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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)



Subject: pp2014 Tx peculiarirty


luckybears ( ) posted Sun, 14 July 2013 at 8:29 PM · edited Sat, 17 August 2024 at 12:35 AM

file_496367.jpg

Be grateful to know what is happening here. The textures applied are the same but the pp2014 splits it diaginally. I used the same prop


ghostship2 ( ) posted Sun, 14 July 2013 at 8:41 PM
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I would try checking normals forward and also find out if that prop is two sided or one sided. probably better to be one sided.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


luckybears ( ) posted Sun, 14 July 2013 at 8:51 PM · edited Sun, 14 July 2013 at 8:53 PM

The prop is DS, one mo' and I'll try it OS.----Just the same with a single side prop :(

 


TrekkieGrrrl ( ) posted Mon, 15 July 2013 at 10:17 AM

Is this rendered or perview?

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ghostship2 ( ) posted Mon, 15 July 2013 at 10:52 AM
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have you tried changing texture coordinates on the image map? I think this is normaly set to UV.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


luckybears ( ) posted Mon, 15 July 2013 at 7:01 PM

I just rendered it in pp2014 and it came out as it should, TG :) The texture coords are set to UV, ghost. I tried all the otions but in preview the tx remains diagonally malforemed and it's difficlut setting up the scene using pp2010.

 TY for replies


markschum ( ) posted Tue, 16 July 2013 at 9:50 PM

Have you used scaling or offsets in the image node ?  preview does not display those correctly in versions to P7.


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