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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Quote - The shader n°2 work great with black and white trransparency, but with level of tranparency ( grey level ) all is opaque, an idea ?
If you're using one of the Pro versions of Poser, be sure to turn off gamma correction on the transparency map. If that's not the problem, the best way to provide information is to post a screenshot of the material setup.
I expect that Anthanasius is using the Lace Map built into the shader.
I did not code it as a transparency map. I coded it to be a lace map, indicating how thick the lace was, which is sewn into or on top of the nylon substrate.
This means that the gray-to-white levels do not control opacity of the lace. They control the height of the lace! If you were to use a lace map and think of it as a bump map, not a transparency map, then all will be revealed and understandable.
The transparency of lace is not a concept built into this shader - lace is opaque, always. It's not made of nylon - it's made of cotton or other opaque fibers.
If you wish to simulate a variation in the density of the nylon fiber weave, well then you should be modulating the PM:Density node. You want to plug your map that you are thinking of as transparency into the Density. Why not into Opacity? Well you could do that, but it would have no corresponding basis in reality. Nylon clothing is not made from nylon threads with various opacity. Instead, variable opacity is accomplished from a single type of nylon, but by weaving it tighter or looser in different places.
So - if you wish to create a situation where the map you use is a density map, then you must simply decide what the black level minimum density represents, and the white level maximum density.
Then you would hook it up to one of the PM:Density values, such as Value_2.
In Value_1, you place the minimum density - this is the low value - what to use when the map equals 0.
In Value_2, you place how much the map increases the density - the high value minus the low value.
For example, if you want to indicate that black map (0) is .25 (25%) density, and that white is .7 (70%) density, then
place .25 in PM:Density Value_1.
connect your map to PM:Density Value_2 and set that to .45 (.7 - .25)
Thus, when the map is 0 (black), density will be .25 + .45 * 0 = .25
When the map is 1 (white), density will be .25 + .45 * 1 = .7
When the map is gray, the density will be somewhere between .25 and .7
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Hmm - after studying the math I used, I see another approach. The amplification factor used to trigger evaluation of the lace is in the PM:Enable Lace node - which label says you should set=1.
Well, if you set it to .1, then the entire lace map range [0 to 1] will be re-mapped to a tenth of that [0 to .1] - and this part of the map range is used only for opacity!!
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
So - to use the Lace Map as a bump map and a mask, set it to 1.
To use it only as an opacity map, set it to .1.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Note - you cannot get the lace color to work in this unintended mode. The idea that the material is a partial mix of nylon and lace was not something I anticipated. It doesn't quite work as a color mixer.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3662872&ebot_calc_page#message_3662872
On page 5 of this thread :)The link should take you to the post that the shader is in.
New forum software has removed the file name of the uploaded Poser shader. It used to be bbnylon2.mt5.txt - now it's file_454868.txt which is why nobody can find it by its name.
Thanks Rendo - brilliant.
The post containing the shader attachment is here: http://www.renderosity.com/mod/forumpro/?thread_id=2803439&page_number=5#msg3662872
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
By the way - the new forum software does not permit uploading non-image Poser files anymore even if I try to fake it out with calling it something.jpg.
So - no more free shaders from me at Rendo.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Thanks for everything you've shared with us, bagginsbill... loved seeing the math behind your shaders. I hope Renderosity sorts out the forum problem.
@Boni: Here is a direct link to the text file: http://www.renderosity.com/mod/forumpro/media/folder_10/file_454868.txt
Just save it as a text file, and rename to bbnylon2.mt5
By the way - the new forum software does not permit uploading non-image Poser files anymore even if I try to fake it out with calling it something.jpg.
So - no more free shaders from me at Rendo.
Doesn't even seem to be a Code tag... :/
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Ooooh what fun! I love this sort of thing and wanna thank BB for taking the time to show the math and figure this stuff out. I've grabbed this entire thread and will go over it in detail at work tomorrow while my computer renders more boring technical video. My personal project at home involves creating sheer organza-like materials for designing bridal apparel. Some of the new real world materials being used by a couple of designers in eastern Europe have some interesting sheens.
...and thanks for dragging me over here Boni. I'd've never found it on my own. BG is correct in saying that the forum's search engine is horrific.
Kaleb242 posted at 5:22AM Fri, 20 November 2015 - #4195496
@Boni: Here is a direct link to the text file: http://www.renderosity.com/mod/forumpro/media/folder_10/file_454868.txt
If I try saving this file I just get a txt file full of HTML code; it looks like Rendo broke something in the meantime. Does anybody happen to have a copy of the shader they'd want to share, or know where to find it (I tried Google already and most links refer back to this page).
Thanks ;-)
Content Advisory! This message contains profanity
Ping. Boni - I still get people asking about this material and here we are a year later the original attachments are still gone. I just sent someone here again.
Speak to Rendo - seriously they just don't understand how terrible and pointless this is. The attachments should be restored - there NEVER was a reason to remove them.
I'm fed up with the smarmy attitude of the staff. They fucked up and this needs to be fixed, as well as 50 other things.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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I'm falling on a probleme ( is it correct ? :D )
The shader n°2 work great with black and white trransparency, but with level of tranparency ( grey level ) all is opaque, an idea ?
Here is the defaut shader ( not really pretty ! )
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