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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: What's with these artifacts?


Gator762 ( ) posted Thu, 25 September 2014 at 2:05 PM · edited Fri, 29 November 2024 at 8:18 AM

file_507477.jpg

I don't understand why I'm getting these weird lines, on the stone along the pool.  Anyone else know what is causing it?

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Miss Nancy ( ) posted Thu, 25 September 2014 at 2:07 PM

maybe bad AO or shadow settings on inf lite.



Gator762 ( ) posted Thu, 25 September 2014 at 2:10 PM

file_507478.jpg

Render settings


Gator762 ( ) posted Thu, 25 September 2014 at 2:36 PM

AO is off on all the lights, there are 2 infinite lights, but the shadows are turned off.  I used the lighting setup with the scene.


Miss Nancy ( ) posted Thu, 25 September 2014 at 2:46 PM

can you post screenshot of pool coping material?  one directional lite is casting shadows, meaning shadows are on.



Gator762 ( ) posted Thu, 25 September 2014 at 3:26 PM

Pool coping material?  I'm not sure what you mean.


aldebaran40 ( ) posted Thu, 25 September 2014 at 3:27 PM · edited Thu, 25 September 2014 at 3:27 PM

shadows min bias too low(0.1 or less)?

 


hborre ( ) posted Thu, 25 September 2014 at 3:55 PM · edited Thu, 25 September 2014 at 3:57 PM
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If that is the mesh poking through there is 2 methods I am aware that might fix it.  Apply a slight displacement to the pool coping or increase your render subdivision to at least one.  We would need to see the wire mesh first, though.

BTW, if you are indeed using DoF, you may need to push your pixel sampling higher to avoid a granular effect in your background.


Gator762 ( ) posted Thu, 25 September 2014 at 4:16 PM

Quote - shadows min bias too low(0.1 or less)?

 

 

That might be it.  I checked the manual, and the preferences the units are set in feet, so I bumped it back to the default of .8.  The manual said if in inches not less than .1

I saw some in a draft render.  Medium still takes a while, I'll try that at lower resolution.


Gator762 ( ) posted Thu, 25 September 2014 at 4:21 PM

Quote - If that is the mesh poking through there is 2 methods I am aware that might fix it.  Apply a slight displacement to the pool coping or increase your render subdivision to at least one.  We would need to see the wire mesh first, though.

BTW, if you are indeed using DoF, you may need to push your pixel sampling higher to avoid a granular effect in your background.

 

I am.  Thanks!  Recommended setting when using DoF?

BTW, recommendations for Shading Rate?  I thought I knew all my render settings, then read a lighting recommendation thread, and now I don't know what I know anymore.

 

I was using .1 for finals.  .2 for Medium-high.  Then I got confused when I saw a few using .2 for shading rate, but 10000 and higher for samples under Indirect Light!  Yowza that took a long time to render, even at low res.


Gator762 ( ) posted Thu, 25 September 2014 at 4:34 PM

Min at .8, still there.  :(


RedPhantom ( ) posted Thu, 25 September 2014 at 6:25 PM
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is it possible the pool edge had those dreaded long skinny tri?


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Miss Nancy ( ) posted Thu, 25 September 2014 at 6:37 PM

drop samples to 700 or less, drop IDL IC to 32 or less, incr. SR to 0.5 or 1.0 until you get rid of those AO/SB artifacts, using area render.  also, delete any IBL to see if they're the ones with the AO.  check mesh of pool coping, as it may be long thin trigons as ment. by RP.



jura11 ( ) posted Thu, 25 September 2014 at 6:48 PM

Hi there

This is not yours scene,but here is pool scene and rendered with my usual settings:

2 raytrace bounces,pixel samples 6,shading 0.2,displacement 0,Irradiance cache: 0,Sample size:10,Intensity 1.00,Bounces 6,Samples: 1000,Irradiance Cache: 25,Precalculation scale: 1.0,Gamma Correction OFF

 

 

 

Last thing I would try render with Displacement 0 on yours scene,do you really need to have Displacement set at 0.1?

 

Thanks,Jura


Gator762 ( ) posted Thu, 25 September 2014 at 7:28 PM

file_507480.JPG

> Quote - is it possible the pool edge had those dreaded long skinny tri?

It looks like that is it.  Even when I set bump to 0 on the material I still had the issue.  Here's a shot with the morph brush open.


Gator762 ( ) posted Thu, 25 September 2014 at 7:37 PM

file_507485.jpg

Also I just discovered with a closeup, the surface seems to be fluted in some spots (the charp contrast is where I had to patch with area render).


jura11 ( ) posted Thu, 25 September 2014 at 7:43 PM

Hi there

Can you please post the picture of the material room of the pool?

I know something similar happens to me with one interior scene,not staines,but strange discoloration

Thanks,Jura


hborre ( ) posted Thu, 25 September 2014 at 8:29 PM
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As an FYI, Precalculation Scale only determines the size of you IDL calculation window.  Setting it to 0.25 will reduce the scene window to a quarter of it's size for quicker calculations.


jonnybode ( ) posted Thu, 25 September 2014 at 9:51 PM

Is the problem the same with "smooth polygon" unchecked?



Latexluv ( ) posted Fri, 26 September 2014 at 12:42 AM

Quote - Is the problem the same with "smooth polygon" unchecked?

Ah, yes, I was going to suggest that also. Some models don't react well to Poser's smoothing.

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Gator762 ( ) posted Fri, 26 September 2014 at 7:04 AM · edited Fri, 26 September 2014 at 7:05 AM

Quote - Is the problem the same with "smooth polygon" unchecked?

 

That was it!  Ugh.  Can't believe after all this time I didn't try that.  Thanks to all for your help!  :)


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