Mon, Dec 23, 3:43 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)



Subject: Too Thin looking hair in PP 2014


MKeyes ( ) posted Tue, 06 August 2013 at 1:23 PM · edited Sun, 22 December 2024 at 11:36 PM

file_496979.jpg

😊 - Uh, attention all Poser pros or just very experienced users, I need your help. I notice with some hair sets, or content, they render up VERY thin looking, not at all like the hair does in the promos. This doesn't happen in Daz Studio, just in Poser. Can someone please help me on how to fix this - perhaps there is a setting that is causing it? I've attached the hair I wish to use, look how air ghosty thin it looks. Please help me correct that? Please?


hborre ( ) posted Tue, 06 August 2013 at 2:07 PM

Since you are using PP2014, have you changed any settings before render?  And are you using Gamma in your render settings?  If you are and you have not adjusted any other settings, I would say that the gamma settings for your transparency maps are off.  Easily correctable by opening the transparency image node in the advanced Material Room and change the gamma to 1 in the texture manager.


MKeyes ( ) posted Tue, 06 August 2013 at 2:10 PM

Quote - Since you are using PP2014, have you changed any settings before render?  And are you using Gamma in your render settings?  If you are and you have not adjusted any other settings, I would say that the gamma settings for your transparency maps are off.  Easily correctable by opening the transparency image node in the advanced Material Room and change the gamma to 1 in the texture manager.

I will give that a go, thanks!


hborre ( ) posted Tue, 06 August 2013 at 2:14 PM

Do the same if there are any bump/displacement maps present.


MKeyes ( ) posted Tue, 06 August 2013 at 2:15 PM

Uh oh, I haven't a clue of what I'm looking for. I did that, went into the material room, clicked on the advanced tab and then was thoroughly LOST. Think I'll do the old, swap the hair... because I do not know how to use those plug things - clueless!


vilters ( ) posted Tue, 06 August 2013 at 2:26 PM

It is simple actually.

All color maps need to be loaded with Gamma set at 2.2, or use Render Gamma settings when you render at gamma 2.2 (what you always should do)

All Black and White maps that drive transparancy, bump or displacement should be loaded at Gamma 1.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


MKeyes ( ) posted Tue, 06 August 2013 at 2:36 PM

Quote - It is simple actually.

All color maps need to be loaded with Gamma set at 2.2, or use Render Gamma settings when you render at gamma 2.2 (what you always should do)

All Black and White maps that drive transparancy, bump or displacement should be loaded at Gamma 1.

Yep, I did check that, and that is exactly what it's set at in the render settings. 


kobaltkween ( ) posted Tue, 06 August 2013 at 2:57 PM

There's a script that handles image gamma in the scene that  you can access through your Scripts menu.  It's called "Image Gamma."  I can't remember where normal people have it (I customize my Scripts folders), but it will give you a list of the images in your scene and what they're plugged into.  You can usually tell what an image is for by it's name, but if you can't, what it's plugged into should tell you.  Everything that's a black and white intensity map, you should set to gamma 1.  Bump map, specular map, trans map, displacement map, masks, etc.  Anything that controls a value rather than a color.



randym77 ( ) posted Tue, 06 August 2013 at 3:00 PM

What you have change is not in render settings (unless you want to disable gamma correction and render the old way).

This thread shows you where to find the script that lets you change the transmap, bump map, etc. gamma.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2837348&page=1

See RobynsVeil's comment.**
**

 


MistyLaraCarrara ( ) posted Wed, 07 August 2013 at 1:06 PM

one way to connect a node, click on the plug symbol and drag it to a socket symbol.



♥ My Gallery Albums    ♥   My YT   ♥   Party in the CarrarArtists Forum  ♪♪ 10 years of Carrara forum ♥ My FreeStuff


TrekkieGrrrl ( ) posted Fri, 09 August 2013 at 6:51 PM

Is this dynamic hair or transmapped hair?

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



hborre ( ) posted Fri, 09 August 2013 at 6:53 PM

This is definitely transmap, TG.


moriador ( ) posted Fri, 09 August 2013 at 8:58 PM

In Poser 2012 at least, the script is listed under Scripts---Material Mods--Change Gamma.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


hborre ( ) posted Fri, 09 August 2013 at 10:28 PM

Same in PP2014.


kobaltkween ( ) posted Fri, 09 August 2013 at 11:43 PM

Unless my copy is totally different, Change Gamma is not what you should use to change the gamma of your intensity maps (bump, trans, displacement, etc.).  Image Gamma is.  As described it will "change the texture gamma values on either the current material, the current figure or all props and figures."   In other words, it will make the gamma on all your images the same for a given selection (material, figure, or scene).   Image Gamma will let you have different gammas for maps with different purposes.



estherau ( ) posted Sat, 10 August 2013 at 7:34 AM

MKeyes - did you get it sorted out.  all your hair will have the same problem until you get the hang of this.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.