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Subject: Importing Poser character's hair does not render well in Blender. Any ideas why?


Michaelab ( ) posted Sun, 08 December 2013 at 12:33 AM · edited Tue, 05 November 2024 at 5:08 PM

file_499990.jpg

I imported a Poser 9 character as an object from into Blender Cycles and the hair rendered is not refined at all. Any ideas on how to get the hair to render like hair in Blender Cycles?


heddheld ( ) posted Sun, 08 December 2013 at 2:46 AM

looks like you haven't got the trans map set up right. do a screen shot of your node tree and I might be able to help more


Michaelab ( ) posted Sun, 08 December 2013 at 9:45 AM

file_499999.jpg

ok, here it is


heddheld ( ) posted Mon, 09 December 2013 at 5:41 AM · edited Mon, 09 December 2013 at 5:42 AM

had hoped I could say "ha the mistake is there" but I cant !! it all looks ok to me (I'm NOT expert) but thats about the same way I do it

what I dont understand is the preview looks right so why not the render?

saw this on BA too so hope some one with more ideas helps you

 

ps what hair is it ? I might have it but not bought any poser stuff for a yr or 3 so its a long shot


Michaelab ( ) posted Tue, 10 December 2013 at 12:33 PM

the preview doesn't look right unless blocky hair is right.


RobynsVeil ( ) posted Tue, 10 December 2013 at 6:36 PM · edited Tue, 10 December 2013 at 6:39 PM

file_500081.jpg

The kludge that Poser uses (because it doesn't support the alpha channel of a .png) limits one to the use of jpgs. So, there are ways to use .pngs in Blender if you're willing to convert two images into one.

However, the above solution does work... adjust the gamma level to achieve the amount of transparency you desire.

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