Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
Good catch, LL!
I've been searching my posts for the last 45 minutes for that. I found the original thread but you beat me to it. I was having trouble because I didn't use the word fishnet in my post.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
I've been trying to refind any shader you publically published because of a recent computer crash. Luckily I had some of your older shaders (pre PP2012), in my Poser Pro 2010 program on my external drive. I'm sure I'm still missing a bunch of your shaders! But I remembered using the fishnet shader on a shirt for M3 a long time ago.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
U and V are supposed to be swapped, right?
Also, shouldn't the tile be plugged into the glossy node somewhere?
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
The glossy node is something LL did. My shader originally used white diffuse, not any specular. Rope is not shiny. I'm not sure what she was using that for, but a cotton string net is diffuse only.
The U and V are in the original only to rotate the tiles 45 degrees. You don't need them if you don't care about that.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Ah, ok.
I'm playing with it now on DAZ's bodysuit... the one that comes in one of the V4 packages. Seams in the UV mesh can be a problem as is trim, so I wouldn't use it on anything but it does nicely.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
I was trying for netting made of plastic strands. Some cheep stuff I saw on a cyber punk model once. Looked decent at the time that I rendered with it.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
Quote - > Quote - Needs more layers, 3 isn't much for a tutu. Then the transparency will look better.
How many layers we talking?
Usually about 8-10, but you could get away with a few less for a class practice tutu though. I think that like a real tutu it will probably look better the more layers you add.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Can it be done? I'm thinking that maybe I could create something like a tile shader with every other tile black. Then making a transmap?