Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 18 7:20 pm)
You might try applying the Hair shader in EZ Skin...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Are the wings a prop or a figure, or a part of a figure?
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Select the wings, go to the Editor Tab and apply the Hair shader to whatever materials are feathered....
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Don't use the hair thing. Just select the wings. start ezskin2. go to the editor tab. select which material zones you want to affect. (you can do more than one at a time) then are the bottom choose which material you want. there's a drop down list. click apply shader. then convert.
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Good catch Red Phantom; It didn't occcur to me that the hair prop button was being pushed....
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Quote - Don't use the hair thing. Just select the wings. start ezskin2. go to the editor tab. select which material zones you want to affect. (you can do more than one at a time) then are the bottom choose which material you want. there's a drop down list. click apply shader. then convert.
eh, ok I tried this. but in the editor tab the wing materials are all set to ignore. I have tried to right click etc and no go. I am using ezskin2
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Quote - > Quote - Don't use the hair thing. Just select the wings. start ezskin2. go to the editor tab. select which material zones you want to affect. (you can do more than one at a time) then are the bottom choose which material you want. there's a drop down list. click apply shader. then convert.
eh, ok I tried this. but in the editor tab the wing materials are all set to ignore. I have tried to right click etc and no go. I am using ezskin2
They are all set to ignore (only because EZSkin doesn't recognize the figure), but you can change them to whatever you want in the dropdown list.
Laurie
Yeah, change the "ignore" to hair, or skin.
I think the hair option works pretty well.
Just select your zone in the list, and with that highlighted, move you cursor down to the dropdown box below the list of mat zones. Pick "hair" or whatever from that and click apply.
Oh yeah, you can shift+click or ctrl+click, as usual, to multi-select contiguous or disparate mat zones in one go ;-)
Glad it worked for you! :biggrin:
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."The only question I have, is it really necessary to include SSS in feathers? Firstly, it will slowdown your render; secondly, do feathers, realistically and naturally, have significantly SSS occurring? I can understand the underlying skin, if visible, and closeups. But middle- to background imaging, it may not make a difference. It might mean unnecessary render sampling and time.
I would think SSS would be worth a look; if one holds a feather up to a light, it's translucent, and it, like hair, is made of keratin. However, the Proof is in the Pudding....
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Quote - The only question I have, is it really necessary to include SSS in feathers? Firstly, it will slowdown your render; secondly, do feathers, realistically and naturally, have significantly SSS occurring? I can understand the underlying skin, if visible, and closeups. But middle- to background imaging, it may not make a difference. It might mean unnecessary render sampling and time.
I am looking to get that light play in the feather that happens when the wings are outstretched and the sun/moon is behind them. Though the hair setting isnt reallly doing it. I think though I will play with it abit.
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ok is there an easy way to get the SSS in feathers for wings in pp2012?
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