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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Michael 6 Subdivisions in Poser


dvitola ( ) posted Thu, 23 October 2014 at 3:44 PM · edited Tue, 24 December 2024 at 7:49 AM

file_508022.jpg

I just figured out how to get Michael 6 into Poser. Everything works okay using DSON, but Michael's abs look really weird. I'm using the Sebastian set and it says to up the subdivisions to 3 but I can only get the setting to go to 2. Anybody know how to give this critter abs instead of wrinkles? I'm on a Mac, using PoserPro 2014, SVC Release 3 or 4. (I've lost track!) I've attached a picture, rendered with smoothed polygons. He just doesn't have any definition.

Thanks!

Denise


hborre ( ) posted Thu, 23 October 2014 at 4:02 PM

Sebastian is a High Definition model meant for 64-bit Operating Systems.  If your system cannot emulate 64-bit then you will not achieve the desired look.


dvitola ( ) posted Thu, 23 October 2014 at 4:35 PM

I do have a 64-bit machine. And I have 64 bit for Poser. Any other suggestions? Is there a svc release that might address this problem?


Male_M3dia ( ) posted Thu, 23 October 2014 at 4:50 PM · edited Thu, 23 October 2014 at 4:53 PM

Are you setting it in the parameters, not from the DSON menu? That's where you would up the subdivision.

 

EDIT: Make use you set the subdivision when you're ready to render. If you try to pose it you will bog down your machine.


hborre ( ) posted Thu, 23 October 2014 at 4:51 PM

The latest release is SR5 made available very recently.  My recommendation is to set the Poser subdivision for render, not actual preview under the Parameter/Properties panel.


dvitola ( ) posted Thu, 23 October 2014 at 5:22 PM

Unfortunately, it is grayed out. I have tried de-selecting forced limits on the parameter dials, but then the figure gets really bumpy at a higher setting.


hborre ( ) posted Thu, 23 October 2014 at 5:54 PM

In PP2014, select Michael 6 and under Figure on the taskbar, select skinning method then Poser unimesh.  This will ungray the subdivision levels in the properties panel; increase the subd for the render only.  If you increase subd for preview, Poser response will become sluggish.  Render time might increase also.


dvitola ( ) posted Thu, 23 October 2014 at 6:18 PM

Thanks, I will try this. I didn't know I could even do this!


Male_M3dia ( ) posted Thu, 23 October 2014 at 11:05 PM

file_508026.jpg

For HD morphs to work, do not change to poser skinning. Poser's subdivsion is not able to do the HD morphs due to the incomplete implementation of the Pixar spec.

The attached picture is where you change the subdivision level.


dvitola ( ) posted Fri, 24 October 2014 at 9:30 AM

Thank you. I did it from this place in Poser and while he has nice muscularity and the look of tendons and veins in other parts of the body, the torso just doesn't seem to change. So, I am guessing that HD doesn't do particularly well with Poser or there is something I'm missing. I'm wondering if I could simulate abs with an additional body morph, but it will have to wait as DAZ got a nice $60 investment from me for Michael 6 and Sebastian.


icprncss2 ( ) posted Fri, 24 October 2014 at 10:12 AM

My back and forth's with SMS tech support regarding various SubD algorithms, HD morphs are pretty much DS specific.  As tech support explained it to me: changing the skinning method allows access to greater control over SubD.  If you do not change the skinning method, Poser defaults to the SubD controls of the DSON importer and whatever level it is set to. 


dvitola ( ) posted Fri, 24 October 2014 at 10:16 AM

I wonder if they will find a work around for the HD morphs to be used in Poser. The dolly looks much better with tendons and veins--except he has a weird stomach :-)


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