Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)
Lightwave 9.6
A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy
Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor
So is that TTFN or TANSTAAFL?
It's kinda like the other way around for me. I moel in Hexagon and export to Poser and render it there...
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
I bounce between Vue Infinite and Poser itself. Also Octane. The main reason I got into using Vue is that it tends to be better rendering Poser animations (plus you can set up an easy to maintain 5 node renderfarm, which makes rendering faster), if you take the time to tweak the materials. But end of the day, these are just tools; so how you use them is what gets you geek points... ;
http://roosterteeth.com/archive/?id=8040&fb_ref=fbact)
Here's a link to the latest episode of the original cg anime series RWBY, produced by Rooster Teeth productions (the creators of Red vs Blue, the 11 year running machinima series based on the Halo franchise). All the animation was done in Poser Pro 2014.
Vue can handle both. The renderer has an optimized pipeline for exteriors, and a second pipeline that deals better with interiors. You just have to set up your lighting and materials properly.
E-on and Poser's owner has been collaborating since P4. Currently, Vue 11.5 doesn't fully support P-pro 2014 due to the lack of an integrated up to date sdk. However, the performance of the integration depends of how much power and memory you have. You can set things to where you can repose a figure in Vue, or render using the Poser shader setup, but this requires Poser to be running simultaneous to Vue......and takes a =lot= of memory and processing power. Or set it where Vue will update its scene file with whatever pz3 Poser has, so you can adjust things in poser, save it, and Vue will update things automatically. Most people find they get much less system strain by redoing the materials in Vue (SkinVue is good for this). And you want to limit the size of textures you import into Vue; it has always had problems with those kinds of resources, and frankly the 4096x4096x32 bit textures you find on Poser figures are unneccesary in Vue. You don't typically do studio portrait stills in Vue, so having pore level detail is a waste. There are also people who animate a very detailed scene in Vue, and apply it to one of the environmental skydomes for Poser as a movie file. Matching the lighting takes practice, but the results can be pretty good.....
Blender
mo·nop·o·ly [muh-nop-uh-lee]
noun, plural mo·nop·o·lies.
1. exclusive control of a commodity or service in a particular market,
or a control that makes possible the manipulation of prices
For my cards and posters, I model in Hexagon, some clothes and mainly props. Import that into Poser and add content and character(s) to what I've modeled. Next step is import the Poser scene into Vue, create a world around it in Vue and render it.
For my comics, I still use Poser's FireFly, I don't go further then Poser. Those images aren't as detailed as my cards and posters. I Create every thing want in Hexagon, import it into Poser and use Poser content and characters and render it all in Poser. May be in the future I end up rendering in Vue for my comics as well, but Vue is slower in rendering then Poser is.
My comics focus mainly on characters and for those kind of more portrait renders, Poser is excellent. My posters focus more on nature and whatever comes from Poser is an extra additions, details, not the focus. For those grand scenes, Vue is much better.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
I use Poser/D|S along with ZBrush and Softimage. When a new base mesh comes out (these days I prefer V6) I import it into Softimage, set it up with proper shaders for skin, eyes, hair etc and then save it in Softimage native file format. Then when I need a character for a project, I dial it up in D|S/Poser, Pose it, clothe it, add hair and export to OBJ. This whole thing then gets imported into Softimage, where I transfer the character as an FBM to the base i've prepared. Anything I don't have a base for, I use as-is with shader/texture tweaks as needed. Any premade props/environments I need are treated the same way. Custom content I need and fine tuning the pose/cloth/hair is done in ZBrush. The whole thing is then rendered in Softimage or lux..
I dunno how some Poser users are able to stomache Firefly, but personally it makes my fingers hurt and my eyes bleed, which is why I rarely do any renders in it these days.
I load Poser content in Carrara, then model everything around it, including the landscapes/vegetation. Every once in a while I might use Hexagon to model, but frankly Carrara can handle almost everything Hexagon can, and I don't have to keep switching programs for each little thing in the work flow.
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Hey, what do you do with your Poser Studio stuff after you rigged everything? Do you export it to Carrara, 3Ds Max, Maya to render it with an external program?
I am curious and excited about the 3D world. drooling on keyboard