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Blender F.A.Q (Last Updated: 2024 Nov 03 9:26 pm)
There's more than one kind of fire in Blender. There is fluid-based (smoke simulator) flames and there is particle flames. I'm still too much a noob to explain adequately, but they behave quite a bit different. Maybe somebody who has been at it longer will chip in and explain where each works best.
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the fluid based flame would work better because it can be contained easier
the smoke(fluid) based flames can be added to an object like a sphere and contained within another sphere to contain the flow
this might help if you have the basics of fire from smoke down already http://cgcookie.com/blender/2013/09/20/working-obstacles-smoke-simulations-blender/
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Hi,
I've seen a dozen tutorials on creating fire in Blender. (I have 2.68) but they all show how to make a roaring fire with large chaotic flames. I'm trying to create a fire simulation where a globe or sphere is engulfed in fire but the flames are much tamer.
Searching for an example of the fire I'm trying to achieve I found this image: http://2.bp.blogspot.com/-V5I5uiJMOy...pirit+fire.png
which is the type of fire I would like to create in blender. A fire that is more "harmonious" and less chaotic with the fingers of the flames smoother and less angry looking. My challenge is that there are so many settings to either the domain or the object on fire that, being new, it is very difficult to know which setting to adjust to get this look.
If you picture a globe engulfed in that fire image I attached where the fire produced looks like it comes more from gas stove than a camp fire, that is what I'd like to achieve. I've gone through about a half dozen tutorials trying to adjust settings with no luck.
Can somebody help me out with this? Being relatively new there are just too many settings to know which ones to adjust.