Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 17 1:08 pm)
FREE! Or will be when I get it out of my lab. Dryad Character. Compatible with V4, with texture maps for V4. Essentially load V4, load Dryad character, conform Dryad to V4. Pose V4 as you want, then apply leaf texture to V4. (Reason to wait until you are satisfied with the pose before applying texture is so you can more easily see what V4 is doing) The dryad character is completely made out of branches throughout the model. (If you cut her in half, she would be filled with branches- cutting her in half is not an option, sorry) Comes in two flavors, sparse (shown in pictures) and dense (Very resource intensive!).
She does have a number of problems I haven't been able to resolve. There are some poke throughs on the base model branches that intersect the V4 mesh, may be a feature.... Needs further refinement. There are no morphs, although you can create them in Poser 9 and above and they somewhat work. The Dryad figure shares no mesh with V4, and I have no clue as to how to make morphs. To get around this, you can apply morphs to the V4 character to suggest the shape you are looking for. (again, seen in pictures) And every once in a while, a part of her will spike out in some random direction. I'm told this can be fixed by adjusting the spheres, whatever that means.
I've made two leaf textures for V4 so far, Ivy and Grape leaves.
Still working on PDF instructions.
Hope to have it available before Christmas.
Boni
I really like the morph but i see several issues with the skin. For instance, the pores are too large, the lip contains highlights.. the skin is too bumpy and wax looking( looks like its melting). And i see a strange black line on the lips/just above. Several things you can fix with projection painting. The highlights on the lips are easy to remove in photoshop. I recommend to alter the photos beforehand, and then texture with the corrected photos. I can show you a way how to remove the highlights. if you like.
Boni
Its of course not perfect, but you can use it as often as you like to get rid of most reflection. The rest you can clone out or with other techniques.
I uploaded a reference card, you can download it if you want:
As you can see, i could have done the lips too, but it works exactly the same. It wont work with every photo source but most it will work perfectly.
Ha-ha-ha, a new variation of the same procedure I used to get the sword and the speer to stay ON in the Roman series. LOL.
One could call it: "Weightmap gluing and morphing".. LOL.
But, there's lots more to come before this outfit is complete.
This is just the "basics".
Oh, and the "final will be for ? ? ? - - - ROXIE - - -
I'm experimenting further.
LOL.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
First test on Roxie.
I started over, ha-ha-ha-, "t was faster then converting. LOL.
And? Why use textures when you, can use procedurals?? LOL.
And ? No pipe was abused during the building, and NO, no animals either. LOL.
Tomorrow is anoter day for the boots, and the . . . well, I have something extra special in mind for this outfit. => Think "Weightmap parenting".. LOL.
Bed time, good night all.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
@Boyonamission
I think the hair is looking good, has a realistic looking flow, though I've been waiting to see how well it translates to having volume when you add the transmaps to it. Was playing around with some transmapped hair myself recently, and getting the look of volume without the strands looking repetitive from some angles seems to be the biggest challenge when doing it that way.
@Vilters
Blu-Tack, man, Blu-Tack :-D
Roxie send Rex out to find some Blue for you, but it is soooo out of season.
And she told me this morning it was too cold outside for this outfit, so I made a little cape of some spare polygons.
PS; Yes, she's got another pair of those boots at home. Unfortunately, the left boot is the higherst on that pair. LOL.
Well, the obj file is about 50% complete.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
My current project in the works is an Early Vietnam Era Navy F4B Phantom II. The Navy version differed some from those delivered to the Air Force, amongst other alterations was a shortened nose cone to facilitate lift on Carrier Aircraft Elevators... I'm going to attempt to model in as much detail as I can, and then supplement the modeled details with good textures and bump maps... I'm also planning on modelling a variety of weapons loads for it including the SUU-23 20mm Gun Pod (early F4's lacked an internal gun)...
Thanks Vilters and Pumeco! :)
@Pumeco... I'm using a 1/48th Revel Navy F4B "Mig Killer" plastic model kit as a build reference, along with numerous photo's and drawings, while I work on this 3d version... I used to be a huge model kit fan and have a number of my old models still sitting in a display case. :)
Here's my model of the SUU-23 20mm Gun Pod... this was usually slung on the center-line pylon mounts on the F4 in place of a large Drop-tank... next will come the inner-wing pylons, which usually carried a pair of Sidewinders and 3 250lb bombs each...
Ah right, but nah, mine wasn't a fancy Airfix kit or anything like that, it was just one of those die-cast things. Out of curiosity I just tried looking for it based on what you wrote and, lol, I actually found one on eBay! That part you just did in the last render used to attach to the bottom, and there was a button on the side of the body that you push to fire it (spring loaded). If you look at the underneath photo you'll see a slot, and that's where the part you just modeled used to slot in, you can even see the fire button on the other photo.
I remember when I had it, my dad used some really strong paint stripper on an iron gate, so I waited until he went to work, poured a heap of the stuff into a bowl and dipped that toy plane in it. It actually worked, came out all bear-metal shiny and I thought it looked really cool!
Anyway, if you're curious, Click Here to see the model it was before I paint-stripped it :-P
Oh, and thanks for the memories!
Thanks Seachnasaigh! It was a flying Dump-truck, but one sweet machine for sure!
I've put together a selection of weapons combinations for the in-board wing pylons (once the basic pylons were modeled, and one each of the bombs and missiles, I simply copied them as needed to add all the weapons)... these were the most common load variations carried on the two pylons near the wing roots just in front of the main wheel wells... I'm working on the outboard drop-tanks next and will post those when I have them done... :)
Aaaaaaaand... the Drop-Tanks are done now too... these would have been mounted on the out-board pylon mounts on each wing... I'm gonna take a break here and have dinner and relax a while... I'll update on progress tomorrow... I still need to model a set of Sparrow Missiles that mount semi-recessed under the fuselage, and an ECM Countermeasures Pod, plus the larger center-line Drop-Tank (replaced by the Gun Pod depending on mission assignment), and an alternate center-line bomb rack... :)
Today I've gotten the 600gl Center-line Drop-tank done... and will be working on the rest of the weapons loads... The "fins" sticking up at the back end of the fuel tank were connecters that helped stabilize the tank once it was mounted on to the aircraft to prevent the swaying of the tank from causing damage to itself or the fighter...
I just finished the last of the extra weapons loads for the Phantom... 250lb and 500lb Center-line Bomb Racks...
... and a Sparrow Missile (4 carried in semi-recessed mountings under the fuselage), ECM Pod (mounts semi-recessed in one of the forward Sparrow mounts and replaces one of the 4 Sparrow Missiles normally carried), Outer Wing 250lb Bomb Pylon, and an Outer Wing Napalm Canister (either bombs or napalm were carried in place of the 350gal Drop-tanks on the outer wing pylons)...
Now I can start mapping and texturing everything that this beast of an aircraft carries... :)
As, usual, the last 10% will take the most time. LOL.
No pipe modeling used here.
No animals killed.
No textures abused.
You"ll get an object file, a Weightmapped cr2, and procedurals.
The dress, the cape and the boots have seperate material zones, so the end used can play.
LOL.
Nice work on the F-4 sir. My respect, nice Job.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
@cschell
Even without considering the detail you're putting in, you work very fast, looks great!
@Vilters
OMG, a Christmas Roxie!
That's actually quite a fun looking outfit, it's a shame we can't persuade all women to wear stuff like that. But you're missing something very important from your promotion of it; you need some posters that clearly state "A Roxie is for life, not just for Christmas!" :-D
@ Vilters
Thanks! You do some nice work yourself, that outfit is cute! :)
@ Pumeco
Thanks! The modelling is the easy part (at least for me it is anyway). The mapping, textures, and rigging always wind up being the longest part of the work. I got the UV mapping done last night... but took me the better part of 10 hours to lay everything out and I'm looking at probably 3 days of work to create the textures for it and another couple to get it rigged, and that's just the aircraft itself... I still need to do the same for the weapons sets...
@cschell
Well rather you than me, lol, but I suppose if you know your tool well, not all that bad - especially if each step can be done if the same tool.
@Vilters
My Roxie has spoken about your latest clothing design, so I might as well just paste a transcript for you to see what she said:
Hey!!!
What?
That Christmas Dancer thing Vilters is making for me, have you noticed something about it???
Like what?
Like, he managed to cover my puffies, and only just, but what about the other???
What other, you only have two puffies, you haven't got three have you?
Yeah, listen, I'm talking about the other bit that men like to look at!!!
Oh that, lol, yeah that's too bad Roxie, oh what a shame, oh what an unfortunate set of circumstances that is for you :-P
Yeah, listen, what happens when I sit down and that bottom part rides up my leg???
We get a great view :-D
Vilters is getting really kinky lately, I've noticed his clothing designs get more revealing every time he does one!!!
Yup, things are looking up (especially when you get to sit down) :-D
@ Pumeco,, Sorry to disagree but the previous ones became less and less revealing.
Anyway; Those that know me "know" that I only build something if there is a technical chalenge involved.
Here are 2 ; the completely out of symmetry of the object file, and now the "painting" of the individual Joints.
**Example :
**I already UNPAINTED the collars and the shoulders in "Twist" from the Weightmap.
You do not want the cape to deform when the upper arms are twisted.
You want the cape to follow the shoulders in Bend and in Forward-Backwards, but you do not want the cape to deform in Twist.
See where this is going?
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Does look better with that extra strap, though I'm still curious about what you've done behind it at the centre front.
It'd have to have some sort of built-in panties or whatever, otherwise if it were a real life garment, Roxie would be right, it's quite kinky!
In other words, if we had a low camera angle right now, what would we see, fabric or what Roxie said?
What you would see from a low angle? LOL. Textured Polygons, what else?.
Yeah, I did not trust you in the previous version without that second strap LOL.
And the rigging is for STANDING poses only. LOL.
And the camera stays at eye level, OK? LOL.
Hey? if you no like?
No problerm ; I no release.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Of course I like it, Tony, and I like that you challenge yourself with new stuff and Poser tricks - but it's irrelevant whether I like it or not anyway!
I was just genuinely curious how you'd gone about it, that's all, because to put it as politely as I can without sound crude, poor Roxie was curous if she'd be displaying a set of lips other than the ones on her face ;-)
You know very well what she meant!
I've been working on getting the Phantom textured... I've gotten it about 1/2 finished and I figured I'd post a few pics of my progress so far. To give decent detail on the textures I've had to split it into multiple texture maps and it's taking me a bit to get everything done as I'm trying to do the model justice. I put the weapons on it temporarily, but haven't mapped them yet (nothing is rigged so they were just manually parented) and applied some basic textures to the material zones for them to go along with the textures on the aircraft...
I've "dirtied up" the textures as I work on them, to give the Phantom some weathering like you'd see on a serving combat aircraft rather than the "clean" look you'd see in a museum aircraft. Eventually the weapons sets will have full textures as well and will have some weathering applied to match that on the Phantom.
I decided to put a couple of pilots in just for the heck of it... they're unrigged dummy figures from an old freebie of mine that is available on ShareCG...
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@boyonamission
Thanks, I'm bloody glad someone is :-D