Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)
It works fine with other models between GoZ and Poser, I use it all the time.
GoZ and DS work fine with Genesis as well, but since the tech is different, you're likely to get different results with GoZ and Poser when using Genesis.
Your best bet is likely to use GoZ in DS for Genesis and then export your Genesis morph to Poser via DSON.
Otherwise, maybe try turning the subD levels down to 0 in Poser before using GoZ. That is if you're using 2014. If its 2012, then don't know what to tell you, other than to use DS's GoZ.
~Shane
GoZ in Poser Pro 2012 should work fine. Make sure you don't move any part of the figure or item in Poser unitl after you're done with your GoZ tweaks and have hit the GoZ button to return to Poser. Without screen shots to illustrate your issues, that's the only thing I can think of that may be an issue for you.
AmbientShade as you say I read that in daz genesis works well but I work with poser and my workflow would be a complication install DAZ and then export the figure, therefore why I'm trying to make it work with my P2012
Teyon, a long time ago to use the bridge and I have no problem with other caracteres than genesis, there you Upload a sample to illustrate what happens to me, if under the morph dial to 0.5 is more like what you sculpt in zBrush, but never the same
1 picture : character genesis in Poser 2012
2 pic: Zbrush modified image brush (via goz), it only made a litlle a waist and enlarge the pectoral and quadriceps (very little modifications)
3 pic :morph applied (a lot shrinking the waist, legs and chest are enlarged it also much more sculpted)
Are you trying to sculpt on the subdivided figure? Any morphs have to be done on the unsubdivided cage or it won't actually import the morph into the genesis figure itself since that's only 18K polys.
Also, the DSON importer just imports the figure. Because it is not native to Poser you really can't do development with it, hence the issues with GoZ. That has to be done in DS, so it's probably not going to fit your workflow.
You can use JoePublic's method of creating a CR2 from a genesis figure and break the DSON link and try to sculpt on the low poly version of that, but you lose most of the abilities of Genesis.
Ok, I don't have Genesis installed in Poser at the moment, so I can't do the same tests.
Did you send Genesis back and forth between zbrush and poser more than once or did you do the entire morph in one go?
You can try selecting each body part that you aren't happy with, like the waist for example, and dial the morph back down so that it's less than full strength. Full strength is 1.00, so start at 0.50 and experiment with that. 0.75, 0.25, etc. Then you can save that as the full body morph.
If you send a figure to zbrush and sculpt on it, then send it back to Poser, it creates an FBM for that sculpting session. If you then send it back to zbrush with the morph dialed in, sculpt some more and send back to poser again, then the morphs get stacked, so whatever you do in zbrush each time will compound the morph you already have applied in poser. That's probably not the best way to describe it but I don't know how to explain it much better without examples.
So instead, once you have made the morph in z-brush the first time, and sent it back to Poser to test, don't goZ back to zbrush again. Just tab over to zbrush, make the changes you want, and go-z back to Poser. Set your first test morph in poser back to 0 and then the new morph to 1. Each time you need to make changes in zbrush, just goZ from zbrush back. Don't goZ TO zbrush each time, or the morphs will stack on each other and it can get confusing pretty fast.
Hope all that makes sense.
ETA: This is the way it works for all the other figures in Poser, but since Genesis isn't a Poser figure it might not work that way. I'll experiment with it once I get Genesis into Poser, which I have yet to be able to do.
~Shane
Quote - Are you trying to sculpt on the subdivided figure? Any morphs have to be done on the unsubdivided cage or it won't actually import the morph into the genesis figure itself since that's only 18K polys.
Also, the DSON importer just imports the figure. Because it is not native to Poser you really can't do development with it, hence the issues with GoZ. That has to be done in DS, so it's probably not going to fit your workflow.
You can use JoePublic's method of creating a CR2 from a genesis figure and break the DSON link and try to sculpt on the low poly version of that, but you lose most of the abilities of Genesis.
Yes , I tried to sculpt without subdividing and subdividing but I have been unable to work as the other models work, I suspected it was a limitation of the model in poser but needed confirmation before keep on trying
I read JoePublic's method of creating a CR2 from a genesis figure but not what I'm looking for
maybe you're right and it's probably not going to fit with my workflow.
Thank you for your answer Male_M3dia
Quote - Ok, I don't have Genesis installed in Poser at the moment, so I can't do the same tests.
Did you send Genesis back and forth between zbrush and poser more than once or did you do the entire morph in one go?
You can try selecting each body part that you aren't happy with, like the waist for example, and dial the morph back down so that it's less than full strength. Full strength is 1.00, so start at 0.50 and experiment with that. 0.75, 0.25, etc. Then you can save that as the full body morph.
If you send a figure to zbrush and sculpt on it, then send it back to Poser, it creates an FBM for that sculpting session. If you then send it back to zbrush with the morph dialed in, sculpt some more and send back to poser again, then the morphs get stacked, so whatever you do in zbrush each time will compound the morph you already have applied in poser. That's probably not the best way to describe it but I don't know how to explain it much better without examples.
So instead, once you have made the morph in z-brush the first time, and sent it back to Poser to test, don't goZ back to zbrush again. Just tab over to zbrush, make the changes you want, and go-z back to Poser. Set your first test morph in poser back to 0 and then the new morph to 1. Each time you need to make changes in zbrush, just goZ from zbrush back. Don't goZ TO zbrush each time, or the morphs will stack on each other and it can get confusing pretty fast.
Hope all that makes sense.
ETA: This is the way it works for all the other figures in Poser, but since Genesis isn't a Poser figure it might not work that way. I'll experiment with it once I get Genesis into Poser, which I have yet to be able to do.
~Shane
Yes Yes ,that makes sense. I think I understand what you mean, I'll try to see what happens using the method you describe, might be able do something
In any case thanks for the idea and the time you used to tell me about it AmbientShade
Content Advisory! This message contains nudity
I'm not sure what you mean by this, Male_Media.
Ok this gave me an excuse to get Genesis into Poser. A quick 30-second test proves Genesis sculpts just fine in ZB via Poser's GoZ. Attached pic: Default genesis on the left, quick zb sculpt on the right.
aldebaran - the method I gave should work. Glad you understood what I meant (been up over 30 hrs now so brain is a bit fuzzy).
Now, getting a custom morph back into D|S from Poser I'm sure would be a different challenge, but if you're just using Genesis in Poser, then there should be no problem.
I don't know what it would entail if you wanted to try sharing anything you did in Poser though. For that I would use DS, though I'm sure there's a way, just takes enough digging and experimenting.
~Shane
Quote - > Quote -Also, the DSON importer just imports the figure. Because it is not native to Poser you really can't do development with it, hence the issues with GoZ. That has to be done in DS, so it's probably not going to fit your workflow.
I'm not sure what you mean by this, Male_Media.
Ok this gave me an excuse to get Genesis into Poser. A quick 30-second test proves Genesis sculpts just fine in ZB via Poser's GoZ. Attached pic: Default genesis on the left, quick zb sculpt on the right.
aldebaran - the method I gave should work. Glad you understood what I meant (been up over 30 hrs now so brain is a bit fuzzy).
Now, getting a custom morph back into D|S from Poser I'm sure would be a different challenge, but if you're just using Genesis in Poser, then there should be no problem.
I don't know what it would entail if you wanted to try sharing anything you did in Poser though. For that I would use DS, though I'm sure there's a way, just takes enough digging and experimenting.
~Shane
I'm sure you can go-z it back, however if you plan on distributing it or incorporating it into genesis, you'll have issues as Poser does not write the DSON notification needed for it. So you can save it out as a cr2 or possibly use it in the scene file, but without the tools to save that morph back into a dsf file so the DSON importer can read it, you just have an orphaned morph... which is why I said you really can't do genesis development in Poser.
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I do not know if I'm missing something important or GoZ and genesis models does not work properly in Poser 2012
Routinely use zbrush and goz with "touch" my models or to adjust the clothes ( I think that feature was what I enjoyed most in recent years )
now curious try to modify a genesis model, but when I import it again via GoZ the changes are very very different from those that do in zbrush (the changes are magnified, lose sculpted large details etc. ..) , Which after several attempts leads me to ask if it is possible to modify some model via GOZ or is a feature that has not yet been perfected
thanks in advance