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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 09 6:27 pm)
Ok, thanks, but that is not at all announcing that DS 5 is coming or is even in development.
Cheers.
Paolo
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I know this is a little late. I have been busy and just got a chance to sit down and read thru the threads.
Crystan, if you use and IBL and sunlight you have turn off the sky and turn the sun down in luxrender to get it to work right. Depending on the scene too you might have to go into Reality and lower the sun before you send it to luxrender. A lot of my work was done this way.
Quote - > Quote - he problem with pure IBL is that the shadows are awful and unrealistic. Lux does a terrible job of figuring out where the primary light source is even with a really bright sunspot on the HDR.
I think that Lux actually does a really good job at lighting the scene with the IBl map, but it is true the shadows can be too soft. It's very easy to add a mesh light that is small and therefore creates a sharp shadow.
This technique was used by a couple of "Skies of Reality" products that were out two years ago.
There is no problem in replicating the technique with Reality's lights today.
Hope this helps
Again though there are issues using mesh lights, the most glaring of which is that it's not an infinite distance away like a source like the sun, so positioning it in relation to the IBL is much more difficult for various reasons. For starters you no longer have the ability to use Daz's 'light cam' to ensure it's facing the right direction, and second of all larger scenes might move out of the light boundaries. The reason I made the presets was to be a lighting solution which works out of the box. The whole concept fails if you're forced to manipulate the light manually, since it would have to be set up again from scratch.
I appreciate the responses and the ideas, but I didn't choose this approach without a reason and was really looking for a way to get Reality to export similar data. I should point out that this is actually an approach which is detailed in the Luxrender Wiki, not just simply random experimentation on my part.
http://www.luxrender.net/wiki/Sun,_Sky_and_HDRI
Again, I must point out that the 'sky' which comes with the sun is essentially just an IBL all of its own. By having a dedicated IBL along with the sun you get your daylight preset, only with much nicer reflections and overall light colour.
You can set the gain of the IBL in Reality, include a sun and then save the whole setup as a Studio scene. Add it to the Content Manager as a preset and, when added to your Studio scene, the settings will be merged by Reality resulting in light presets. That should be a section in the RUG that talks about it.
Cheers.
Paolo
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Quote - You can set the gain of the IBL in Reality, include a sun and then save the whole setup as a Studio scene. Add it to the Content Manager as a preset and, when added to your Studio scene, the settings will be merged by Reality resulting in light presets. That should be a section in the RUG that talks about it.
Cheers.
I set up a preset which reduces the sky gain to minimum, since there doesn't appear to be a way to either remove it or disable it entirely. Since it's pretty much on par with my other presets I'm reasonably content with the results. I'll be making them available as soon as they're all ready. Thanks for the assists.
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Finally back to some renders I can post. Not sure what the deal with nudity at RDNA since I don't see any posted anyhoo more blending of render and real backdrop digital pics..Content Advisory! This message contains nudity
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LOL @ lots of hours
The rat ppl's digs
A spotlight canno give you any reflection in the eyes, you need to have something to reflect in order to have a glint in the cornea. Use a meshlight positioned in the front of the subject. Scale it up if necessary
Paolo
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Quote - A spotlight canno give you any reflection in the eyes, you need to have something to reflect in order to have a glint in the cornea. Use a meshlight positioned in the front of the subject. Scale it up if necessary
Thanks, I'll give it a try... So then not even an object converted into a light will give a reflection? or did I need a higher intensity on the light cylinder?
Yes, the cylinder is a mesh light but everything in the scene is so dim. The image is heavily underexposed and the subject is squinting so there is no chance to see anything in those eyes. If you look at the arm you can see that it's completely flat, with no definition. That is also the effect of the lighting. Lighting cannot be done as if you are photographing a real life scene. The camera does not see like the human eye, in fact it sees less than half. So you need to complement the scene. Right now everything falls in darkness with no definition. You might consider more light and to adjust the exposure to brighten the image at least a stop.
Add some lights and have the lightsaber as a prop, not a light. Once you stop counting on the lightsaber as a source of light you will be able to focus on the lighting proper.
Light is reflected at an angle that is equal and oposite to the angle of incidence. So make sure that the mesh light is angled in a way to be caught by the camera. If you make it large enough and positioned slightly to camera-right it should work. Do some test renders at low res, it should not take more than a couple of minutes to see if the reflection appears.
Once you have the light in position you can let the render cook for longer.
Hope this helps.
Paolo
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Quote - Yes, the cylinder is a mesh light but everything in the scene is so dim. The image is heavily underexposed and the subject is squinting so there is no chance to see anything in those eyes. If you look at the arm you can see that it's completely flat, with no definition. That is also the effect of the lighting. Lighting cannot be done as if you are photographing a real life scene. The camera does not see like the human eye, in fact it sees less than half. So you need to complement the scene. Right now everything falls in darkness with no definition. You might consider more light and to adjust the exposure to brighten the image at least a stop.
Add some lights and have the lightsaber as a prop, not a light. Once you stop counting on the lightsaber as a source of light you will be able to focus on the lighting proper.
Light is reflected at an angle that is equal and oposite to the angle of incidence. So make sure that the mesh light is angled in a way to be caught by the camera. If you make it large enough and positioned slightly to camera-right it should work. Do some test renders at low res, it should not take more than a couple of minutes to see if the reflection appears.
Once you have the light in position you can let the render cook for longer.
Hope this helps.
Thanks, this does help alot.
I always seem to get stuck in a trap- thinking of what I want to see and not thinking of what the camera sees.
cheers,
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More fun with hybrid of PS of an actual model who posed to be a tiny victim & a giantess woman. Lux's phpto realism makes it possible to get nice hybrid results!I've got a question for the crew here. I'm working on a 2 minute and change Lux animation and am about 3/4 done (its been in the works since early May; my how I could use a render farm!!). Anyhow, does anyone know a useable way to transition in-camera using the Standard Glass material and fade in to Glossy? This fifteen frame sequence has been holding up progress for about three weeks, and thus far, I haven't been satisfied with doing it in post work or through a chain of transparency modulations (still renders where the transparency/alpha channel is worked from 5% to 100%).
My last idea is to work through several frames with Standard Glass, adding some color and moving a light off camera to make it look like the figure is coming out of a cloak device effect, then phase in the textures. I'd love to use a mix material like Blender does, but god almighty, I still really dislike Blender's UI....
Thus far its all been done with Studio--Reality 2.5--Lux and I'd like to keep the look consistent.
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Congratulations John, it's a great render.
Paolo
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Quote - No no no... Its just a WIP.
And so it's every piece of software that we use. That's why we call each version a "release." Software is constantly modified, it's never finished. Every now and then the developers pretend to look the other way and the marketing people take it and "release" it to the market :) You could say that software is always a WIP.
BTW, what does it say when the developer and the marketing guy are the same person? Welcome to my nightmare!!!
Paolo
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Quote - BTW, what does it say when the developer and the marketing guy are the same person? Welcome to my nightmare!!!
You are working too hard!
Quote - I've got a question for the crew here. I'm working on a 2 minute and change Lux animation and am about 3/4 done (its been in the works since early May; my how I could use a render farm!!). Anyhow, does anyone know a useable way to transition in-camera using the Standard Glass material and fade in to Glossy? This fifteen frame sequence has been holding up progress for about three weeks, and thus far, I haven't been satisfied with doing it in post work or through a chain of transparency modulations (still renders where the transparency/alpha channel is worked from 5% to 100%).
My last idea is to work through several frames with Standard Glass, adding some color and moving a light off camera to make it look like the figure is coming out of a cloak device effect, then phase in the textures. I'd love to use a mix material like Blender does, but god almighty, I still really dislike Blender's UI....
Thus far its all been done with Studio--Reality 2.5--Lux and I'd like to keep the look consistent.
bump ;-/
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Off topic, But you have you all seen this? Looks like there will be a new model to rival Daz's Vicky.Yes, Dawn has Lot of promises. I'm all for it.
Paolo
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Especially with yet another way to piss off customers with their approach to genesis 2 by making shoes and ctohes broken again! Needing to re purchase all base figures ect.
On the realted topic another one for experienced gained when I started out I could not the map on the hairbrush to work..
Quote - While I'm setting up a test scene for the next prop I thought I'd show you some more of the 'Happy Hour' bits and pieces I'm putting together, this is one of those never ending WIP projects I do when I cannot think of anything to make.
Absolut Reality? ;)
Paolo
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An issue is that her boobs come out a different shape to V4 and a GenX'd G1 so hopefully an update to GenX may fix that.
Here's G2, V4 and G1 all with V4 clothing autofitted as necessary.
For mw, the issue with Dawn is going to be the availability of outfits, are the products just going to be a re-hash of items already availaible for V4 and G1?
Is she going to have an autofit or convert option for V4 things? Or do you have to purchase a complete range of clothing, morphs and textures?
Quote - For mw, the issue with Dawn is going to be the availability of outfits, are the products just going to be a re-hash of items already availaible for V4 and G1? Is she going to have an autofit or convert option for V4 things? Or do you have to purchase a complete range of clothing, morphs and textures?
While I have no special connections with the Dawn product it is important to remember how the market is going to be affected by Poser 10 new Fitting Room. That feature is going to change the market for both Poser and Studio users alike.
If you're note familair with it, the Fitting Room allows anybody to fit any garment to any figure while preserving rigid shapes (buttons, collars, belts etc) and the original morphs. The result is a new conforming garment that fits the new figure. The whole operation takes a few minutes and makes it possible for the authors of the original clothing to expand their offering to any new figure.
It is expected that existing products will be updated to take advantage of new figures.
Personally I believe that Dawn is the best development that happened in the market since the introduction of V4. I'm looking forward to working with it.
Cheers.
Paolo
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If you don't have Poser, then you don't have the Fitting Room. I can just see the market getting saturated by reworks of V4 best sellers. Just as the majority of Genesis outfits have been reworks of V4 products.
Bob: Auto fit works on G1 and V4 clothing but doesn't work on V4 or G1 heeled shoes when I tried. Flat shoes, which did work on G1 to a degree, work much better on G2. In that earlier example, you can't tell the difference between V4 and G2 wearing the Gypsy boots. G1 does distort the boots.
Not sure how much of a difference the Mesh conversion thingy from Sickleyield will make. Might purchase when it's updated for G2.
Quote - If you don't have Poser, then you don't have the Fitting Room.
Yes, but that dones't matter to the users because the makers of the outfits will provide the new version which don't need any additional sofwtare, they are just new conforming clothing.
Since Dawn will be compatible for both Studio and Poser the success of the figure is likely to be much larger than Genesis and the outpouring of new products for it will be proportional.
Cheers.
Paolo
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But that is exactly what I'm afraid of, the makers of the outfits will re-make their old outfits, you won't get new products just a ocean of re-worked V4 products from established producers with any new producers getting drowned.
Does it become more advantageous to buy Poser 10 and convert yourself rather than buy reworks of items you may already own?
I don't see it in that way. First of all, people have a ton of clothing for V4 and they don't move to new figures, even the good ones because they would need to buy new wardrobe from scratch and that would cost of a lot of money. Adapting them inside Studio or Poser is also a problem, too much time and effort.
The critical factor in adapting clothing is the time/profit ratio. With the Fitting Room the ratio becomes favorable for the first time. This means that the time necessary to adapt a garment to, say, Dawn is short enough that the profit that comes from selling to a new market more than justifies the effort.
When it comes to new products, which are popping up every day, the Fitting Room is making the task of creating variations for the different figures a trivial task. This will cause new products to be released for multiple figures.
As we know, today the vast, vast majority of new clothing is designed for V4. With the advent of the Fitting Room it's changing already and it will be much different in a few more months.
So we will see a new wave of current products adapted and new ones designed directky for multiple figures.
That's my belief. Time will tell.
Cheers.
Paolo
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Quote - If you don't have Poser, then you don't have the Fitting Room. I can just see the market getting saturated by reworks of V4 best sellers. Just as the majority of Genesis outfits have been reworks of V4 products.
Bob: Auto fit works on G1 and V4 clothing but doesn't work on V4 or G1 heeled shoes when I tried. Flat shoes, which did work on G1 to a degree, work much better on G2. In that earlier example, you can't tell the difference between V4 and G2 wearing the Gypsy boots. G1 does distort the boots.
Not sure how much of a difference the Mesh conversion thingy from Sickleyield will make. Might purchase when it's updated for G2.
So 4th gen shoes work better on G2 wow!
I'm seriously uninterested in G2. I'm still buying for G1, and V4M4. If you check out M5, there are hardly any skins or clothes for that matter.
More models isn't a solution for me. I hear G2 has better expressions...
I also detest autofit. It works with tshirts, but complex clothing just falls apart. I've had a lot of issues. I paolo is right on that part. You don't want to waste your time tweaking this stuff.
Here's a quick comparison of V5 (left) and V6 (right) with no changes made to either. Just double clicked the base figure of each, applied the Bree skin to each (there was a "V5 Bree All" in the material folder for Gen1 and "Bree All" in Gen2, not sure if there is any difference besides the naming), then applied the same pose to both and gave them both the same hair.
My observations:
V6 is taller
V6's breasts seem more naturally affected by gravity
V6 has an uglier face
doesn't show here, but after experimenting I seem to be able to get more realistic and natural facial expressions for V6
the same preset pose applied to both, but the hands came out different. I'm guessing that's one of the areas that had some major changes in the model.
Conclusion: I don't see any huge leap from V5/Genesis where everyone needs to get this right now, but I do like the other V6 characters that came with the bundle, especially Norma who I'm using in another render right now. I'll post that when it's done.
Just to throw my own two penny's into the mix (to use the phrase--No, I haven't been mixing it up with Reggie's girls =D ), I was flabbergasted when I read the daz email touting yet another incarnation of the Vicki generation some days ago.
Like many others, I've been slow to work with any version of Genesis, let alone M5/V5, and now V6. I was hard-pressed to see any amazing benefit of releasing another figure so quickly as v5's corpse is barely cold. Unless I've missed something monumental (in the order of fewer poly's or better muscle defintion), I can get V4 to do most anything with GenX and the innumerable morph sets/tools, etc one piles up along the way. Anyone have info I haven't come across?
Closing thoughts: Even though figures are grand and make money for Daz, how about getting the software solid first?! I'm getting closer to using Poser every day...
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Hey superboomturbo.
Without getting into a controversy I think that your sentiments are shared by many others. Myself, I use V4 all the time even with Studio.
I am instead very excited about Dawn and I will add support for that figure to both Reality versions.
Cheers.
Paolo
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I love Genesis for when I want to create something not so human. It has some amazing options for making different creatures and alien type stuff. I've also had better luck getting realistic looking women with it, V4 seems to have some morphing issues whenever I try to add a bit of weight to her.
For everyday women I usually go with V4 because there are so many great, cheap morphs and skin for her.
I like the updates on V6, hands and expressions stand out as a big improvement so far, but I wouldn't recommend for anyone to spend money on it if you're already happy with V4 or Genesis.
Quote - I am instead very excited about Dawn and I will add support for that figure to both Reality versions. Cheers.
That is excellent news, Paolo. I am intrigued about what I have read about Dawn, and I am particularly excited about the better looking expressions in images posted on their (evil) Facebook page.
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You think? ;)
Paolo
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