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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 8:51 pm)



Subject: How Copy single materials and paste across multiple materials?


aldebaran40 ( ) posted Thu, 24 July 2014 at 8:30 AM · edited Sun, 22 December 2024 at 9:01 PM

How Copy single materials and paste across multiple materials free ?

Please , can someone tell me how to do this basic action , a function that exists in any program made by a kid but not in "Poser Hiper Pro 2010 2012 2014 " honestly still can not believe it , copy one material at a time, is like a bad joke

someone told to Poser  programmers that the models share the same maps in different areas?

thanks in advance


bagginsbill ( ) posted Thu, 24 July 2014 at 9:14 AM

Some users change the material zones when they do not need twenty copies of the same


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aldebaran40 ( ) posted Thu, 24 July 2014 at 11:00 AM · edited Thu, 24 July 2014 at 11:00 AM

Quote - Some users change the material zones when they do not need twenty copies of the same

 

I do not understand your answer bagginsbill  , but honestly I would like simple answers that do not involve advanced knowledge, perhaps some simple script that someone has written with this "Mega hiper BASIC" function 

spend $ 15 to do this??? and if you got poser  2014 ,  9 dollars more = 24 dollars for a function that existed in windows 3.1 ???


WandW ( ) posted Thu, 24 July 2014 at 12:52 PM

Select All;

Copy;

Select the new zone;

Select All;

Paste;

doesn't work for you?

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Miss Nancy ( ) posted Thu, 24 July 2014 at 1:47 PM

file_505966.jpg

 

see att. img.



aldebaran40 ( ) posted Thu, 24 July 2014 at 6:45 PM

file_505980.jpg

Ok ,let me see ,  probably I not me explain well , here's an example:

I made this material for : 2_Skinhead (attach).

ok  now :

how I do to stick it to 2_skinhead, 2_skintorso, 2_nipple 2_skintorso, 2skinhip? (in one step of course , non copy - paste 5 times)


bagginsbill ( ) posted Thu, 24 July 2014 at 8:27 PM

Use the group tool. Assign skin head material to all the other polygons. They do not need to be in different groups.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Snarlygribbly ( ) posted Fri, 25 July 2014 at 4:55 AM

file_505996.jpg

 

Use EZMat's ShaderHelper

Free stuff @ https://poser.cobrablade.net/


aldebaran40 ( ) posted Fri, 25 July 2014 at 7:18 AM

Quote - Use the group tool. Assign skin head material to all the other polygons. They do not need to be in different groups.

 

I know the tool group dimly but do not use it often, I'll see how it works but honestly what I look for is something easier simple and direct copy, select multiple areas of materials and apply, do not understand how an application the size of Poser not you can make this simple and easy action


aldebaran40 ( ) posted Fri, 25 July 2014 at 7:21 AM · edited Fri, 25 July 2014 at 7:24 AM

Quote -  

Use EZMat's ShaderHelper

 

Ok let me see Snarlygribbly  ,this could be a solution.

I do not understand how would the steps , how I select and copy an area of material (not want anything change) and stick it in the other 5 

is there any tutorial or guide to read how EZMat's work?


Male_M3dia ( ) posted Fri, 25 July 2014 at 7:27 AM · edited Fri, 25 July 2014 at 7:32 AM

Netherwork's Matwriter panel on RuntimeDNA allows you copy settings from one material zone to multiple zones via copy/paste. And yes, this feature is sorely needed in Poser; it becomes obvious when you have to do more than 20 material files for a product.

Edit: and it's currently on sale as well.


Snarlygribbly ( ) posted Fri, 25 July 2014 at 7:51 AM

Quote - I do not understand how would the steps , how I select and copy an area of material (not want anything change) and stick it in the other 5

Select the material from the drop down list (top right), then tick the material zones in the 'Copy Shader' list to which which you want to copy the shader. Press the Copy button.

Quote - is there any tutorial or guide to read how EZMat's work?

It is being worked on right now ...

Free stuff @ https://poser.cobrablade.net/


aldebaran40 ( ) posted Fri, 25 July 2014 at 7:52 AM

Quote - Netherwork's Matwriter panel on RuntimeDNA allows you copy settings from one material zone to multiple zones via copy/paste. And yes, this feature is sorely needed in Poser; it becomes obvious when you have to do more than 20 material files for a product.

 

Netherwork's Matwriter panel  cost 15 dollars for P2012  and 24 dollars for P2014, I not think paying a single dollar for a function that should be included Native in Poser (and quite expensive I came out the software for not including such a basic thing)


Snarlygribbly ( ) posted Fri, 25 July 2014 at 7:52 AM

By the way, if you don't want to install a Poser addon, the same functionality is in my free MatHelper script too.

Free stuff @ https://poser.cobrablade.net/


aldebaran40 ( ) posted Fri, 25 July 2014 at 7:59 AM · edited Fri, 25 July 2014 at 8:02 AM

Quote - > Quote - I do not understand how would the steps , how I select and copy an area of material (not want anything change) and stick it in the other 5

Select the material from the drop down list (top right), then tick the material zones in the 'Copy Shader' list to which which you want to copy the shader. Press the Copy button.

Quote - is there any tutorial or guide to read how EZMat's work?

It is being worked on right now ...

 

 

Ok Snarlygribbly,  I will downloaded the EZMat and test what you tell me ,if it works well I promise do a mini tutorial to make this basic  action would save us, Poser user, so much time...

Thank you very much to all who have answered my question, are very helpful for me....


false1 ( ) posted Fri, 25 July 2014 at 9:20 AM

Quote - > Quote - Netherwork's Matwriter panel on RuntimeDNA allows you copy settings from one material zone to multiple zones via copy/paste. And yes, this feature is sorely needed in Poser; it becomes obvious when you have to do more than 20 material files for a product.

Netherwork's Matwriter panel  cost 15 dollars for P2012  and 24 dollars for P2014, I not think paying a single dollar for a function that should be included Native in Poser (and quite expensive I came out the software for not including such a basic thing)

I understand your frustration. There are a lot of areas of Poser that could be made much easier. I think it's because of Posers age and the fact it's built on old code. Newer software tends to start with the current best practices and build from there.

I'd love to see the next version of Poser with zero new whiz bang features but an emphasis on stability and integration of many of the free and paid utilities that most of us couldn't live without.

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aldebaran40 ( ) posted Fri, 25 July 2014 at 11:28 AM · edited Fri, 25 July 2014 at 11:30 AM

I understand your frustration. There are a lot of areas of Poser that could be made much easier. I think it's because of Posers age and the fact it's built on old code. Newer software tends to start with the current best practices and build from there.

I'd love to see the next version of Poser with zero new whiz bang features but an emphasis on stability and integration of many of the free and paid utilities that most of us couldn't live without.

 

 

Yes ,  it's true, you have a good point false1  , but beyond the "old code"  is like that for years from now the people of runtimedna  lost the motivation to continue to improve, last vercions , like you said , came with many features that most of us will not use them ever

The major improvements "useful" came from people outside runtimedna (colorcurvature, Snarlygribbly etc ...)

Perhaps it is time to give the management of the company in the hands of new people with new ideas and push more because the decrease in Poser users in these last years has been big and is a real shame


Jaager ( ) posted Fri, 25 July 2014 at 11:28 PM

ShaderWorks sells a Python script in the Utilities2 Vol.4 Materials product - it  opens a window showing the existing textures and allows dropdown click substitution and that hew texture gets applied to all the Materials using it.

It is available at RuntimeDNA and right now is on sale for $2


wolf359 ( ) posted Sat, 26 July 2014 at 10:37 AM

"I'd love to see the next version of Poser with zero new whiz bang features but an emphasis on stability and integration of many of the free and paid utilities that most of us couldn't live without."

Well they are beta testing a new
"game Development" version
 of poser pro that will export figures/assets to game engines  so they will have include some sort of "bake textures to single map" feature.

it wont be free though.



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aldebaran40 ( ) posted Sun, 27 July 2014 at 12:02 PM

file_506058.jpg

> Quote - By the way, if you don't want to install a Poser addon, the same functionality is in my free MatHelper script too.

I've tried it (MatHelper) and it works, thank you very much Snarlygribbly

I tell you how it works if anyone wants to try it

1- We open our old friend V4


aldebaran40 ( ) posted Sun, 27 July 2014 at 12:03 PM

file_506059.jpg

2 - then modify materials in my case "2_skinhead" (I put a black texture to practical purposes "


aldebaran40 ( ) posted Sun, 27 July 2014 at 12:05 PM

file_506060.jpg

3-then go to the pose tab and with the body of V4 selected  we run the mathelper

click in areas where we want the texture to be copied to modify , and then click "copy"


aldebaran40 ( ) posted Sun, 27 July 2014 at 12:07 PM · edited Sun, 27 July 2014 at 12:10 PM

file_506061.jpg

4- render it and we see that 5 textures are the same

ps.then I will try to do this from the EZMAT


Snarlygribbly ( ) posted Sun, 27 July 2014 at 12:30 PM

Quote - 3-then go to the pose tab and with the body of V4 selected  we run the mathelper

click in areas where we want the texture to be copied to modify , and then click "copy"

Note that there is also an option to keep the texture maps. This means that the shader is copied but if it can find a diffuse/tranparency/specular/displacement etc. map in the destination material then it will use that map instead of the one in the source material.

Free stuff @ https://poser.cobrablade.net/


aldebaran40 ( ) posted Sun, 27 July 2014 at 2:37 PM

Quote - > Quote - 3-then go to the pose tab and with the body of V4 selected  we run the mathelper

click in areas where we want the texture to be copied to modify , and then click "copy"

Note that there is also an option to keep the texture maps. This means that the shader is copied but if it can find a diffuse/tranparency/specular/displacement etc. map in the destination material then it will use that map instead of the one in the source material.

}  

Yes , I saw that, like everything you do,  is a very useful tool for me, maybe I confused at first having to leave the material tab and select the body to showing areas of materials , but after you get used.

now i will proves install ezmat and I'll see how it works.

thank you very much for all the help


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