Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Nov 24 8:44 pm)
While in the node editor click on add and their is a background node you can add but it might not show up in 2.70 I know in 2.71 I had to click add and scroll down to search "background" and enter and it adds the background node. I still a novice with cycles myself but that was the quickest answer I could find at the moment if that does not help I am confident another of our forum members will chime in if they have a better answer.
Good Luck
Lobo3433
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However, this does NOT tile the image. Anyone know how I can tile the image acroos the background instead of having a huge image?
Quote - Anyone know how I can tile the image acroos the background instead of having a huge image?
Input>Texture Coordinate (Generated, Window, or Camera) plugged into Vector>Mapping, which is then plugged into the vector socket on your image texture. X and Y scaling settings should do the job. Other adjustments of interest are Z-rotation and X and Y location.
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Quote - Input>Texture Coordinate (Generated, Window, or Camera) plugged into Vector>Mapping, which is then plugged into the vector socket on your image texture. X and Y scaling settings should do the job. Other adjustments of interest are Z-rotation and X and Y location.
Sounds excellent, I'll try that too. What is working very well in my case now was to create a hexahedron (anisotropically scaled cube) around my scene and texture an image onto it. Gives exactly the effect I want for my project.
try this (in Blender 2.71): World -> Surface: Background, Color: Environment Texture
I took a landscape from cgtextures.com in the example (which is unfortunately not tiled so what you see depends on the view angle).
Note: the background is only visible in rendered preview!
Kyraia
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