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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 8:14 am)



Subject: Is the Poser user base shrinking?


wolf359 ( ) posted Fri, 15 August 2014 at 8:57 AM

"Poser's animation layers don't work for you?

I've never used them so just asking. My animation experience comes from maya, cause that's what I used in school. Personally I hate animating, but will do it when forced to. Think I'd rather pull my fingernails out with pliars, so I haven't done a whole lot of it in Poser. "

Hi
Every video tute I have seen on the poser animation layer system has shown me that while is it useful it is not a true nonlinear motion mixer that allows you to re arrange motions in any order split, crop,reverse, speed up ,slow down & mirror motion and change the facing direction of the moving actor in much in the same way you would work with video clips in Adobe Premier or Apple final cut

The video below show what a true nonlinear motion mixing system is like .
its the one I use from Animate + for Daz studio
http://vimeo.com/4726306



My website

YouTube Channel



wolf359 ( ) posted Fri, 15 August 2014 at 9:49 AM · edited Fri, 15 August 2014 at 9:51 AM

"@ Wolf

Drop the "un" and we agree. LOL.
Did you try?
It works like a charm in an Animation."

LOL!! no offense but this tool, which I have used extensively,
is a POSING tool.

Understand this; Animation in the 21st century is not done through **"pose setting"**with the Direct manipulation tool OR the parameter dials, auto balance, center of mass or any other viewport manipulator.

It is most effectively done using the spline graph editor manipulating the figures X,Y,Z channels over a RANGE of frames

Now yes, there is this form of vestigial animation called "pose to pose" where by you may have your guy/gal standing and set a keyframe.
then go to frame 65 etc. and repose his arms and set a key frame.
The computer interpolates &create the frames in between
those two poses and his arms move.

This is a carry over from the old days of drawing pictures of each frame on paper during the "Golden Era" of Disney et al.

NO ONE in 2014 animates this way in a CG app because it is slow and produces wildly unpredictable results.
it was only done that way in the past, because back then, only the most uber expensive pro apps had usable Spline graph editors that accessed every channels X,Y,Z Axis's and had a proper Dope sheet to grab and manipulate large blocks of key frames at a time.

In this beginner tutorial
I create a simple short arm animation without touching any of the view port manipulation/posing tools.
http://vimeo.com/4933364

The trend today is even moving away from graph editors& Dopesheets and more towards powerful motion generator& mixing system like the ones linked to by pumeco

Now you are free to use the Direct manipulation tools to create
pose to pose animation if you are so inclined.

Just as you are free to try and build a realistic "rotting flesh"
Shader without learning anything about how the math nodes work.
and Bagginsbill and I can both have a bit of Amusement.



My website

YouTube Channel



RorrKonn ( ) posted Fri, 15 August 2014 at 10:46 AM

vilters where is a Lo Res Female Dev object file ?
is it the Poser 4 Low ?

Poser Pro 2014 ContentRuntimeGeometriesfemaleNudeLo

Poser Pro 2014 ContentRuntimeLibrariesCharacterPeoplePoser OriginalsPoser 4 Lo

have a path to it ?

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


vilters ( ) posted Fri, 15 August 2014 at 10:58 AM

Poser Pro 2014 ContentRuntimeLibrariesCharacterPoser ProFemale

Both versions are there

LowResFemale => The one I use => Morphed in Blender => Material zones reduced to 3 in Blender => Poser cr2 adapted to point to the morphed obj file.

MedResFemale => Never liked this one => Far too many issues in the eyes, mouth and face to start repairing and morphing

Same for the male => I only use the LowResMale

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters ( ) posted Fri, 15 August 2014 at 11:15 AM

Content Advisory! This message contains nudity

file_506648.jpg

(Click to enlarge)

Original and Morphed LowResFemale versions.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


RorrKonn ( ) posted Fri, 15 August 2014 at 12:28 PM

vilters :
I found them ,don't know why they keeping hiding stuff in plane site like that. ;)
Definitely like your custom version better :)

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


pumeco ( ) posted Fri, 15 August 2014 at 2:44 PM · edited Fri, 15 August 2014 at 2:45 PM

file_506653.jpg

Ok, here we go, the guy comment ... 1,6,2,5,4,3 That was ***the*** hardest grading of doable I have ***ever*** subjected myself to!

@Vilters
Your's definitely looks better than the original, and I totally admire the fact that you modeled her a genital even though she's low-poly (I genuinely admire you for that).  But the face is terrible, I don't see why being low-poly means she has to look like that.

As she's a WIP, I recommend closing the lips by default and making the lips fatter.  I don't mean to go crazy and give her fat lips, I just mean fatter ones than she has now because they're just way too thin, I think that's the main problem with the face.  As for the hair, the leftmost brown babe looks best because that sort of hair is ideal for that sort of style, but that other style, like the face, is terrible, looks like wire-wool.

Is there any reason you decided to make it dynamic?

Why not a matching low-poly hairstyle? - At least a low-poly hairstyle is in keeping with the low-poly thing where speed and resources count.  Last thing a person would want is dynamic hair so I'm puzzled why you chose to do that on a low-poly figure.

The figure itself though, that's way better than the original, really nice work on that!

**
@Wolf**
Totally agree, it's bad enough how much ahead that system is, and even worse when you consider the video demonstrating it is five years old!

It's even more powerful with the latest version of aniMate.  iClone is still my preferred tool for animation though, I just wish the engine it uses looked better.


vilters ( ) posted Fri, 15 August 2014 at 6:04 PM

file_506660.jpg

(Click to enlarge)

Unbelievable, even after 3 years of WIP, I added 4 polygons today.

Poser, a never ending story.... LOL.
Fun, Fun, Fun.

Improved bikini too. LOL.

@ Pumeco? For the face? That is how she is.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


moogal ( ) posted Fri, 15 August 2014 at 6:24 PM

This is the kind of work I would like to see SM put into the legacy content.  I understand leaving it alone for historical/curiosity purposes, but when I see what can be done with the older content I can't help but think "why isn't this what comes with Poser instead of the same figure from 10-15 years ago?"

And if they don't want to do it themselves, they could just call out to the community for improved legacy content.

"Have you made significant alterations to a legacy figure by morphing, material or joint changes?  Do you feel your modified figure improves considerably on the original?  Produce an image of your figure alongside the original content with a brief description of your modifications and send it to us for evaluation.  Your modified figure may be considered for future Poser content distributions..."

Or something like that.


vilters ( ) posted Fri, 15 August 2014 at 6:37 PM

Content Advisory! This message contains nudity

file_506661.jpg

(Click to enlarge)

And this is a "simplified" Roxie.
Morphed in Blender, reduced number of material zones, and some Math room work.

Have fun using the Poser tools, Tony

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


RorrKonn ( ) posted Fri, 15 August 2014 at 9:49 PM

Quote -

@ Pumeco? For the face? That is how she is.

Who is she ,ya girl friend ,wife ,the one that got a way ,who's she ?

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


pumeco ( ) posted Sat, 16 August 2014 at 6:50 AM

I think the bikini makes her breasts look saggy even though they look ok without the bikini.  Still don't like the face because the lips are truly awful, even adding at least some volume to the upper lip would make it a lot better I think.

Closing the lips looks better than them being open, but the lips really need some volume, and even if it's modeled on a real person, I can't imagine there would be so little volume in the upper lip as that.

Very unusual if it is.


pumeco ( ) posted Sat, 16 August 2014 at 6:55 AM

I just realised, so that's two different figures, the lips are too thin on both!
Give 'em some volume, Vilters, trust me :woot:


vilters ( ) posted Sat, 16 August 2014 at 7:12 AM

I can model the figure to the woman.

i can not botox the woman to the figure. LOL.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


toastie ( ) posted Sat, 16 August 2014 at 11:20 AM

Going back to the OP I've come to a bit of a halt with Poser at the moment. Just not feeling inspired to do anything with it. I've gone back to mainly using Vue again and playing around with Blender. And now I'm trying very hard to resist getting Manga Studio..... wanna draw stuffs!!!

I've fired up Poser a few times recently, stared at it for a bit and then wandered off and done something else instead. I'm just all out of enthusiasm for it right now. I was going to say maybe it's because there haven't been any new figures that interest me for a long while.... but now I think about it didn't I buy a new horse that I've never even loaded? Meh.


RorrKonn ( ) posted Sat, 16 August 2014 at 5:12 PM

vilters not saying who she is.humm ,So that must mean while vilters was on one
of his spies missions, in amsterdam. They met and fell madly in love .
Even thou it's one of those once in a life time loves.
It was just to dangerios for her to stay with vilters.
So vilters had to leave his heart behind .
Now all that's left ,is her Poser shadow.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


vilters ( ) posted Sat, 16 August 2014 at 5:29 PM

@ RorrKonn
LOL.

Never been to Amsterdam. LOL.
Holland? Mmm,
Lelystad, Walcheren, Arnhem (long time ago), Eindhoven, Maastricht (they have one of the biggest and a great model airplane shop there).

Nah, I am 55 and the lady I modeled is the ONLY woman that never lied to me.
A good friend from the past.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


pumeco ( ) posted Sun, 17 August 2014 at 4:41 AM

file_506681.jpg

Have to admit, I see Vilters in a whole new light if he's a spy, gives him an air of cool and sophistication, danger even.  That said, I'm shocked how he can live so close to Amsterdam but have never been there.  It's one of ***the*** most bestist places on earth for going shopping.

Those are real women in the windows, not mannequins or Poser figures :woot: :woot: :woot:


vilters ( ) posted Sun, 17 August 2014 at 5:27 AM

file_506682.jpg

(Clicker-de-click to enlarge)

LOLO.

You are all pretty jaleous of what can be done with only 8.173 polygons. (excluding hair)

Using Blender to morph, and Poser to Smooth, SubD, and some Math-room-texture work.

Just using all the tools available boys. All you have to do is : DO IT.

LOL.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters ( ) posted Sun, 17 August 2014 at 5:29 AM

Next project, building facial expressions.

See ya

And have fun using the Poser tools.

Tony

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters ( ) posted Sun, 17 August 2014 at 5:58 AM · edited Sun, 17 August 2014 at 5:58 AM

Content Advisory! This message contains nudity

file_506684.jpg

Click to enlarge the Posing test..

Poser Pro Low Res Female : Polygon count increased from +/- 8.000 to 8.173
Material zones reduced to 3

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Dale B ( ) posted Sun, 17 August 2014 at 6:36 AM

Quote - "@ Wolf

Drop the "un" and we agree. LOL.
Did you try?
It works like a charm in an Animation."

LOL!! no offense but this tool, which I have used extensively,
is a POSING tool.

Understand this; Animation in the 21st century is not done through **"pose setting"**with the Direct manipulation tool OR the parameter dials, auto balance, center of mass or any other viewport manipulator.

It is most effectively done using the spline graph editor manipulating the figures X,Y,Z channels over a RANGE of frames

Now yes, there is this form of vestigial animation called "pose to pose" where by you may have your guy/gal standing and set a keyframe.
then go to frame 65 etc. and repose his arms and set a key frame.
The computer interpolates &create the frames in between
those two poses and his arms move.

This is a carry over from the old days of drawing pictures of each frame on paper during the "Golden Era" of Disney et al.

NO ONE in 2014 animates this way in a CG app because it is slow and produces wildly unpredictable results.
it was only done that way in the past, because back then, only the most uber expensive pro apps had usable Spline graph editors that accessed every channels X,Y,Z Axis's and had a proper Dope sheet to grab and manipulate large blocks of key frames at a time.

In this beginner tutorial
I create a simple short arm animation without touching any of the view port manipulation/posing tools.
http://vimeo.com/4933364

The trend today is even moving away from graph editors& Dopesheets and more towards powerful motion generator& mixing system like the ones linked to by pumeco

Now you are free to use the Direct manipulation tools to create
pose to pose animation if you are so inclined.

Just as you are free to try and build a realistic "rotting flesh"
Shader without learning anything about how the math nodes work.
and Bagginsbill and I can both have a bit of Amusement.

The whole point that the animators continually make is that the tools =are not evolving=. The graph editor is exactly the same as it was in P4. As is the dopesheet. As is the manipulation tools. As is our pernennial favorite, the global IK, which in and of itself has caused more people to throw up their hands and drop Poser as a motion tool than any figure's shortcomings ever dreamed of. The days of the 'Poser Twelve' joke are long gone; there are a lot who manage to use Poser in an animation pipeline (Yay RvB & RWBY!), and a lot more who -want- to....only to slam into the hard equation of Time budget per frame being anywhere from excessive to 'Are You F-ing Kidding Me?' We can do things in Poser's accessible architecture that the big boys either can't or won't. But the longer in the tooth the basic tools get, the more marginal the whole package becomes. They are running out of goodies to offer the still frame crowd; that leaves the motion geeks. The latest Poser version may be aimed at 'game development', but there are a lot of machinima makers who started drooling at the potential there. But who are going to slam hard against the tool limitations. Not the best way to build your user base; glass celings hurt, and the frustration of them leads to backlash....and if a competitor gets a foot in the door, it could get nasty....  


vilters ( ) posted Sun, 17 August 2014 at 10:06 AM

file_506685.jpg

(Click to make it "grow" LOL )

Roxie is liking her new Bikini too.

if anybody wants it?
I"ll pack it up and put in freestuff.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


AmbientShade ( ) posted Sun, 17 August 2014 at 2:23 PM

Please stop derailing this thread while others are trying to discuss the main topic. 

 



hornet3d ( ) posted Sun, 17 August 2014 at 2:39 PM

Quote - Please stop derailing this thread while others are trying to discuss the main topic. 

 

 

Not quite sure if people have stopped posting on topic because the thread has been derailed so much or if it has been derailed because the topic died.  In any case there is unlikely to be a difinitive answer to the question posed by the OP but it was interesting while it lasted.

 I nteresting to see where it goes now if it comes back on topic.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


moogal ( ) posted Sun, 17 August 2014 at 3:25 PM · edited Sun, 17 August 2014 at 3:27 PM

Quote - > Quote - Please stop derailing this thread while others are trying to discuss the main topic. 

 

 

Not quite sure if people have stopped posting on topic because the thread has been derailed so much or if it has been derailed because the topic died.  In any case there is unlikely to be a difinitive answer to the question posed by the OP but it was interesting while it lasted.

 I nteresting to see where it goes now if it comes back on topic.

 

Most of the discussion in this thread has been off-topic.  We've discussed vendor problems, sites closing, competition from Daz/iClone, figure popularity...

The title of the thread asks a simple question; did the number of people actively using Poser peak at some point in time, and is it now decreasing?

This doesn't even distinguish between legitimate "buyers" and illegitimate "users".  It doesn't distinguish between people who always buy the most recent version vs. people still using Poser 3 or 4.

It's only asking if less people are using Poser (than in some other unspecified time, possibly 2002 or perhaps even 2012) and I maintain there's no accurate way to measure this, as we've never agreed on what the question means.


AmbientShade ( ) posted Sun, 17 August 2014 at 3:46 PM

Quote - Most of the discussion in this thread has been off-topic.  We've discussed vendor problems, sites closing, competition from Daz/iClone, figure popularity...

Yes, and those points all fall mostly under the thread topic. I'm primarily referring to those posts that have nothing to do with those points and are instead focusing on random crap like amsterdam and how attractive or unattractive a particular model is. 

I don't have the ability to split threads (like most forums have), so my only other options are to delete posts or lock threads. But since people get into a tissy over that, I ask first that it stays mostly on topic. It's okay to throw in a divergent comment here and there, but when an entire page has nothing to do with the main points others are trying to discuss then its best to take those comments to a different thread that is more in line with whatever tangent it's run off on. 

 



hornet3d ( ) posted Sun, 17 August 2014 at 4:02 PM

Yes, and those points all fall mostly under the thread topic. I'm primarily referring to those posts that have nothing to do with those points and are instead focusing on random crap like amsterdam and how attractive or unattractive a particular model is. 

I don't have the ability to split threads (like most forums have), so my only other options are to delete posts or lock threads. But since people get into a tissy over that, I ask first that it stays mostly on topic. It's okay to throw in a divergent comment here and there, but when an entire page has nothing to do with the main points others are trying to discuss then its best to take those comments to a different thread that is more in line with whatever tangent it's run off on. 

 

Just to clarify, I was not knocking the intervention but trying to point out it is difficult to give an answer to the question however, Moogal has made the point far more eloquently than I ever could.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


shvrdavid ( ) posted Sun, 17 August 2014 at 4:39 PM · edited Sun, 17 August 2014 at 4:42 PM

I have not noticed any intervention. But have noticed a lot that has nothing to do with the topic.

Typical.... But let's look at that a bit differently.

Could that have anything to do with the perception of the amount of people that use Poser?

I am sure that just like many forums, this one has people that just read for the most part.

And when they come to a thread like this, what do they get out of it?

Years ago when you came here, here were a lot more people logged on, but this is not just a Poser site. You can't judge much on that. More people probably posted, but you can judge on what forum they posted too.

What you can judge, are the posts that have nothing to do with any particular thread. .

Makes it tuff to get anything relevant out of a thread when very little is relavant in it.

It is hard to judge program usage, and even harder to judge other factors surrounding it. We don't have the data to support numbers or the access to them. And a firewall can skew Posers usage numbers anyway.

It is all guess work, so what we get are naked low res peeps to look at in skimpy bikini's.

That brings it all together doesn't it?



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


vilters ( ) posted Sun, 17 August 2014 at 4:50 PM · edited Sun, 17 August 2014 at 4:52 PM

Well, that about sums it up.

These questions about "popularity" or "population" HAVE no answer.
There is no objective tool to measure.

At least, and sorry for sticking my neck out, at least there was something to see. LOL.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


RorrKonn ( ) posted Sun, 17 August 2014 at 5:45 PM · edited Sun, 17 August 2014 at 5:46 PM

Oh there's always an answer to a question.

V6 being the best selling mesh of all times is the answer.

and yes Roxy wants a sexy bikini :)

2 answers in 1 sentence,easy enough.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


shvrdavid ( ) posted Sun, 17 August 2014 at 5:51 PM

Quote - Oh there's always an answer to a question. V6 being the best selling mesh of all times is the answer.

V6 is a morph, of a free mesh.....



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


moogal ( ) posted Sun, 17 August 2014 at 5:55 PM · edited Sun, 17 August 2014 at 5:55 PM

I used to think that Poser was deliberately designed to foster a merchant-centered community.  Rigging was very difficult 10 years ago, and when I started using Poser I found it very hard to simply import a prop and to set up materials and groups.

I learned to do those things over time, and in that same time Poser has been significantly improved.  I wondered if things like the fitting room wouldn't give the false impression of a shrinking market, as users would start doing for themselves the things they used to rely on others to provide.

A healthy community is one that encourages people to share their work, discuss their techniques and help solve problems.  In that sense I feel the Poser community is doing well.  I still enjoy coming here, and I frequent other Poser related forums also.

When I see threads such as this one, my main concern is whether Poser will still be around in 2, 4, 6 or ten years from now.  The economic viablility of the core program is all that specifically affects me.  Merchants will come and go, and I wish them all the best of luck in the meantime.  But without continued support and development of the actual application the user base will definitely disappear.  So the only thing I worry about is too many users holding on to outdated versions, piracy, and increased competition from other programs.  And among those, the last one is technically a good thing.  (Would Poser have the features it has now if Daz and iClone weren't targeting the same niche market?) 


shvrdavid ( ) posted Sun, 17 August 2014 at 6:18 PM

Quote - When I see threads such as this one, my main concern is whether Poser will still be around in 2, 4, 6 or ten years from now.

Poser is in it's 20th year, and I remember people asking the same question years ago,

Even thou Poser has been sold multiple times, it still continues..

A 20 year run with any program is rare by software standards, but the ones that last that long have a far better chance of continuing than others that do not.



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


pumeco ( ) posted Sun, 17 August 2014 at 6:20 PM

For once I can claim to have not caused any off-topic dicussion because it was RorrKonn who brought up Amsterdam, and Vilters who stated posting low-poly nudes.

Back on-topic then, I know for a fact that the Poser userbase is shrinking cause there's me for a start, that's one less customer they won't have next release.  I'll wait until SR5 for the fixes needed in Poser 10, and if they don't come I'll get a refund.  All I know is I've had enough of forking out cash for software that doesn't work as advertised.

Is the Poser userbase shrinking?
My guess, yup!

I'll build a rig in Blender, sorted.


vilters ( ) posted Sun, 17 August 2014 at 6:25 PM

**The Genesis series and V6 are for DS only. Period. End of story. **

That "stupid as hell" DSON thing should never have left alfa stage in the first place.
If they wanna take it to Cloud? Joepie, then it's out of our way for good.
Make our day, DO IT! It's driven more then enough Poser users nuts.

Nah, take it or leave it, but THAT is my honest true to GOD opinion.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters ( ) posted Sun, 17 August 2014 at 6:33 PM

@ Pumeco

For your issue with Roxie and the morph brush mirror?
It is not even a bug. It works as designed per specifications.

What you could do is file a objective and well documented "enhancement" report through the proper channels.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


shvrdavid ( ) posted Sun, 17 August 2014 at 7:52 PM · edited Sun, 17 August 2014 at 7:58 PM

Quote - I know for a fact that the Poser userbase is shrinking cause there's me for a start, that's one less customer they won't have next release.

Yes, but don't forget that someone that is new to 3D is not going to jump into Blender and rig a character. Someone that is new to 3D is going to want the point and click route. And lets face it, Poser can do just that.

For everyone that moves onto a more complex program at some point, and there will also be others coming into it that are new. If someone came over to your house and saw your 3D stuff then wanted to see how to do it. Would you start Blender or Poser to show them? Chances are good that you would show them more than a few programs, including Poser. Which one would a newbie more likely use? Chances are better than good, the point and click one. Whichever one they choose. If just one chooses Poser, you have been replaced and not affected the user base at all. Two, and you added to it! How many people have bought Poser, because you showed it to them? Either directly, or indirectly. Only the directly part of it can be answered. If someone overheard you talking about Poser and bought it, you may never know that you influenced their decision to add to the user base.

Just because you are going out, does not mean that no one is coming into it either. That is sort of like saying that you will never buy a Ford again (for whatever reason), and suddenly Ford goes out of business because of it. Ford won't go out of business because you bought another brand of car. And someone that never owned a Ford before will buy one the same day. You can say the same for any major brand of car, they get sold everyday no matter what you or anyone else thinks about them.

On a similar note, if everything you ever wanted was added to Poser would you still not use it? Interesting question isn't it. Yes you probably know how to use other programs that can do everything and more, but you still have it. You bought Poser, so even if you stop using it, you are still a registered user on the list of people that used it. Publically stating that you stopped using it does not change the fact that you have it installed, and will probably still use it since you already know how and it is there. You probably have a large Runtime as well, which includes saved scenes etc. If you want to use them in Blender, you will still load Poser, export the scene, then use it in another program. There really isn't a direct route to load a Poser scene directly in most applications. Same goes for Blender, and that can be even more complex because Blender has multiple routes in many areas. (Render engines, which change texture setups, etc)



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moogal ( ) posted Sun, 17 August 2014 at 8:25 PM

Quote -
Back on-topic then, I know for a fact that the Poser userbase is shrinking cause there's me for a start, that's one less customer they won't have next release.  I'll wait until SR5 for the fixes needed in Poser 10, and if they don't come I'll get a refund.  All I know is I've had enough of forking out cash for software that doesn't work as advertised.

 

This illustrates my point about how do we determine if the user base is shrinking...

You say you won't continue upgrading Poser.  Yet here you are discussing Poser.  You did not say you were going to uninstall Poser or that you would never use it again. 

You may no longer be a paying customer, but you're still part of the user base as long as you continue using Poser even occasionally. 

If you absolutely refuse to use Poser again, why should you even care?

 

 


hornet3d ( ) posted Mon, 18 August 2014 at 5:34 AM

Well the last few threads have raised an interesting point.  The thread started because someone selling content was clearly not selling enough or not as much as before and drew the conclusion that the Poser/DS base was shrinking.  That is however a biased veiw as it looks only at Poser/DS users that are buying content.

I am certainly buying less for a number of reasons.  Firstly I can use the fitting room in Poser Pro 2014 but I have also learnt to model simple stuff which also allows me to adapt someone else mesh for my own use.  I also continue to use V4WM and have a vast Runtime of content I really don't need to add to.  Had a new Poser figure been introduced that was massively better than V4 (from my point of view) I would have spent more than I do at the moment.

I do not want to open up the usual debate but it is a fact of life that changes at Daz also changed and split the market so this will have impacted where people spend their money and thus there is a possibility that the buying base has fragmented. 

Even looking at the buying section of the user base leaves out a large number of users that fill their runtime with free content. 

All this shows it is impossible to give a answer on the size and state of the user base and no one can predict the furture.  One persons 'must have' feature is another person irrelevant feature, for each person that stops using a program how many people start. No ones knows, so predicting what will be around in 4, 5 or even tens years is anyones guess but if Poser is no longer sold does that mean I will stop using it. 

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


vilters ( ) posted Mon, 18 August 2014 at 5:46 AM

Judging the buying population?

Indeed, last week I was thinking about what to build next.
OK? What has not been build yet ? ? ?
Surfed the usual marketplaces and found out? I got no answer.

Tons of dresses, shirts, shoes, pants, hair, props, all is there in a gazillion versions already.

If the OP is a vendor that sees less and less sales?

This is normal as the market is fooded has reached a saturation point.

And secondly, more and more end users are building their own stuff.

This still says nothing about the end user base growing or shrinking.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


wolf359 ( ) posted Mon, 18 August 2014 at 8:54 AM

"Please stop derailing this thread while others are trying to discuss the main topic. "

Thank you sir!!
I am sure we all are aware how that low poly model/avatar
holds a special place in its creators heart.

And not trying to be harsh, but frankly their is nothing so particularly exceptional about its  topology, polycount or magnet controlled hair or its  overall looks that warrants its naked body being repeatedly inserted into this thread.

"Not quite sure if people have stopped posting on topic because the thread has been derailed so much or if it has been derailed because the topic died.  In any case there is unlikely to be a difinitive answer to the question posed by the OP but it was interesting while it lasted."

One could argue that all of this comparison to iclone is at least tangentially relevant to people who answered "yes"
to the original question, and are giving their observations that many may have left due to posers lesser animation capabilities compared to the sub $300 Iclone.



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wolf359 ( ) posted Mon, 18 August 2014 at 9:04 AM

"For everyone that moves onto a more complex program at some point, and there will also be others coming into it that are new."

It also depends on your definition of "userbase"

I have not purchased a copy of poser since the release of poser 6, for reasons I have made abundantly clear in various posts, yet I still use poser in my CG work if only as a Character/Content add on to Maxon Cinema4D Studio via the incredible "interposer pro®"
plugin.

I imagine that still allows me to be counted as part of the  poser"user base".



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wolf359 ( ) posted Mon, 18 August 2014 at 10:54 AM · edited Mon, 18 August 2014 at 10:57 AM

"the longer in the tooth the basic tools get, the more marginal the whole package becomes. They are running out of goodies to offer the still frame crowd; that leaves the motion geeks. The latest Poser version may be aimed at 'game development', but there are a lot of machinima makers who started drooling at the potential there. But who are going to slam hard against the tool limitations. Not the best way to build your user base;"

Hi DaleB
As I understand it ,there are no new actual Character animation tools in The game dev version.

Now that it is out, I honestly do not understand exactly who was the intended target market of the release.

On the low consumer priced end of the Market
People outside the current poser user base, who dont qualify for upgrade pricing ,have better low cost/free options for Game dev.

Iclone Pro is $200 USD
Iclone standard is $80 USD

Daz Studio has exactly the same type of low poly game export features as the new poser game dev version and is ,of course ,Free
and lets not forget blenders built in Game engine tools

People inside the current poser user base
have not expressed alot of public interest in game dev as far as I have seen.
the only vocal adopters in this forum seem to only want to create  low poly single mesh figures for the occasional crowd scene.

A nice option for them for sure but does not contribute to growth of the user base.

I personally plan on moving over from OSX to Windows hopefully very soon with the purchase of a new  powerful Windows based laptop.

The first applications I plan to buy/install are:
the latest version of Iclone pro.
the latest version of DAZ studio to get proper access to genesis
and use my genesis figures for animation work in iclone as it supports genesis directly.

and the latest build of Blender to use its Cycles render engine.

Interesting times ahead
 
   



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shvrdavid ( ) posted Mon, 18 August 2014 at 12:36 PM

Quote -
As I understand it ,there are no new actual Character animation tools in The game dev version.

Kinects? That is new.

Granted it still uses the older things with it, but it does have something new.

The addon framework allows for lots of things to be added to Poser. Maybe we need an animation addon that expands on what is there.



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Dale B ( ) posted Mon, 18 August 2014 at 2:10 PM

That is exactly what we need, shvrdavid. And if my coding was 30 or so years fresher, I would have been stabbing at it  long since. Hmmm, new thread time....?


3D-Mobster ( ) posted Mon, 18 August 2014 at 10:03 PM

Whether its skrinking or not i have no clue. But I think some things to prevent it, if its the case, would be to stop releasing several different versions and just make one version. 

And then they need to push features such as a particle system so you could make smoke, water, snow etc. Which are stuff that have been in other 3d packages for a very long time now.

Then they should give the material room a huge update and expand the material library with lots of new shaders and at the same time switch to one of the more professional render engines, that can render all that is needed. 

And ofc the animation tools that have already been mentioned. 

I see no reason why you shouldnt be able to make very cool stuff in Poser, which some already are doing, but to take it further, I think it requires that they are willing to take some steps forward and start to redesign it a bit.


RorrKonn ( ) posted Tue, 19 August 2014 at 1:26 AM · edited Tue, 19 August 2014 at 1:29 AM

Poser survived 20 years because .

1.DAZ's making characters.
2.Venders making DAZ Characters stuff dirt cheep.
3.Users making a lot of tools ,plugs etc etc ,PhilC kinda stuff and all.
So ya can use DAZ Characters in Poser.
4.until DS4 ,no real competition.

Just take one of these out and do you think Poser would have survived for 20 years ?

Name one other CGI software that's always decades behind all other softwares and
had countless owners .that's still in business ?

Poser needs
1.A character making company making Poser characters.

  1. A knowledgeable about 3D CGI company
    dedicated to make Poser the wickedest app out there.

============================================================ 

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Even if you never know their name ,your know their Art.
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ssgbryan ( ) posted Tue, 19 August 2014 at 2:02 PM

Quote -  

Poser needs
1.A character making company making Poser characters.

  1. A knowledgeable about 3D CGI company
    dedicated to make Poser the wickedest app out there.

1. Character Making companies exists already.  Just how do you propose to get vendor and end users to adapt new figures? Vendors & customers alike spend time & effort looking for reasons to avoid any new figure - most of which have been ridiculous reasons.

If you want freakshow figures with unrealistic proportions like the DAZ figures, Dawn SR2 is being released this month along with Dusk - who is going to a LOT of morphs out of the gate.  If you are looking for a replacement for V4 & M4, your requests have been answered by the guy that made Victoria and Michael.

If you want realistic figures with realistic proportions, you have the SM figures and most of the other 3rd party figures made over the past few years.

Those of you waiting for a Poser-Native genesis figure are just kidding yourselves - which if you had gone peeking inside of the PCFs over the last couple of years, you would realize by now.  In addition, DAZ has made it quite clear that they would rather go out of business rather than make Poser native figures.  This is a corporate ego thing - not a techinical issue, as the release of Dawn made quite clear.

You can also refurb your legacy characters, if you are not too lazy to actually RTM.

What more do you want?

Problem #1 - solved. 

2.  The Poser development team is making Poser the "wickedest app out there".  It is leveraging itself into more professional workflows. Which we can take advantage of, if you are willing to move beyond a Poser 6 workflow - which most hobbyists around here are not, apparently.

Poser has the frameworks available to add quite a bit and more of the frameworks become visible with every release - which a number of vendors are already doing - visit RDNA & take advantage of what is available - and get an idea of what is coming down the pike.

It is amazing what you can find if you shop at more storefronts than just 'Rosity. 

 

To get back on topic........

I wouldn't worry about this end of the market - too many hobbyists that shop here appear to be aggressively unwilling to move beyond a Poser 6 flow.  That applies even moreso with the vendors.



AmbientShade ( ) posted Tue, 19 August 2014 at 2:32 PM

Quote -
I wouldn't worry about this end of the market - too many hobbyists that shop here appear to be aggressively unwilling to move beyond a Poser 6 flow.  That applies even moreso with the vendors.

More accurately, vendors are aggressively interested in making money, and that means building content for figures that people actually want to use, that are designed properly and don't contain missing faces or holes in their mesh, or overlapping UV maps, or geometry that was never mapped to begin with, or a-symmetrical inconsistencies that make much of their content construction a nightmare or simply impossible to do. If you're not a content artist then you won't understand this until you actually dig in and learn the process and the differences. 

For example, P6 James is my favorite figure, but he is unusable to me as-is. I've had to rebuild him just to make him viable as a figure, and there's no point in me wasting my time doing all that because I can build my own figure with less headache, and do whatever I want with the end results. Give it away, sell it, whatever, because its my figure and not someone else's mess that I've had to clean up and rebuild because they clearly didn't know what they were doing to begin with, or didn't bother paying attention to details. 

And that is basically the case with all the poser natives. Slapped together as an afterthought with no real quality assurance. When the majority of users have to modify the content just to get it to function the way it should have out of the box, they're just going to find someone else's models that are easier to use and better constructed. Or build their own, as I have. 

 



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