Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 10:28 pm)
IMHO the best way to render animations is to render them as a series of separate images (select "Image Files" in the render settings movie tab - lossless formats preferred, don't do jpg, but bmp or tiff), and combine them in a video editor.
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though
well, it's the way the profi's work, and the way network rendering works for animations.
The basic idea is that when something crashes or a render setting works out the wrong way, only a very limited amount of frames has to be re-rendered. Plus the post-work options indeed.
next to that, a series of frame-images takes as much diskspace as an uncompressed avi, or even less (eg compressed tiff, just test upfront your whole workflow so you're sure poser is producing the format that can be processed further indeed).
note that especially when you're on Poser Pro you can save various frame-images at once, like masks and z-depth and so on. These too can be combined into a video-stream, and used for postwork as well.
success and have fun!
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though
how many frames and how much computing power is part o the strategy.
i'm on 2 cores, lame, lol.
Outdoors lighting for more than 60 frames, i usually use -
one ibl ~ 35 - 40% for global illumination, ambient = .5
one point or spot light for raytrace shadows, shadow = .8
one inf light as a backlight behind the main elements, shadow off, tinted depending on the time of day it's supposed to be.
Final draft render settings - (pp12 no sr)
min shade = 0
irradiance = 100
pixelsample=5
sss on only for closeups
and depending on level of effort, is worth it sometimes to re-texture further away stuff with basic shader settings, like- does that thing in the background need a 4000px image map
and keep in mind raytracing needs something to bounce off
skydome, a very big cube, etc
good luck with your project :)
.avi writes as it progresses, if it crashes you still have the frames up to that point.
for as images, png is nice, saves transparency, and semi transparency.
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power potential is a good thing to keep in mind. i will toy around with the settings and retexturing (i think that might be a factor in that wierd image quailty.)
i am on 4 cores and i still feell some lag, then again i am impatient.
when it comes to technique- there alot of factors to consider. first and foremost style choice.
i have been playing with png export.- i like it(and the postwork options- stellar!) i just have to get the timing down.
10 years ago I did some nice 4 min length animations, like
http://www.main.artbeeweb.nl/?p=4003
4 CPU's (single core, single thread, 1.8GHz), over 3 weeks full time (24/7) rendering, in separate frame-images. Some frames took 20 hours each due to reflections.
Rendering is fun :-) unless you're impatient.
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though
thats cool, but 3 weeks straight? then again it was 10 years ago.
these are some tests and such i am doing.
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i render all frames uncompressed.
below i hope is a good example of what i mean. it seems more light helps or could it be the position.
thanx in advance