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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



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Subject: INJect Morph and Auto-Load that Morph


corinthianscori ( ) posted Sat, 25 January 2014 at 11:06 PM · edited Fri, 29 November 2024 at 7:00 PM

No matter what I try, all I can get an INJection to do is inject the custom morph into Victoria 4.2; the injected custom morph does not auto-apply once the morph has been loaded.

HOW can I force Poser 6-9 to auto-load a custom morph once that morph is injected into V4.2? The morph applies just fine once the injected dial is spun.

Note: custom morph is full body morph that uses no proprietary morph packs.

I own: Poser 6,8,9
syrINJ
Injection Pose Builder
Injection Magic
Poser File Editor
Poser Tool Box
Morph Manager
PoserWriter Premium
etc.(and a bunch of other stuff)


3dstories ( ) posted Mon, 27 January 2014 at 10:39 AM

I can't help, but I'd like to know the answer, too.


sixus1 ( ) posted Thu, 30 January 2014 at 12:04 PM

I don't know how you are making your INJ morphs, I always do mine by hand.  Underneath the name of the morph there is a line that needs to be set to '1'

 

valueParm PBMCC_01    
{    
name Fireball    
initValue 1    
hidden 0

 

If it is a linked up Full Body Morph, then set it on there only. If it isn't linked up to a dial on the Body, then do it for whatever body parts you want it applied to.

 

--Rebekah--


structure ( ) posted Sun, 09 February 2014 at 8:26 AM
Forum Coordinator

Quote - I don't know how you are making your INJ morphs, I always do mine by hand.  Underneath the name of the morph there is a line that needs to be set to '1'

 

valueParm PBMCC_01    
{    
name Fireball    
initValue 1    
hidden 0

If it is a linked up Full Body Morph, then set it on there only. If it isn't linked up to a dial on the Body, then do it for whatever body parts you want it applied to.

 

--Rebekah--

make sure this is set too 

            initValue 1
            hidden 0
            enabled 1
            forceLimits 1
            min -1
            max 1
            trackingScale 0.02
            keys
            {
                static 0
                k 0  1    <<<<-------------
            }

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