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Carrara F.A.Q (Last Updated: 2025 Jan 26 7:30 pm)
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Thanks for the comments, Pete :) Concerning the CBR problem, Will Francois has explained how to convert the files to Mac on Yahoo groups . It resumes what to do very well : -------------------------- To change the PC shader to a MAC shader (for Mac users): Drag the shader file onto ResEdit then "Get Info" for the file & click OK when the pop-up window asks if you want to add a resource fork. Then change the "creator" type to CRRA and change the File type to CBRF. Save the change & you'r in business. Or, copy this AppelScript into a new script (launch Script Editor & just paste it in). Then save as a script application. Then just drag your shaders onto the script, no muss, no fuss. on open the_files repeat with a_file in the_files set item_info to info for a_file if not folder of item_info then tell application "Finder" set the creator type of a_file to "CRRA" set the file type of a_file to "CBRF" end tell end if end repeat end open ---------------------- I guess Will doesn't care if i put this here . But this problem is still annoying, i hope that the next version of Carrara will fix it if possible . litst
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Attached Link: http://www.chez.com/litst/
Hi all, I've made some short tutorials that show how to make simple bevels quickly in the Vertex Modeller . There is an english version and a french version . You can see them on my site, in the tutorials section : http://www.chez.com/litst/ Please tell me if you find the tutorial useful, if you find any mistakes, or if you have troubles with it . I hope you'll like it ! litst litst.@freesbee.fr http://www.chez.com/litst