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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 7:25 pm)



Subject: The perfect Poser figure


Teyon ( ) posted Thu, 20 June 2013 at 10:11 AM · edited Thu, 20 June 2013 at 10:12 AM

file_495381.jpg

Here's another. It's a mesh designed for sculpting that could double as a mesh designed for deformation. As you can see, if you were to throw that into Poser's smoothing or even into the new subdivision we have, you'd have a mesh that would look killer. Again, note the complete lack of muscle cuts.


Teyon ( ) posted Thu, 20 June 2013 at 10:17 AM

file_495382.jpg

Lastly, here's a female mesh by Raul. Again, it's an old mesh. As  you can see, muscles aren't clearly defined but even in wire you get a sense of weight and anatomy.  So there are more ways to do the same thing. The question is, is it right for everyone? Is it something that every user will be able to use and be happy with? That's the problem. We don't have the luxury of knowing how a mesh will be used or in what capacity. There are people who only do head shots who have asked for high res models of just the heads of figures. We litterally can't please everyone but we owe it to everyone to explore all types of topologies and methods possible to achieve the best of all worlds. Sometimes that means YOU won't be happy but someone else will. Eventually we'll get to a point where everyone won't be happy per se but will be satisfied enough and that's the best we can hope for.

 

 


Teyon ( ) posted Thu, 20 June 2013 at 10:22 AM

file_495383.jpg

I should mention why I posted so many of Raul's images - he didn't use any sculpting tools back when these models were made. They were all created by hand. He only recently picked up ZBrush (and I think when last I spoke to him he was switching to Mudbox). Point is, there's no perfect mesh. There may be a mesh that's perfect for you as a user but will annoy the heck out of someone else.  All we can do is model, cross our fingers and hope for the best.


Teyon ( ) posted Thu, 20 June 2013 at 10:25 AM

file_495384.jpg

Check this out - this is Aki Ross, from Final Fantasy. This is her mesh designed by Francisco Cortina


Teyon ( ) posted Thu, 20 June 2013 at 10:27 AM

file_495385.jpg

And this is how it looked rendered.  I don't know if Poser's crowd would be happy with it but the crazy thing is, it was good enough for Maxim and good enough for Film. So you see the plight we as content creators have to deal with? The mesh makes those done by Poser's team look both highly detailed and overly complicated for no good reason. It's a weird thing to realize.


vilters ( ) posted Thu, 20 June 2013 at 10:32 AM

file_495386.jpg

Did you ever see this one? A morphed Poser 4 Lo Res mesh during one of the fitting room tests :-)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters ( ) posted Thu, 20 June 2013 at 10:36 AM

Maxim does realy look good Teyon.

Did you not have a good female Lo res mesh at one time?
I remember something like that, and was hoping for it to make it to Poser.
Yes, I even have a screengrab of her on another PC.

You,  also had a very good Lo Res Female Mesh.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Teyon ( ) posted Thu, 20 June 2013 at 11:10 AM

Yes but I wasn't pleased with her look. So I scrapped it. For me, form is key but I learned alot and what I learned went into the ZBrush sculpt for Roxie.


Teyon ( ) posted Thu, 20 June 2013 at 12:28 PM

file_495392.jpg

Oh and this is what games of the PS3/360 era are capable of. Games of the PS4/XBox One have a greater level of detail. With characters that look that close to their real world counterparts, I see no problem with aiming for either film res or game res modeling. 


EClark1894 ( ) posted Thu, 20 June 2013 at 12:35 PM

BTW, someone said I was taking a jibe at Genesis. Not really. My point was everyone screams at how great DAZ figures are, but then again, even DAZ has some flubs. I'm thinking mainly of Stephanie Petite which I thought was a great figure, but Victoria was still more popular.

So why was that exactly? Did DAZ not support their own figure well enough? Did the vendors not like her? Or the users? She was made of the same unimesh as Victoria 3 , just different proportions. So why was she an also ran next to V3?




randym77 ( ) posted Thu, 20 June 2013 at 12:45 PM

SP3 is probably my favorite female figure. Perhaps part of the problem was that she was seen as an also-ran to V3, but she also had some flaws that probably hurt her standing among the cheesecake crowd.

The original Steph was made of the Michael mesh, and perhaps SP3's origin was with M3.  For whatever reason, she had a bit of a horse face.  Nothing you couldn't fix with a few morphs, but how a figure looks "out of the box" matters.  She also had small boobs that got a tad faceted if you blew them too much. 

As for your original question...we may be about to find out.  :-)


DCArt ( ) posted Thu, 20 June 2013 at 12:58 PM

Quote - BTW, someone said I was taking a jibe at Genesis. Not really. My point was everyone screams at how great DAZ figures are, but then again, even DAZ has some flubs. I'm thinking mainly of Stephanie Petite which I thought was a great figure, but Victoria was still more popular.

So why was that exactly? Did DAZ not support their own figure well enough? Did the vendors not like her? Or the users? She was made of the same unimesh as Victoria 3 , just different proportions. So why was she an also ran next to V3?

 

I always preferred the SP's to the V's.  Mainly because of the more realistic proportions. Also explains why I prefer the proportions on the Miki's and the new Poser figures.

But the majority of the community seems to prefer "fantasy" or "supermodel" proportions (which makes sense, most of the art we see in the galleries is fantasy oriented). It's just a matter of preference, really. Not anything anyone did "wrong."



Teyon ( ) posted Thu, 20 June 2013 at 12:59 PM

I'm actually really excited about the new figure. I love seeing figures released and different ways of approaching content.  Very exciting times.


DCArt ( ) posted Thu, 20 June 2013 at 1:01 PM

Quote - I'm actually really excited about the new figure. I love seeing figures released and different ways of approaching content.  Very exciting times.

 

Me too!!!!! 



vilters ( ) posted Thu, 20 June 2013 at 1:45 PM

I like new figures too.

But not the way they try to push them. . . . . .

I am waiting for Rex and Roxie SR's to go full bore on them.
They morph very well, and only need more texture sets.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


JoePublic ( ) posted Thu, 20 June 2013 at 1:47 PM

Content Advisory! This message contains nudity

file_495396.jpg

SP3 and David 3 are "siblings". They share almost all joint centers.

Part of SP3's problems was the fact that V3 was so huge.

To make SP3 look "believeable" standing next to V3, they had to shrink her head to ridiculous proportions. The oval face shape and the crane-like neck didn't help, either.

With some more realistic proportions and the right texture, I find SP3's default face actually quite pretty. Whoever sculpted her face managed to make her look really different from V3 and give her her own personality.

Still my favorite DAZ girl. She and MIKI 1/2 were the only DAZ/Poser figures that looked realistic right out of the box to me.

 


RorrKonn ( ) posted Thu, 20 June 2013 at 2:57 PM · edited Thu, 20 June 2013 at 2:59 PM

Teyon :

Does V6 work with zBrush / Trasform / use Posable Symmerty ?

Thanks

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


mylemonblue ( ) posted Thu, 20 June 2013 at 6:00 PM · edited Thu, 20 June 2013 at 6:08 PM

Perfect figure, I don't believe that will ever happen but one who's mesh topology with edge looping that follows muscle grouping, doesn't leave off or skip areas of the body like shoulder blades or hip/pelvic line or rib line or the clavicle or the dimples of Venus on the lower back with all it's body parts attached would be a good. Perhaps correct limb lengths and proportions and anatomically designed off reference pictures/photos of a real living humans.

Also one that isn't a hundred thousand polys and rigging that doesn't have off beat or off the wall technical tricks that merchants find off putting.

 

 

 

My brain is just a toy box filled with weird things


Teyon ( ) posted Thu, 20 June 2013 at 6:13 PM

Quote - Teyon :

Does V6 work with zBrush / Trasform / use Posable Symmerty ?

Thanks

 

I don't know. I haven't looked at her but I don't see why she wouldn't. It's just a mesh.


RorrKonn ( ) posted Thu, 20 June 2013 at 6:33 PM

Quote - > Quote - Teyon :

Does V6 work with zBrush / Trasform / use Posable Symmerty ?

Thanks

 

I don't know. I haven't looked at her but I don't see why she wouldn't. It's just a mesh.

oh my bad ,momma told me not to do drugs ;)
Anyways Genesis 1 will not work with Posable Symmerty.
Hope'n that was one of the updates for G2

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


AetherDream ( ) posted Thu, 20 June 2013 at 6:35 PM

Maybe there is no such thing as a perfect Poser figure but Dawn by HiveWire 3D may come pretty darn close!! We will see when she is released.

"People who attempt define what art is or is not, are not artists"---Luminescence


Teyon ( ) posted Thu, 20 June 2013 at 7:04 PM

Quote - > Quote - > Quote - Teyon :

Does V6 work with zBrush / Trasform / use Posable Symmerty ?

Thanks

 

I don't know. I haven't looked at her but I don't see why she wouldn't. It's just a mesh.

oh my bad ,momma told me not to do drugs ;)
Anyways Genesis 1 will not work with Posable Symmerty.
Hope'n that was one of the updates for G2

 

Really? You turn it on before Posing right? You're meant to do that. It has to establish the symmetry first and then you can pose it and switch posable symmetry on and off at will after that. I'd find it odd that they made Genesis assymetrical. Then again, ZBrush's symmetry also has some quirks so maybe it's a combo of both? I guess we'll find out if Gen2 works with it soon enough.


LaurieA ( ) posted Thu, 20 June 2013 at 7:21 PM

Was stated in another thread that Genesis is indeed symmetrical.

Laurie



RorrKonn ( ) posted Thu, 20 June 2013 at 7:34 PM · edited Thu, 20 June 2013 at 7:35 PM

Quote - > Quote - > Quote - > Quote - Teyon :

Does V6 work with zBrush / Trasform / use Posable Symmerty ?

Thanks

 

I don't know. I haven't looked at her but I don't see why she wouldn't. It's just a mesh.

oh my bad ,momma told me not to do drugs ;)
Anyways Genesis 1 will not work with Posable Symmerty.
Hope'n that was one of the updates for G2

 

Really? You turn it on before Posing right? You're meant to do that. It has to establish the symmetry first and then you can pose it and switch posable symmetry on and off at will after that. I'd find it odd that they made Genesis assymetrical. Then again, ZBrush's symmetry also has some quirks so maybe it's a combo of both? I guess we'll find out if Gen2 works with it soon enough.

took M5 apart in C4D.
M5 "just the skin" top gumm bottom ,gumm would Posable Symmerty.
teeth n eyes n all would not.never broke them in to peaceses to see if they would in peaceses
So All I know is somewhere between Daz Studio ,Genesis 1,Goz and zBrush.
There's a problem.not sure where.

 

Yes I know how to work Posable Symmerty,
For once it wasn't me 😕

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


DCArt ( ) posted Thu, 20 June 2013 at 7:48 PM

Quote - took M5 apart in C4D.
M5 "just the skin" top gumm bottom ,gumm would Posable Symmerty.
teeth n eyes n all would not.never broke them in to peaceses to see if they would in peaceses
So All I know is somewhere between Daz Studio ,Genesis 1,Goz and zBrush.
There's a problem.not sure where.

 

I don't have M5, so I can't verify whether or not it is symmetrical after being exported from DS.

However, in regards to ZBrush, if a figure isn't perfectly symmetrical when you bring it in to ZBrush, you can use SmartResym to help. However, it's tricky when it comes to "unconnected" body parts that don't have a center seam that runs through the zero X coordinate.  This is why you can sometimes have difficulty with the eyes, teeth, etc of ANY figure that has had its symmetry shifted through various imports and exports.

You said the body symmetry can be fixed. The reason why is because it has a center seam that runs along the zero-X coordinate. Then it can compare the right and left sides of the model and adjust unsymmetrical vertices accordingly as best it can.

But the two eyes don't have a center seam; and the teeth don't have center seams. So ZBrush has no "center point" to reference. It has to take its best guess as to which points to match to which.

In order to determine where the problem is happening, you'll need to check the symmetry at each step. Make sure that the model is in its DEFAULT position (fully zeroed, no rotations, no translations, and no scales) before you export it from DS. Don't use GoZ ... just export it from DS as an OBJ file, and import that OBJ into ZBrush. Check the symmetry before you do anything else.

 



SamTherapy ( ) posted Thu, 20 June 2013 at 7:50 PM

Quote - SP3 and David 3 are "siblings". They share almost all joint centers.

Part of SP3's problems was the fact that V3 was so huge.

To make SP3 look "believeable" standing next to V3, they had to shrink her head to ridiculous proportions. The oval face shape and the crane-like neck didn't help, either.

With some more realistic proportions and the right texture, I find SP3's default face actually quite pretty. Whoever sculpted her face managed to make her look really different from V3 and give her her own personality.

Still my favorite DAZ girl. She and MIKI 1/2 were the only DAZ/Poser figures that looked realistic right out of the box to me.

 

IIRC, SP3 was made to look like Juliette Lewis.  Always been one of my favourites, too.

It has to be said, you do great work with your figures.  Is there any legal way to share 'em?  

 

Coppula eam se non posit acceptera jocularum.

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My Gallery


randym77 ( ) posted Thu, 20 June 2013 at 8:00 PM

Quote - It has to be said, you do great work with your figures.  Is there any legal way to share 'em?

He has.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2864342

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=4045684


SamTherapy ( ) posted Thu, 20 June 2013 at 8:49 PM

Aha.  Thanks.  :)

Coppula eam se non posit acceptera jocularum.

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BadKittehCo ( ) posted Thu, 20 June 2013 at 11:17 PM

Quote - What it would take to make Rex base mesh.

Model Rex ruff pre subd mesh with a few tri's 4 hours. C4D
Subd make REX 100% quads. 1 click, 1 minute. C4D
Tweek the subd mesh.4 hours C4D
Map Rex 30 minutes. zBrush
Rig Rex 4 hours. C4D
I've never rigged in Poser but I'm sure it would be about the same as C4D

oh a texture 30 minutes.zBrush

13 hours.just one days work, that's why they give so much $$$ for the software.
A custome made mesh is not cheep eather.

Forgot the morphs
30 minutes for each of the full body n face morphs zBrush

kitteh falls over laughing hysterically

___
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Hi, my name is "No, Bad Kitteh, NOO", what's yours? 


RorrKonn ( ) posted Fri, 21 June 2013 at 1:41 AM · edited Fri, 21 June 2013 at 1:43 AM

Quote - > Quote - What it would take to make Rex base mesh.

Model Rex ruff pre subd mesh with a few tri's 4 hours. C4D
Subd make REX 100% quads. 1 click, 1 minute. C4D
Tweek the subd mesh.4 hours C4D
Map Rex 30 minutes. zBrush
Rig Rex 4 hours. C4D
I've never rigged in Poser but I'm sure it would be about the same as C4D

oh a texture 30 minutes.zBrush

13 hours.just one days work, that's why they give so much $$$ for the software.
A custome made mesh is not cheep eather.

Forgot the morphs
30 minutes for each of the full body n face morphs zBrush

kitteh falls over laughing hysterically

I'm glad I can keep you amused 😉
Was just woundering how long it took to make those wicked cool
http://www.renderosity.com/mod/bcs/bootleggers-for-v4/72971
Bootleggers for V4 ?

 

 

 

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


kathym ( ) posted Fri, 21 June 2013 at 7:33 AM

Quote - Let's suppose someone came up with the perfect Poser figure. It's rigged perfectly, lots of morphs, and beautifully sculpted out of the box. Laurie even loves it feet!  It's poses well and does everything Genesis does and even a little more. It's one draw back is that it only works in Poser because DAZ won't support it.

Question, will it catch on and receive vendor support or not? Why?

Well if it could use textures,  and clothing already available for V4 and didn't cost an arm and a leg to get and maintain (i.e. buy new textures, characters, clothes etc) - there is a good chance it would.

Just enjoying the Vue. :0)


JimTS ( ) posted Tue, 25 June 2013 at 5:14 AM

Apparently the perfect Poser Figure has been upstaged by an announcement by Steve Kondris

A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy

 Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor

So is that TTFN or TANSTAAFL?


toastie ( ) posted Tue, 25 June 2013 at 6:28 AM

I never like the base SP3, weird looking creature! But with Blackhearted's Irina version she turned into something gorgeous. I should really use her more.


DarkElegance ( ) posted Tue, 25 June 2013 at 8:11 AM

Quote - Apparently the perfect Poser Figure has been upstaged by an announcement by Steve Kondris

did I miss something o.0

https://www.darkelegance.co.uk/



Commission Closed till 2025



hornet3d ( ) posted Tue, 25 June 2013 at 8:18 AM

Quote - > Quote - Apparently the perfect Poser Figure has been upstaged by an announcement by Steve Kondris

did I miss something o.0

 

Looks like it.

 

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2868999

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


EClark1894 ( ) posted Tue, 25 June 2013 at 8:33 AM

Quote - Apparently the perfect Poser Figure has been upstaged by an announcement by Steve Kondris

 

Only this thread. I, for one, am thrilled at the news of Dawn. And for the record, my starting this thread just before the release of the news about her was purely coincidental.




DarkElegance ( ) posted Tue, 25 June 2013 at 10:35 AM

Quote - > Quote - > Quote - Apparently the perfect Poser Figure has been upstaged by an announcement by Steve Kondris

did I miss something o.0

 

Looks like it.

 

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2868999

Oh that.

Isnt it GREAT^.^

https://www.darkelegance.co.uk/



Commission Closed till 2025



randym77 ( ) posted Tue, 25 June 2013 at 8:24 PM

Dawn has real toes!  Wooooooooooooooooooooooooooo!!!!!

rigged toes!


JimTS ( ) posted Wed, 26 June 2013 at 12:02 AM

I felt this thread could use a kick as yes the OP was before the Dawn announcement

I am ambivalent about this Ultimate Figure concept (I can't define it for myself let alone communicate that to anyone else)

A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy

 Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor

So is that TTFN or TANSTAAFL?


Paloth ( ) posted Wed, 26 June 2013 at 12:29 AM

However, in regards to ZBrush, if a figure isn't perfectly symmetrical when you bring it in to ZBrush, you can use SmartResym to help.

*Last time I used SmarResym in Zbrush, it changed the vertex order resulting in an exploding morph. I haven't tried it in the latest version. 

Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368


Paloth ( ) posted Wed, 26 June 2013 at 12:31 AM

Dawn has real toes!  Wooooooooooooooooooooooooooo!!!!!

*Is that Dawn? Those are toes we can play piano with, just like in real life. 

Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368


JimTS ( ) posted Wed, 26 June 2013 at 5:02 AM · edited Wed, 26 June 2013 at 5:03 AM

Apparently Dawn doesn't have a brow geometry plane so her brows are in the texture Booo Hiss (Based on the wireframes posted elsewhere)

but this thread is about La Perfecta the Poser User's Dream Girl

A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy

 Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor

So is that TTFN or TANSTAAFL?


DarkElegance ( ) posted Wed, 26 June 2013 at 5:14 AM · edited Wed, 26 June 2013 at 5:24 AM

Quote - Dawn has real toes!  Wooooooooooooooooooooooooooo!!!!!

rigged toes!

OMGOMGOMG TOES! OMG I so cant wait for her!!!!!!!! what about her hands? o.0

oh OHH and breast....are they still the forever hooter saluters or do they actually lay correctly? @.@

https://www.darkelegance.co.uk/



Commission Closed till 2025



randym77 ( ) posted Wed, 26 June 2013 at 5:41 AM

Content Advisory! This message contains nudity

Images of parts of Dawn's mesh have been posted in the Dawn thread in Freestuff.  Here's her boobs.  Chris Creek said he's including several breast morphs in free base pack.

mesh boobies


vilters ( ) posted Wed, 26 June 2013 at 6:53 AM

Why, oh why, are the breasts "again" too high up the chest.................. 

Lower the arms and the breasts are on the shoulder blades.

Some things will never change.

When will someone finally understand that breasts have to be modeled in their natural GRAVITY / DOWN position.

99% of all renders are with the ARMS DOWN.

Breasts are at least 3" to high on the chest, again.

Do you all walk around in a "T" pose? With breasts lifted?

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


randym77 ( ) posted Wed, 26 June 2013 at 7:01 AM

Quote - Do you all walk around in a "T" pose? With breasts lifted?

No, but I do wear a bra.  :-)


vilters ( ) posted Wed, 26 June 2013 at 7:16 AM

Even with a bra they are too high.

STANDARD = With arms in a loosely down position. As when standing normally or walking around.

The nipple hight is in the center between collar bend and elbow bend.
Right in the middle of the biceps when you bend your forearm.

Go out, look around.

it is OK to model in a "T" pose.
But you can NOT model breasts in a "T" pose, because they will always end up too high on the chest.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


LaurieA ( ) posted Wed, 26 June 2013 at 7:16 AM

I dunno, I think they're ok....for a girl of a younger age. If I wanted granny I'd move em down tho. LOL.

Laurie



Zev0 ( ) posted Wed, 26 June 2013 at 7:27 AM · edited Wed, 26 June 2013 at 7:34 AM

I thought she had breast bones? Then I read she doesn't? So breast movement will have to be controlled by morphs then? Also the toes are nice, but you cannot curl them without a morphs set, since there is only one bone per toe, and V4 already has more toe flexibility here http://www.renderosity.com/mod/bcs/perfect-toes-v4---movement-morphs/91696

So these morph sets for her will be required, unless the developers include such morphs natively in their packs.

My Renderosity Store


Zev0 ( ) posted Wed, 26 June 2013 at 7:33 AM · edited Wed, 26 June 2013 at 7:41 AM

Quote -
it is OK to model in a "T" pose.
But you can NOT model breasts in a "T" pose, because they will always end up too high on the chest.

This is true. T-Pose alters the natural resting position. However that can be remedeed by creating morphs while the figure has their arms down, isolating the breast morphs in that pose and transferring them to the T-Pose position.

My Renderosity Store


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