Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 11:21 pm)
If I were to do this as a hack, I would need to link the pp2 to the obj. file and strip out all of the obj data, I guess. The one clear advantage is that I could modify and replace the prop geometry and have the changes appear without having to recreate the prop. There might be a smaller file size for pz3s containing multiple "instances" as well.
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I would definantly recommend a tool for this, you can have hundreds of lines that need to be deleted. Demision 3d has tools that will do this although it has been my experience that I still need to manually point to just one obj file if I have multiple instances. Once youve done it a few times its not that bad.
Geometry Stripper works great, but it links to an obj. in the Prop folder. Is it "correct" to have geometry in the prop fold instead of the geometry folder.
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Delete the embedded geometry out of the .pp2 file and paste the external geometry info in, including the path to geometries. Read this...
http://www.cocs.com/poser/props2.htm
or this...
http://forum.runtimedna.com/archive/index.php/t-721.html
Make sure the edited .pp2 is pointing to your referenced geometries folder.
"Is it "correct" to have geometry in the prop fold instead of the geometry folder."
I've seen it before, if it works (and that's where Poser is looking) then I suppose that's all that matters. Might be confusing for others, distributed or shared .pp2's should reference external .obj's in the geometries folder for uniformities sake I'd say.
Ok, thanks. I will move the geo and edit the path lines.
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Yes, for freebies half the time I leave the obj file in the prop folder because I'm lazy or in a hurry....lol. But on a good day I just shove it in Geometries and then edit the path in the prop file ;). I used Notepad++ which will change the path between multiple props text files at once if the path is the same.
Laurie
I have a couple of questions about Geometry Stripper. I'm using philc PZ3editor which as the Strip embedded geometry feature.
I've made a dress obj for Miki 4. I want to offer it as a freebie here at renderosity but I need help figure out the runtime file.
The dress obj is not rigged but I want people to be able to get the obj file to edit if that way. These dress is a start kit and I allow people to use or edit and use the dress to make their own clothing to sell.
I import the dress and save as a prop. It can then be reloaded to fit Miki 4 zero pose from the prop folder.
I was in the chat and go some good advice but want to be clear on a few things.
I was told to use a Geometry Stripper and so the orginial obj would be linked to in the Geometry folder. I use the same file and folder name in the Geometry folder as the prop folder. That fine but I'm find the Geometry folder both inside and outside the libraries fold. Which should the Geometry folder be. Inside the runtime libraries folder or outside the libraries fold but inside the runtime folder?
Next. How does someone get the obj out of the Geometry folder? Should I tell them to export as an dress Object or the location of the file.
If I decide to add a uv map, where would I put that.
Thank you for any advice
Kimberly
3D Artist Network by Imaginative 3D: Where the “i” in “imaginative” stands for the individual” 3D artists showing off their creative designs.
Unless it's changed, Geometries is directly under Runtime i.e. RuntimeGeometries.
I don't know if there's a standard location for the templates (uv maps). IIRC I've sometimes seen them in with the texture though, putting it in the same folder as the .obj seems logical as well - but that's just what seems logical to me :-)
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
Quote - Unless it's changed, Geometries is directly under Runtime i.e. RuntimeGeometries.
I don't know if there's a standard location for the templates (uv maps). IIRC I've sometimes seen them in with the texture though, putting it in the same folder as the .obj seems logical as well - but that's just what seems logical to me :-)
Thanks I'll use that Runtime > Geometries and the uv map in textures.
3D Artist Network by Imaginative 3D: Where the “i” in “imaginative” stands for the individual” 3D artists showing off their creative designs.
That's strange. I have never had this problem in either P4 or P7. I import 3ds and obj files into poser, resize them, texture them and parent them to figures as needed and then save them in a library in Poser and recall them as needed and have never had to relink them to the original obj or 3d file.
However i have a nightmare of problems opening and and recalling files saved to the library when pz3 files were stupidly saved with an accompanying pmd file and the pmd file was deleted. I turned that damn option off and since i have no further problems with it. But from time to time I find a file saved this way i want to rework, that wants some obj file that is nowhere to be found. When I said to not look for it, it did not open it but I later found the needed obj file entitled same as the file i was trying to open floating around in the Poser folder on my hard drive. So now I just point Poser to that whenever I have problems with opening library character requesting a similarly named obj file.
shante: Poser has always done embedded props, but I think what kimbersue means is why doesn't it link to an object file instead? If you strip the mesh info from an embedded prop file and create an object and then link that object to the prop/file, you have a much leaner and less resource intensive prop ;). Poser does not do this automagically unfortunately. You have to either use Geometry Stripper to do it or gasp do it by hand.
Laurie
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When I import an obj and convert it to a pp2 by saving to a prop folder, the pp2 contains no link to the original obj, even if the imported obj. is from a Runtime geometry folder. Poser copies the obj. data to the pp2 and forgets about the original obj. If it is important to link your pp2s to an obj. in the geometry folder, why doesn't Poser do this as the default?
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