Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)
You could simply multiply the reflection with an image texture map (see illustration).
BTW, the valves shouldn't all be red. Some of 'em are blue on the real thing.
Coppula eam se non posit acceptera jocularum.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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![file_496572.jpg](https://live.cdn.renderosity.com/forum/threads/2870329/file_496572.jpg)
Im trying to texture the M3 Apollo space suit and cant figure out how to use a texture map as the reflect color for the vavles.. see image. Ive tried to plug the map into the reflect node several different ways and none work to get the effect that plain old reflect color gets.W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740