Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)
Just uploaded to free stuff area.
Should be available tomorrow.
Conforming to Roxie and Fully Weightmapped, no JCM's, no extra bones, all procedurals, and many colors can be changed.
Happy Posering all, and Merry Christmas
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
A teacher dress is the next project close to finish.
Weight and Bulge mapped, no JCM's, no extra bones or other . . . because the Skirt is Weightmapped.
All procedurals, (left) and textured (right)
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Revisiting Aiko3.
trying to learn how to model in Carrara. when i hit my frustration tolerance max level i open old PP12 like a long lost friend
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
I probably shouldn't do this, but another addiction from the past has resurfaced.
http://shop.balsausa.com/product_p/443.htm
Had a couple of these probably thirty years ago, it went out of production for some years, now it's back, just at four times the price the others I had cost. It doesn't look like this when you get it, it's a kit, a real kit, balsa and plywood. Built according to plan, it's a screamer, my guess probably 90 mph level, but it's also a ball. And the price given is only the start, by the time I'm done with it, probably I'll be some $600 lighter. Nobody need to complain about the price of gas, the fuel for this thing is about $35 per gallon, available in three gallon lots of quart bottles. And that's only the first one of several different models I want, by spring. Gonna be a busy boy.
Doric.
The "I" in Doric is Silent.
@ Teyon
Great Job on that Lizard-man... Love the scaly texture of his skin! :)
I finished the Phantom and pulled out another A/c project here on my end that needed finishing up... I've been doing "Aggressor" sets with my historical aircraft models to represent both sides of a conflict and to go with the Phantom I also started a MiG-21 "Fishbed" PFL, one of the mainstays of the North Vietnamese Air Force during the Vietnam Conflict. Over the last while I've been finishing up the modelling on the MiG so I thought I'd post some of the preliminary modeling like I did on the Phantom...
This is still just rough modelling... I'm still filling in the finishing details on the mesh and it has yet to be UV-mapped or textured... and I still have to start weapons modelling...
I got the modelling and textures done on the main MiG-21... still need to model weapons for it, but the MiG didn't carry anywhere near the same range of weapons that the Phantom could. The typical load on a MiG-21 was 1x 130gal Drop-Tank, and 4x K-13 "AA-2 Atoll" Missiles (the Atoll was a clone of the US AIM-9 Sidewinder, in fact it was such a direct clone that seeker heads from the Aim-9 were found to be directly compatible with the mountings on the K-13 missile body and could be switched back and forth with no alterations). The MiG-21 had a very limited range of only about 45 minutes of flight time and an extremely limited load capacity, like most Soviet fighter designs, but was smaller and much more maneuverable than most Western Fighters of the time...
As I did with the Phantom, I've grunged up the textures some to show an in service aircraft rather than a new one...
Thank you. It is available for free here : http://www.renderosity.com/mod/freestuff/?item_id=74719
It is UV-Mapped, so end users can texture the dress and skirt..
Or use the Poser advanced material room procedurals I posted in its own tread to get the results shown.
http://www.renderosity.com/mod/forumpro/?thread_id=2887273
Best regards, Tony
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Started on the modelling for the MiG load-outs... Like I did on the Phantom, I split the loads between the various mount points so that loads can be mixed and matched. The MiG-21 (like the Phantom) had no internal gun, so it could carry a 23mm Gun Pod externally on the center-line hard point in place of a 130 gallon Drop-Tank for air-to-air combat. Though it wasn't designed for ground attack, the MiG could also be fitted with 550lb bombs (2 on a center-line mount, and 1 on each inner wing Pylon). The typical A2A load for Fighter Intercept was 2 outer-wing 130Gal Drop-Tanks, 2 K-13 AA2 Atoll missiles (1 each on the two inner-wing Pylons), and 23mm Twin-barreled Cannon Pod on the center-line mount. For Bomber Intercept missions the MiG-21 would typically carry a single 130Gal Drop-Tank center-line, and 4 Atoll missiles (1 on each of the 4 wing pylons)...
Here's a test render of the Fighter Intercept load-out... nothings been rigged yet, so the weapons were just manually parented (I was just testing the modeled weapons to double check the scale and positioning on the model to make sure I'd gotten everything done correctly). As I haven't UV mapped the weapons yet, the textures on them are just temporary... I'll post renders of the alternate weapons variations I've modeled a bit later on....
Here's an early shot of a texture I'm working on for Roxie. It obviously needs work. It's kind of pale and I need to get rid for some specular on the skin. But it's a start. It's my first texture so it'll probably take a while.
This is just the plain texture.
Here it is with easy skin.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
I've got the baked in specular gone (or at least reduced greatly). She has horrible circles around her eyes when I use sss on her. Still trying to get that gone.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
I put some makeup on her and changed her skin tone a little.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
Nice work so far on those textures RedPhantom... they're coming along quite nicely! :)
I got the UV mapping and textures done on the MiG-21 Weapons Sets... Here are the various weapons options that I modeled (as with the Phantom I only made models for the most common loads). I deliberately chose to put Soviet markings on the weapons as many of the weapons sent to North Vietnam (including most of the Aircraft) arrived and were pressed into service with Russian Markings still painted on (the textures for the main MiG model also have mainly Russian makings and labels except for the Nose Numbers, Roundels, and North Vietnamese Service Flags/Squadron Patches)... or simply painted out on arrival... It was quite common for MiG's in Vietnam to still have all the Russian markings intact except for the tail numbers (which would be painted over when Nationality Roundels and new Aircraft Nose Numbers were applied).
Center-line Pylon (23mm GSH- G-9 Gun Pod, 130Gal Drop Tank, 550lb Bombs)
Inner-wing Pylons (K-13 AA2 Atoll Missiles or 550lb Bombs)
Outer-wing Pylons (130Gal Drop Tanks or K-13 AA2 Atoll Missiles)
During the Vietnam Conflict the MiG-21 had few alternatives for weapons.. sometimes older Beam-riding, Radar Guided K-5 Alkali Missiles were carried, but due to limited combat effectiveness were replaced with the K-13 Atoll which was a cloned Aim-9 Sidewinder reverse engineered from captured examples. The Mig-21 could also be armed with a selection of unguided Rockets and Rocket Pods but this was also not very common as the Fishbed had poor Ground Attack performance on the best of days. Like most dedicated Interceptors of the 50's and 60's, the MiG was mainly designed for high altitude Bomber Interceptions and so suffered (like most Bomber-Interceptors of the era) from poor range and deficiencies in Electronics and Counter-measures... and a lack of weight capacity for Weapons carriage.
Oddly enough, despite these deficiencies, the North-Vietnamese Air Force (VPAF) made good use of the MiG-21 scoring a high Kill Rate against US Air Force F-105's and B-52's engaged in Air Operations over South Vietnam. The MiG-21 could also out-maneuver the F4 phantom in a turning fight and often bested early F4B's in the "Dog-fight" environment of close air combat where the MiG's greater agility allowed it to avoid the missile attacks of the F4. In post-Vietnam studies the MiG-21 easily compared to smaller US Fighters such as the F-16 for speed and maneuverability and it is still in service in many countries around the world today...
I'm back to work on a large enviro playset. All of the lanterns -and the pixie!- are automatically self-illuminated in IDL. The water ripples and the waterfalls are automatically animated.
This is at the center of the enviro. Note the twisty tree in the background with the peach/salmon colored lanterns - that's the antediluvian mulberry.
This is from behind the gnarly mulberry, looking toward the sailboat in the distance...
And this is the view from the flet up high in the mulberry...
.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
The house of healing, set on a hillside
Looking toward the distant mulberry from the colonnade of the house of healing
Hmmm... I need to add door detail and subdivide the columns, maybe add capital and pediments to the columns, and add visible lanterns.
Because I forgot to make sure that the elf girl was the selected figure before sending the render jobs to queue, the pose cam gave me a fine portrait of Lyne's chipmunk out in the middle of a field! :P
This isn't a total loss; the render does show that the ground cover detail remains sharp in a closeup even though the enviro is a couple of thousand Poser units across. :)
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Content Advisory! This message contains nudity
I've added morphs to my Roxie character. I still need to figure out how to make a pose file for the morphs.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
It's in the late stages, Ometeotl, shouldn't be too long now. :)
I also recovered this elven grey ship from my dead workstation's HD; some of the parts are lost, but it's getting built up from what I could salvage. Still needs sail rigging details, and it will need either morphs or dynamics for the sail. It also needs an "underway" wake, and maybe a storm wake.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Hi Earl, sorry, aviation is my profession. LOL.
The above Mig-21 has an exhaust plume. Meaning that Mig is in Military power (MAX power without afterburner.)
This is due to bad combustion at Military power. Most older style jets have that.
When going afterburner (at a HUGE fuel cost), the plume goes away and is replaced by the cleaner burning afterburner flame.
A Mig 21 in full afterburner has some 3-4 minutes of flight time at the lower altitudes. Then he is empty and becomes a glider. No LOL.
Afterburner is rarely used in flight. Mostly for Take Off only. And when you select burner in a MIG 21 in a fight? it is a decision of DO or DIE.
Example; A clean F-16 (no external fuel tanks) has some 7.000 pounds of jet fuel.
Low level, airshow style flying, you have some 6 minutes of afterburner available.
High altitude cruise endurance can go for 3 hrs with the same 7.000 pounds.
Fuel consumption is the single most critical parameter to start or avoid, win or loose, a fight.
The Mig's are in Military power. That is good to live and fight another day.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Mig21 uses burner to take off and initial climb to altitude.
They fight and attack in Military.
Burner to get out, FAST, or to flee from a fight. => At altitude, nose down, and in burner they accelerate like hell on fire in a dive.
The ONLY aircraft that can outaccelerate them in a full burner dive is the good old F-104. (When clean, no external stores.)
Nothing else comes close.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
I admit I didn't know what it was called and I also admit that my knowledge with jets is limited to watching Top Gun and JAG re-runs, but I'm just saying, for the purposes a a still picture, afterburners show action. It's not accurate i know. Kind of like how you can hear a ship explode in space in the movies or on tv.
At best with a full load like these have, the MiG-21 only had an hour of flight time on full tanks at cruise speeds... short range was a flaw shared by most Bomber Interceptors designed in the 50's and 60's on both sides of the Cold War... range was traded off for speed and time to altitude ability...
If I was going to add the Afterburner flame, I'd have to depict the MiG's after the attack when they'd dump in extra throttle and head for the deck to avoid that angry response of the Bomber Escorts... Usually F4's (though others also served as escorts for the Bomber raids in 'Nam)...
Most of my Aircraft pics don't use an afterburner effect since it wouldn't suit with the reality of the aircraft in flight... I was tempted, but chose to add the heavy exhaust plume instead as it was more accurate to the situation...
Well, I couldn't get Blender's new sewing feature to work so I had to model this by hand and using Poser's Cloth Room. I have a few more tweaks to make to it, but so far I'm pretty happy. I AM having a little bit of an issue with the Cloth Room though. The dress has no real thickness to it, but that drape in back should have some. Plus you can't really see it in preview because the normals are reversed in some places. It renders okay, but you don't know what's what until you do.
That's a pretty decent looking dress all-in-all... I never could figure out Blender or I'd offer to help, but I gotta be honest.... Blender beat me and I've never been able to make heads or tails of how to make it work for me. About all I use it for is file format conversion when I see items I'd like to use but need a different mesh format to use it (Blender seems to have the largest file support of any program I've seen yet in terms of the file types it can load, utilize and convert)...
My current project is a roman city-house or domus. Nothing fancy, but its at the limits of my skills (and my patience) (c:
I hope it will be the stage of quite a few of my future renders
Exterior:
Interior:
And the unavoidable test render:
The materials are mostly procedural ones, atm. I hope to find some better and more ancient looking ones, but there is not much Roman / Greek / Ancient stuff to be found.
Have fun and keep rendering,
Ome
This is what I am working on.
Had to pick up skills in Hexagon & Photoshop (for kitbashing & retexturing Dave Metlesits' ships over on Deviant Art), and converting Mylochka's ST poses for M3/V3 to all of the SM & 3rd party figures. Now that I think about it, very few items have their original textures.
OK, I've added enough detail to make what was originally intended as a background prop passable for close shots. Evening tests again, because I have to see whether the IDL-active feature is working and in balance.
The house of healing, pano view. Mezzanine added to the big bay window, firepans added, columns have capitals and pediments.
.
The bas relief panels (there are three) are only thirteen polys each; the detail is done with displacement mapping.
Forestwalker outfit for Rex is by Vilters.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Seachnasaigh, you call it the house of healing but I see it as the house of elders. And Rex is overlooking Green Glen off in the distance where you can see the house the Elf queen's consort grew up in.
I'm working on a story that takes place in part in an elven valley and I picture it much like what you've created. What you make is amazing.
One question, on the last image, the trees seem to be floating. Are they supposed to be for is that just an angle thing?
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
Thanks, Chris. :D
Hmm, yeah RedPhantom, that does look odd. The green ground falls away to a creek bed, and those trees are on the far bank beyond the creek. Behind that is the backdrop wall. I'll have to get another look with the camera slid to the right.
Also, in the first pic (the pano shot of the entire building), the stream, visible on the right, has a moderate slope so I probably should make that section of stream semi-chaotic. Not waterfall, but not level quiescent stream either. Gentle rapids, I think.
You have a good narrative going. If you envision a particular house, you might draw a scribble of it, maybe with written particulars, and maybe I can whip that up.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
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I always wind up marveling at your ability to model organics... I wish I could do half as well as that!