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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: Why Vicky is smart....


WandW ( ) posted Thu, 20 March 2014 at 8:24 AM

Quote - It's a shame the DSON importer didn't work well enough two years ago to make such a workflow possible. In hindsight, it would have been better to have 2 years of Tri-AX rigging experience now than two years of Poser weightmapping experience.

There was the cr2 exporter, but because of shareholder considerations, Poser 9 didn't have animated centers working properly on conformers until SR 2 or 3, so one was limited to dynamic clothing.

Of course, if DAZ had also taken more time with Studio, perhaps we might have skipped Genesis 1 and had Genesis 2-like figures a year earlier...

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"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
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JoePublic ( ) posted Thu, 20 March 2014 at 8:58 AM · edited Thu, 20 March 2014 at 8:59 AM

"Will you be wrong even a third time? I think so."

What are you talking about ?

Stuffing a gazillion of magnets into a figure's cr2 was, and alwas will be, a stupid idea. That V4 still became sucessful was simply due to a lack of alternatives.

And before the DSON importer worked properly, Genesis was indeed useless in Poser.

What good is a figure that bends flawlessly in Studio but bends like a Poser 3 figure in Poser ?

And as for DAWN, she uses the primitive Studio cr2 exporter to be "compatible", not the much more elaborate DSON importer. And her rigging is also bad because whoever rigged her simply isn't a good rigger, because even her joint centers are wrong.

And even IF Dawn would bend as well as Genesis-2, she'd still be useless due to her poor mesh topology.

BTW, I predicted the Poser/Studio rift long before anyone else did.

So, I think your question should be:

"When will you be RIGHT again ?"

:-)

 

I don't care what brand a figure is, who made it, what name it has, what system was used to rig it. Someone make something better than Genesis-2, I'll happily use that figure instead.

I only care about the result: How realistic can it bend, how easily can it be morphed, how efficient is the mesh ?

If that is too hard to understand for you, please and by all means set me to "ignore".

 


JoePublic ( ) posted Thu, 20 March 2014 at 9:08 AM · edited Thu, 20 March 2014 at 9:09 AM

"There was the cr2 exporter, but because of shareholder considerations, Poser 9 didn't have animated centers working properly on conformers until SR 2 or 3, so one was limited to dynamic clothing."

That sounds...interresting. :-o

Any more juicy details ?  :-)

"Of course, if DAZ had also taken more time with Studio, perhaps we might have skipped Genesis 1 and had Genesis 2-like figures a year earlier..."

I still think Genesis-1 was the "braver" Idea. But to be perfect, you'd need to inject "fixing" JCM's for every full bodymorph to compensate for rigging degeneration.

I think Vicky 5 and Mike 5 had that, but not the other "genepool" characters.

But in the end the merchants decided they hated to work with a unisex mesh, and for DAZ, the merchants are always right.

Personally, I don't mind the Genesis-2 split. I'd actually would also like to have a dedicated Genesis-2 child and a Genesis-2 monster base figure.

But for clothing support, the 100% unisex Genesis figure was actually better.


JoePublic ( ) posted Thu, 20 March 2014 at 9:15 AM

@AmbientShade:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2874212

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=4116475

This describes in detail how to go "Poser native" with Genesis.


basicwiz ( ) posted Thu, 20 March 2014 at 9:25 AM

Joe...

Reading your posts I have two questions (sorry for being dense):

  1. As I understand it, all these hoops must only be jumped through once... after you save the CR2, V6 works like any other Poser character... right?

  2. Once all said hoops are jumped, can DSON then be uninstalled? (Or is there a way to turn it on and off so it does not hog resourses?)


vilters ( ) posted Thu, 20 March 2014 at 9:26 AM

@ joePublic

Wake up call: The DSON importer is still useless for Poser users.

Load a couple of items in a scene, and any PC or MAC is on his knees.

Fiddling with DSON is a complete loss of quality hobby time, and the best medecin to get grey hair FAST.

Some things are just undefendable. DSON being one of them.

On a side note:

You KNOW, and I am SURE you KNOW, that I prefer the lower poly figures.

I had HIGH hopes for Gene 1 and 2, and family, VERY HIGH hopes.

Sorry to report but :  HOPELESS , and as long as they keep fiddling with that DSON thing, UNFORGIVABLE!

The "G"'s are for DS and DS only.

I do not put a BMW engine in my Mercedes car either. ( both being good cars and having good engines )

Leave the engine in the car it was designed for.

Best regards, Tony

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters ( ) posted Thu, 20 March 2014 at 9:30 AM

@ Basicwiz

You need DSON for every item you wanna load or convert. (depends)

When you buy something that was build for DS, and want to convert it to Poser, you need the DSON thing again.

Uninstall, re-install, uninstall, re-install is not a long term workable option.

Once converted, you can continue using the converted item as any other Poser item.

But to convert? You need the DSON script.

Or work the older style, and export as cr2 from DS. (Loosing some of the technology)

There just is no civilised way to continue working like this.

You spend more time fiddling as time having fun.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


basicwiz ( ) posted Thu, 20 March 2014 at 9:32 AM

I was afraid this was still the case.

Thanks, Tony


WandW ( ) posted Thu, 20 March 2014 at 9:36 AM

Quote - "There was the cr2 exporter, but because of shareholder considerations, Poser 9 didn't have animated centers working properly on conformers until SR 2 or 3, so one was limited to dynamic clothing."

That sounds...interresting. :-o

Any more juicy details ?  :-)

As I recall the explanation, the pre-paid preorder on Poser 9/Pro 2012 was done so they could bump their revenue up before the end of Q3, 2011 on September 30, because that's the revenue number that would appear on the SM 2011 Annual Report...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


JoePublic ( ) posted Thu, 20 March 2014 at 9:39 AM

"Reading your posts I have two questions (sorry for being dense):

  1. As I understand it, all these hoops must only be jumped through once... after you save the CR2, V6 works like any other Poser character... right?
  2. Once all said hoops are jumped, can DSON then be uninstalled? (Or is there a way to turn it on and off so it does not hog resourses?)"

 

To 1: Yes.

Only if you add more morphs/characters (Like Stephanie 6 or Olympia for example), you have to create a new Poser cr2 file.

To 2: Yes, you could do that.

But what makes you think DSON is a resource hog ?

It only "works" during import to create a "virtual" cr2 and object file.

All my method actually does is to "freeze" that "virtual" cr2 file and link it to a permanent object file.

What makes (made !) Vicky 6 more resource hungry is (was!) the "always on" subdivision. (Now even a subdivided Genesis doesn't noticeably slow the OpenGL preview down)

But you actually don't need my workflow to "switch it off", you can do that just as well using the DSON support scripts.

You just have to manually switch subdivision back on before you do your final render.


Anthanasius ( ) posted Fri, 21 March 2014 at 9:07 AM · edited Fri, 21 March 2014 at 9:09 AM

Hi !

 

My opinion, DSON with poser is, as we say in french, "du bricolage", it's just the way to use Daz product in Poser nothing else. Eating resources, resources needed by poser for render. SM is able to create real Poser characters, they have means for that. They just dont want seying Daz Studio die. Daz Studio the "create art" button.

 

Create art button, sériously, have an eye in the gallery !!!

Some rendres look like my renders under Imagine with my Amiga. Moi j'aurais honte.

I stay with V4 and Ppro2012. First 2014 is a simple "evolution" of 2012, not a revolution, same bugs, same artifacts, "j'en passe et des meilleures", second i buy a lot of stuff for V4, i dont want do the same for other characters. My purse isn't the Horn of plenty.

 

Génération mobiles Le Forum / Le Site

 


Male_M3dia ( ) posted Fri, 21 March 2014 at 9:34 AM · edited Fri, 21 March 2014 at 9:37 AM

Quote - My opinion, DSON with poser is, as we say in french, "du bricolage", it's just the way to use Daz product in Poser nothing else. Eating resources, resources needed by poser for render. SM is able to create real Poser characters, they have means for that. They just dont want seying Daz Studio die. Daz Studio the "create art" button.

Yes they can create real poser characters, but not characters anyone wants. Hence everyone wants to be bitter and bash DAZ for it. Perhaps if SM created some decent characters, everyone wouldn't have the need to erroneously bash DAZ.

 

Quote - Create art button, sériously, have an eye in the gallery !!!

Some rendres look like my renders under Imagine with my Amiga. Moi j'aurais honte.

I think you can say that about any render made in an app. Not a particually nice thing to say about anyone's art. Doesn't make you look good for making the comment and puts a negative spin on the conversation for no reason.

 

Quote - I stay with V4 and Ppro2012. First 2014 is a simple "evolution" of 2012, not a revolution, same bugs, same artifacts, "j'en passe et des meilleures", second i buy a lot of stuff for V4, i dont want do the same for other characters. My purse isn't the Horn of plenty.

And that's pretty much why DAZ improves their tech so you're not staying with 8 year old figures and have no reason to really upgrade your app. Not sure why you're bashing DAZ because of it.


basicwiz ( ) posted Fri, 21 March 2014 at 9:52 AM

Ok, here we are back at square one.

Locking thread.


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