Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 21 4:30 pm)
Attached Link: http://www.windowstomysoul.com
I'm not sure but I would look at the transmap again, seem to be a problem with a line that is white instead of black to be invisible... You might wanna let somebody else check it, I often stare myself to death on the transmaps not seeing it anymore after hours of strugling *S* Hope you get it fixed, it sure does look cool! CaroYou may also want to look at the figure itself in "lit wireframe" mode, to see if there are polygons there that maybe just aren't being covered by the transmap... if there are you can always put them in a new group and give it a new material that's set invisible... unless of course you want to make the texture/transmap available to other people... then you'd have to figure out where/if any polygons aren't covered by the map...
Cin-, the transmap is for Vicki's bikini top from the Victoria clothing pack 1. I've been working on that texture all evening, and it finally looks a bit better, but there are still some ugly parts in it and I'm getting really annoyed :( If you have the clothing pak, IM me with your email address and I'll send you the transmap.
Thanks, everyone. I can see what you guys mean. What a nasty little thing. sigh I moved the top edge down a bit and the texture does look better now, but for example the part near the strap still looks like s**t. I wonder if I should try remapping. I have no idea how to delete those polygons... then again I don't like the idea of remapping the bikini either because that's extra trouble and I was hoping to sell those textures one day. sigh
I may have a way around remapping the bikini top that might work... this won't involve having to remap the bikini either, so you'd still be able to sell the textures... you'll need to load the bikini top by itself into poser... go into Lit Wireframe mode, this'll let you see the polygons... you may also want to make your background black, it helps to see a little better... open up your grouping tool and select the body parts where the texture isn't applying right... create a new group of the polygons on the top edge, and anywhere else that it's not working... export that as an .obj make sure you select all of the body parts... bring that into UVMapper and go to select->by Group and select your new group. That'll show you where on the template those polygons are, so you can adjust your own transmap to be solid black right there... I hope I'm explaining this well... if I'm not explaining it right, or if you want me to try it just IM me and I'd be glad to once I get home...
I'm going to have the same problem with the bikini bottom, I think... :/ it's got those "thick" edges as well... Cin-, me and the grouping tool aren't buddies, I would appreciate any help you can give me with this. Your solution sounds good because if it works I don't have to start remapping or anything else which I find hopelessly complicated. This is definitely one of those days when I am so happy to be a Renderosity member. You guys are the best. Now I'll go before I start to weep :-)
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