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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 21 11:14 pm)



Subject: Stangeness with the Aiko 3 Fantasy Wrap...


Ninja-G33k ( ) posted Tue, 18 March 2014 at 3:39 PM · edited Sun, 24 November 2024 at 10:29 AM

file_502918.jpg

I recently purchased the Fantasy Wrap for Aiko 3 (I’m one of those grognards who still uses Generation 3 figures… ![wink](http://www.daz3d.com/images/smileys/wink.gif) ), and when I fit the “FANTASY WRAP 2 BK” to the figure, everything is fine until I bend the figure’s abdomen or move it side-to-side; then I get some serious deformation.

I suspect it may be a parenting issue (I ran into a similar problem with the Cowboy Boot for Michael 2 a few years back) and I’m going through the CR2 file line by line, to see where it differs from “FANTASY WRAP 2 FT”.

Given how old this outfit is, I was hoping that somebody else might have run into this problem and solved it before me.

Any help is greatly appreciated.

The attached image shows how the “FANTASY WRAP 2 BK” is deforming; the figure’s abdomen and hip have been turned invisible for clarity.


sassanik ( ) posted Wed, 19 March 2014 at 1:29 AM

Does the weird bend show up in renders? I have a couple of items that have random little issues like that, but when rendered they do not appear. 

 

Amy


Bejaymac ( ) posted Wed, 19 March 2014 at 7:36 AM

It's the terrible rigging that's causing this, the Hip and 9 bcktail bones are fine, it's the rest of them that are totally FUBAR, their center points are sitting between Aiko's feet.

You have two choices, delete them, or adjust their center & end points to put them back where they should be.


Ninja-G33k ( ) posted Wed, 19 March 2014 at 1:04 PM

Quote - It's the terrible rigging that's causing this, the Hip and 9 bcktail bones are fine, it's the rest of them that are totally FUBAR, their center points are sitting between Aiko's feet.

You have two choices, delete them, or adjust their center & end points to put them back where they should be.

I figured it was a rigging problem; as I said in the opening post, I had a similar problem with the Cowboy Boots for Michael 2 and the DAZ Wyvern, but those were easy fixes: I had to change a single line in the Wyvern (a parameter in one of its toe bones), and had to change just a few lines in the left Cowboy Boot (the other boot was rigged properly, so I just compared the two line-by-line and worked from there).

It looks like this rigging issue is a bit more complicated, though; I started a thread about it over on the DAZ Community board, and the admin there is aware of the problem.

Whether that means that the problem will get solved remains to be seen.


Bejaymac ( ) posted Wed, 19 March 2014 at 3:49 PM · edited Wed, 19 March 2014 at 3:50 PM

file_502934.txt

If Jen sees it then you might get lucky, but as it's an old product I wouldn't bet on it getting fixed any time "soon".

I've checked my notes to see what I did the last time I "fixed" this for someone, which was delete the bones in DS2 with the joint editor from the FST (figure setup tools).

If that's a bit much I have attached a very quick and dirty fix to this post, it's a PZ2 that you apply to the item once you have it loaded into your scene, it has Aiko 3's center/end point and orientation settings for the problem bones (abdomen, rButtock and lButtock), that way the joint parameters in the hip wont distort the mesh as the problem bones are now in the right place.

The other bones will still be getting dragged around but they aren't important.


Ninja-G33k ( ) posted Wed, 19 March 2014 at 10:36 PM

Quote - If Jen sees it then you might get lucky, but as it's an old product I wouldn't bet on it getting fixed any time "soon".

I've checked my notes to see what I did the last time I "fixed" this for someone, which was delete the bones in DS2 with the joint editor from the FST (figure setup tools).

If that's a bit much I have attached a very quick and dirty fix to this post, it's a PZ2 that you apply to the item once you have it loaded into your scene, it has Aiko 3's center/end point and orientation settings for the problem bones (abdomen, rButtock and lButtock), that way the joint parameters in the hip wont distort the mesh as the problem bones are now in the right place.

The other bones will still be getting dragged around but they aren't important.

Thanks a million for this! I have the figure setup tools, but I've never been brave enough to try to use them... :-/

For that matter, I've stubbornly clung to DS 2.3; I have been repeatedly hearing loud complaints about the later versions.


Ninja-G33k ( ) posted Thu, 20 March 2014 at 2:32 AM

Just a quick follow-up: Bejaymac, that PZ2 worked like a charm! I had a little bit of poke-though on the medallion, but that was easily corrected by a slight adjustment of the xrot on the hip.

Again, thanks a million! :woot:


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