so for handling folders with mixed poses I suggest going through the folder in Windows Explorer (or the Mac equivalent) and copy all the V4 poses into a temporary alternative folder, and do the same for the M4 poses. Then you can run PoseMaster Batch on both folders separately and delete the temporary copies after converting.
I hope that'll be a reasonably comfortable compromise for you :-)
PoseMaster for DAZ Studio PoseMaster People Pack
Hi Barbult
That shouldn't be happening - I've just checked to make triple sure - so it could be something unusual is going on. Please let me know what version of DS you're using and what operating system, and please confirm you're using PoseMaster 1.5.
Then please restart DAZ Studio and run PoseMaster Test to ensure all tests work correctly. If that works we'll need to move onto the next step.
Thanks
PoseMaster for DAZ Studio PoseMaster People Pack
Cridgit, I have another problem with pose transfer not converting the thumbs correctly. I think part of the problem is that DAZ orders some of the parameters differently for M4 and Genesis. For example, the displayed order for Thumb 2 for M4 is Twist, Side-Side, Bend. For Genesis it is Twist, Bend, Side-Side. The values that M4 had for Bend get put into Side-Side for Genesis, etc. I'm confused by the +/- values of the bends, too. M4 and Genesis seem to bend in opposite directions on thumb joints 2 and 3, but the same way on joint 1 and the hand. Am I seeing that right? I'm not sure whether Posemaster is handling that right, because I am so confused by the swapping of bend and side-side right now. Please take a look at thumb position on pose transfers. Thanks.
The position/scale problem is happening due to a new setting I introduced (AutoZeroPose) when changing from the original multi-step pose transfer to the one-step pose transfer. You can avoid this problem as follows by opening My Library/Scripts/cridgit/PoseMaster/PoseMasterSettings.DAT and changing AutoZeroPose to no. That should fix the problem. Please let me know if you run into any other issues with this option disabled while I'm looking further into this.
The thumbs one is more tricky. As you can see from the screenshot below, the YRotation/ZRotation were changed from Bend/Side-Side in gen2/gen3 to Side-Side/Bend in gen4 and then back again in Genesis. I'll need to look into the feasibility of a gen4-specific PoseMaster fix for this, as it could add a whole other level of complexity into the core serialization/deserialization code.
Normally I'd file a bug report with DAZ in parallel, as their QA should have caught this in gen4 because mathematically speaking (x,y,z) is not the same as (x,z,y) but obviously they can't update gen4 now :-)
Thank you so much for reporting these and may I add of all the purchases in the past year or so, you're the first/only to find both problems. Very very well done!
PoseMaster for DAZ Studio PoseMaster People Pack
I purchased Posemaster at DAZ. If you update the product to fix these issues I found, how will you distribute the update to your DAZ customers?
Well, cridgit, I'm really on a roll with problem finding. Another issue I have is that if I adjust the Genesis pose with the Pose Controls on the Parameters tab, those modifications do not get undone by the PoseMaster pose transfer, regardless of whether the "AutoZeroPose" is yes or no. The transferred pose is really messed up with arms all twisted and tangled through the body! Try zeroing Genesis pose and then using Pose Controls to move the arms down and forward. Then transfer a V4 pose to Genesis. Yikes!
I think the problem has something to do with the sign (+-) of the movements when transferred. If I go into the Genesis Pose Controls after transferring the pose and change the + to - and - to + on the used Pose Controls, things look better, if not quite right. This is kind of like the +- issues with the thumbs.
I look forward to your analysis of this issue. I don't understand how Pose Controls interact with posing with Bend, Twist, and Front-Back on the individual bones.
I bought PoseMaster monthes ago when it was still @Daz Stores, it's definitively a must buy.
One of my favourite tool in DS 4.5 to help converting old Gen 3/4 poses to my Genesis characters.
I wish i could leave a positive feedback with a 5 Stars rating in the store, but since i bought it @Daz, it's just impossible here...
Thanks again Cridgit for this great tool
Hi Barbult
Firstly, I have no idea how DAZ handles updates for its customers once a product is removed from their store. I'll look into the options and let you know once there is a PoseMaster update available here. Trust that I'll have your best interests at heart - of course I don't expect existing customers to re-purchase the product.
Regarding the AutoZeroPose: pg 34 in the manual - yes I know you've read that far ;-) - states that skeleton map transfers need to be applied from the zero pose, which is why the AutoZeroPose option was introduced. I guess I should have said earlier when I suggested disabling it, that you'd need to transfer the pose to Genesis from the zero pose. Apologies for not mentioning that. You might want to look into batch converting a set of gen4 poses, and using those directly on Genesis (based on your apprent workflow).
The reason the pose controls don't work with converted poses is that pose controls do not directly manipulate the primitive node transforms - they do so indirectly using higher-level properties. You can test this by applying any pose then playing with the pose controls - inevitably you get arms through torso's or legs in impossible positions etc.
I have never been able to successfully use pose controls either with primitive transforms, nor with IK (inverse kinematics). As an analogy, imagine combining an externally sculpted custom head morph with the default expressions. You might get a row of teeth through the chin if the morph does not combine well with a particular expressions. Try applying a pose control then dragging the limb using IK. Same outcome. Therefore, for converted poses, I recommend using primitive transforms for fine-tuning the pose rather than pose controls. This is an issue with pose controls which unfortunately cannot be fixed by PoseMaster.
I hope that gives you enough juice to keep going, and yes please keep bringing in those problems - it improves the quality of the product for everybody :-)
PoseMaster for DAZ Studio PoseMaster People Pack
So here is my new plan and my new problem:
Since I need to zero my Genesis pose before transferring a V4 pose, but I don't want to lose the position and scale of my Genesis, I thought the answer would be:
PoseMaster copy original Genesis pose
Zero Figure Pose from parameters tab
PoseMaster paste copied pose, checking position and scale, but not rotate
The result was that the position was correctly pasted back, but the scale was not. I suspect it has something to do with the fact that the original scale was a combination of scale caused by the applied morphs (Julie, S5, V5) and scale I dialed in the Parameters Tab.
I'm eager to hear your analysis agian. It provides great insight.
Quote - I need to zero my Genesis pose before transferring a V4 pose, but I don't want to lose the position and scale of my Genesis.
Assuming that is your preferred workflow, I suggest the following approach:
Position Genesis, apply morphs and spin dials as required. Leave Genesis in T Pose.
Load V4, apply a pose and run PoseMaster Copy.
Select Genesis and run PoseMaster Transfer (check only rotation and recursive). Make sure you select the Genesis V4 Zero Pose offset and Genesis from V4 skeleton map.
Pose transfers successfully to Genesis without changing position/scale.
See screenshots below. EDIT: Aaargh I'm struggling to attach images for some reason.
PoseMaster for DAZ Studio PoseMaster People Pack
Quote - Pasting the copied pose with position and scale checked
You don't need to do it this way (quite tedious!) When you select Zero Figure Pose from the parameters menu, the figure position and rotations will zero, but not morphs or scale. Morphs and scale are only affected by Zero Figure or Zero Figure Shape.
If you want to transfer a pose to Genesis already in a specific position with morphs applied/dialled, see the previous post.
PoseMaster for DAZ Studio PoseMaster People Pack
Quote - Thank you for the detailed instructions. That is working for me!
Great, glad we managed to figure it out in the end and thank you for being patient :-)
Quote - nice to see it in the store. I wishlisted it :)
Thank you, Lars.
PoseMaster for DAZ Studio PoseMaster People Pack
Just following up on these issues - is there a fix in the works?
Quote - Well I'll be darned, Barbult. I've done some investigation and it seems you're right on both!
The position/scale problem is happening due to a new setting I introduced (AutoZeroPose) when changing from the original multi-step pose transfer to the one-step pose transfer. You can avoid this problem as follows by opening My Library/Scripts/cridgit/PoseMaster/PoseMasterSettings.DAT and changing AutoZeroPose to no. That should fix the problem. Please let me know if you run into any other issues with this option disabled while I'm looking further into this.
The thumbs one is more tricky. As you can see from the screenshot below, the YRotation/ZRotation were changed from Bend/Side-Side in gen2/gen3 to Side-Side/Bend in gen4 and then back again in Genesis. I'll need to look into the feasibility of a gen4-specific PoseMaster fix for this, as it could add a whole other level of complexity into the core serialization/deserialization code.
Normally I'd file a bug report with DAZ in parallel, as their QA should have caught this in gen4 because mathematically speaking (x,y,z) is not the same as (x,z,y) but obviously they can't update gen4 now :-)
Thank you so much for reporting these and may I add of all the purchases in the past year or so, you're the first/only to find both problems. Very very well done!
Hi everyone
I'm terribly sorry for the long delay. I haven't been able to spend the time required to fix the thumbs issue due to multiple other committments. If it was a simple fix I could have done it over a long weekend, but it requires a rewrite of the core PoseMaster code.
Good news is this weekend I started working on the issue only to discover it appears to have been resolved in DAZ Studio 4.6.0.18! I can't seem to reproduce the problem with that version (I have not tried the latest beta) but I can't find a relevant fix mentiond in the change log at http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_6_0_18 Could you please check whether you still have the problem in 4.6.0.18 or a later version?
I've asked Renderosity if they're able to help me support former customers with updates and I'll let you know if we find a reasonable way to do this.
Finally, if it appears the thumbs issue has been fixed in Studio, I'd be able to use the bugfixing time I've set aside to do some more transfer data e.g. Dawn & G2F. Let me confirm on the issue first before I make any committments!
Thank you for your ongoing interest and support of PoseMaster and I'm sorry to keep you waiting so loooong.
Kind regards
PoseMaster for DAZ Studio PoseMaster People Pack
This is my workflow: I posed V4 in a bent over pose and then applied a hand pose to each hand, to put the thumbs into an easily identifiable position. I did Posemaster copy on V4 to copy her pose. Then I selected Genesis, which was in zeroed pose, and did Posemaster Transfer. The result is that the thumbs are still way off.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
![file_493748.jpg](https://live.cdn.renderosity.com/forum/threads/2866632/file_493748.jpg)
Hi everyoneI'd just like to let you know I've submitted my very popular products PoseMaster for DAZ Studio and PoseMaster People Pack to Renderosity, and hopefully they'll be available soon (and exclusively) in the Renderosity marketplace.
Thank you for your continued support, and please post here if you are having any troubles with the tools.
PoseMaster for DAZ Studio PoseMaster People Pack