Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
Be sure that;
If it is still hollow when rendering, it is usually(?) the settings used in the program that had exported the mesh (sculptris , zbrush, etc)
I'm not familiar with sculptris.
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I just imported an .obj dodecahedron and cut it's top off with a Bryce cube. The thing to remember is the object you are altering has to be Positive in the attributes and the Cutter object(my cube) must be negative
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This used to be the go to place for all things Bryce. Not too much nowadays, but I'll ask this here anyways.
I imported an .obj from sculptris and was going to boolean a portion of it to slice a flat spot on it. The imported object is being rendered as a hollow shell and not a solid similar to terrains that have not been made solid and you try to do a boolean operation on it.
Is there a trick anyone knows to correct this? I wanted to transfer the material of the negative object to form a flat spot on the larger object but all I get is a view of the interior imported object.