Fri, Sep 20, 12:35 AM CDT

Renderosity Forums / Blender



Welcome to the Blender Forum

Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon

Blender F.A.Q (Last Updated: 2024 Sep 15 9:06 pm)

Welcome to the Blender Forum!


   Your place to learn about Blender, ask questions,
   exchange ideas, and interact with the other Blender users!


   Gallery | Freestuff | Tutorials

 

Visit the Renderosity MarketPlace. Your source for digital art content!

 





Subject: Importing Poser character's hair does not render well in Blender. Any ideas why?


Michaelab ( ) posted Sun, 08 December 2013 at 12:33 AM · edited Fri, 20 September 2024 at 12:30 AM

file_499990.jpg

I imported a Poser 9 character as an object from into Blender Cycles and the hair rendered is not refined at all. Any ideas on how to get the hair to render like hair in Blender Cycles?


heddheld ( ) posted Sun, 08 December 2013 at 2:46 AM

looks like you haven't got the trans map set up right. do a screen shot of your node tree and I might be able to help more


Michaelab ( ) posted Sun, 08 December 2013 at 9:45 AM

file_499999.jpg

ok, here it is


heddheld ( ) posted Mon, 09 December 2013 at 5:41 AM · edited Mon, 09 December 2013 at 5:42 AM

had hoped I could say "ha the mistake is there" but I cant !! it all looks ok to me (I'm NOT expert) but thats about the same way I do it

what I dont understand is the preview looks right so why not the render?

saw this on BA too so hope some one with more ideas helps you

 

ps what hair is it ? I might have it but not bought any poser stuff for a yr or 3 so its a long shot


Michaelab ( ) posted Tue, 10 December 2013 at 12:33 PM

the preview doesn't look right unless blocky hair is right.


RobynsVeil ( ) posted Tue, 10 December 2013 at 6:36 PM · edited Tue, 10 December 2013 at 6:39 PM

file_500081.jpg

The kludge that Poser uses (because it doesn't support the alpha channel of a .png) limits one to the use of jpgs. So, there are ways to use .pngs in Blender if you're willing to convert two images into one.

However, the above solution does work... adjust the gamma level to achieve the amount of transparency you desire.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.