Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 8:37 pm)
could be the result of combining PointAt at an independantly moving camera, eyes which are parented to the head, and positioning using poses and expressions. Don't know for sure.
But I do things slightly different and I never have this issue (any more) so my approach might be of some help: I introduce a new object (EyeTarget, a lowres ball will do), make it invisible for rendering etc, make the eyes PointAt it and parent it to the figures head as well. Now I get focused eyes, but not restricted to the camera. Figures look better when they look slightly aside the cam.
When I want the eyes focused on something nearby (in the hands near the body eg) I use separate Left/Right-eye targets, parented to the main one but slightly set aside a bit, to avoid cross-eyes.
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
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One little issue that i've been having with pointing a figures eyes at the main camera. They usually don't look at the camera, and get kinda messed up, like either looking in one direction too far or the eyes actually disappearing making my character look like they came out an exorcist movie. It's a simple process, so i can't understand why it's not working as it should be.
Can applying morphs and expressions mess it up? Sometimes i use it after i apply everything to get my character to look at the camera.
This is in Poser Pro 2012 SR3.1.