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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 29 12:43 am)
Thank you! I left it to cook overnight to remove the artifacts and clear it up, and it looked fantastic. Just not at my computer so I can't post it today.
I don't have the Nvidia graphic card, but I am very happy with how it works on CPU so far. My regular Studio 4.7 renders average 45 minutes to hours, so... No complaints here. Lol
i like the tattoos they are getting very close to looking realistic :-) hair could do with a bit more specular but dont know if thats just a problem with hair mats
A cleaved head no longer plots.
http://www.perilous7.moonfruit.com
Really, really trying to figure this out but with little success because I can't find the stuff in the listings with 4.8 without searching long enough that I forget what the inspiration was. Would it have killed them to put it all in one folder under the product name? Is there some deeper mystery to linkage that prevents this?
Iray is a renderer, so it's settings being modified under "Render Settings" (screen caps posted earlier).
I be using outside source for IES profiles. Each lighting maker supplies the profiles for their products (AFAIK, all free). You can find easily on googles.
If you have dealing with other renderers for DS (i.e.,Luxus,Reality/LuxRender), you know that they have own materials.
The shader base and some examples for IRay are found under "Shader Presets"
...been working with it since the release. Here's the latest I've done working with surfaces and atmospheric volume (still a WIP).
...forsaken daughter is watching you.
[Intel Xeon 5660 Hyperthreading 6 core CPU, 24GB GSkill Ripjaws 1333 DDR3 Tri Channel RAM, Nvidia Titan-X GPU with 12GB GDDR5 & 3072 cores, 1 x AData 240 GB SSD (boot) + 1 x 2TB HDD, EGVA 850 G5 PSU Antec P-193 with more fans than Justin Bieber.]
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A 13 minute test render using an exr file for the environment map, the dome and scene settings, and an overhead umbrella lamp for Poser Reality with the Iray emitter shader.
The shirt is from Cyberpunk for M4 and the hair is Punk for Genesis. I didn't change the shirt settings other than to use the Iray base to set the displacement to 2. I set the hair's smoother up a few notches and added extra spec settings.
The Iray base for the skin, and some serious tweaks in the bump, displacement, etc. The eye surface is the thin glass from Iray, tears are thin water and the cornea is thin glass with 1.45 refraction.
Not bad, considering my Studio renders end up cooking for hours with the settings I tend to use. I'm going to let this cook overnight (I need sleep) to see how well it will get the bits of artifacts out in this.