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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)



Subject: M4 Trystan


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DarwinsMishap ( ) posted Wed, 04 March 2015 at 11:43 AM

Finalized the ink, but pardon the lighting.  It was overly moody and not the intent.  As it stands, that's done.  lolfile_045117b0e0a11a242b9765e79cbf113f.pn


DarwinsMishap ( ) posted Wed, 04 March 2015 at 12:18 PM

I like this idea: needs much work.  Still it's a start.

file_a3c65c2974270fd093ee8a9bf8ae7d0b.pn


DarwinsMishap ( ) posted Thu, 05 March 2015 at 11:02 AM

So, updating again.  I lost the graphic eyebrows (they bothered me) and updated the make up options- the lip will be available to add separately from the facial make ups.  New contacts, and I have the red version rendering now.  IBL is used in these, rather than the IDL in the previous- just to have different lighting to compare by.file_c9e1074f5b3f9fc8ea15d152add07294.pn

file_6974ce5ac660610b44d9b9fed0ff9548.pn


DarwinsMishap ( ) posted Thu, 05 March 2015 at 11:23 AM

same lights- red version.  Doing an IDL atm.

file_084b6fbb10729ed4da8c3d3f5a3ae7c9.pn


DarwinsMishap ( ) posted Thu, 05 March 2015 at 11:45 AM

and here it is.

file_0e65972dce68dad4d52d063967f0a705.pn


DarwinsMishap ( ) posted Thu, 05 March 2015 at 11:59 AM

Tech Contacts- close up

file_f2217062e9a397a1dca429e7d70bc6ca.jp


DarwinsMishap ( ) posted Thu, 05 March 2015 at 12:51 PM

The RedWhite Contact-

file_f2217062e9a397a1dca429e7d70bc6ca.jp


DarwinsMishap ( ) posted Thu, 05 March 2015 at 12:53 PM · edited Thu, 05 March 2015 at 12:54 PM

I meant to mention that the Contact options will be able to be used with any eye option- all that changes with it is the iris and pupil so the rest of the maps on your M4 or V4 will remain the same, including tear and eye surface.  Though the RedWhite has the grayblue iris with it, so as it's shown, that will be how it loads.  One contact, one regular iris that is part of the diffuse map.


DarwinsMishap ( ) posted Thu, 05 March 2015 at 1:05 PM

Yellow Danger Contacts- There is an aqua blue version to match the blue make-up option.

file_0f28b5d49b3020afeecd95b4009adf4c.jp


DarwinsMishap ( ) posted Thu, 05 March 2015 at 1:16 PM

Skull Contacts-

file_7f6ffaa6bb0b408017b62254211691b5.jp


DarwinsMishap ( ) posted Thu, 05 March 2015 at 2:06 PM

Biohazard- these are the corneas only.  ...I have to go back and fix the eye surface and lacs again.  Darn it.

file_bd686fd640be98efaae0091fa301e613.jp


DarwinsMishap ( ) posted Thu, 05 March 2015 at 2:13 PM

Fixed.

file_1385974ed5904a438616ff7bdb3f7439.jp


DarwinsMishap ( ) posted Fri, 06 March 2015 at 1:45 AM

And the last- radiation contacts.

file_82aa4b0af34c2313a562076992e50aa3.jp


DarwinsMishap ( ) posted Fri, 06 March 2015 at 3:21 AM

One of the full make up options that will be for Trystan- IDL and SSS, raw Poser 10 render.

...something happened to his mouth, I'll have to look into that later.  For now, sleep!

file_1385974ed5904a438616ff7bdb3f7439.jp


DarwinsMishap ( ) posted Fri, 06 March 2015 at 10:28 AM

Figured it out- the black ambient on the teeth caused the reddish glow.  It has since been removed.


DarwinsMishap ( ) posted Fri, 06 March 2015 at 11:01 AM

Red..with the teeth fixed.

file_0e65972dce68dad4d52d063967f0a705.jp


DarwinsMishap ( ) posted Fri, 06 March 2015 at 11:40 AM

and the Blue option-full.  Each has an option without the black lips.

file_5fd0b37cd7dbbb00f97ba6ce92bf5add.jp


DarwinsMishap ( ) posted Fri, 06 March 2015 at 12:36 PM

So- Stubble update AND a thing I noticed on his ear.  Wth?  Sigh I'm going to have to go back into his displacement maps and see what that is.

file_c45147dee729311ef5b5c3003946c48f.jp


Boni ( ) posted Fri, 06 March 2015 at 4:10 PM

Someone is having a lot of fun ... I love what your are doing here.

Boni



"Be Hero to Yourself" -- Peter Tork


DarwinsMishap ( ) posted Sat, 07 March 2015 at 2:07 AM · edited Sat, 07 March 2015 at 2:17 AM

Yup!  Until now, that is.  Thank you, btw!

Ok- this is weird.

he crack in both ears is there no matter what I do.  I've taken off the displacement to see if it was that.  It was still there.  I switched and took off the bump completely and left the displacement on, it was still there.  I took both the bump and displacement off of M4, and it's STILL there.

I rendered it with one infinite light, no IDL, it's still there (the other renders were all IDL).  

First render is no bump/displacement in IDL.

Second is no bump/displacement with no IDL, just the one infinite light.

What the hell?

file_73278a4a86960eeb576a8fd4c9ec6997.jp

file_9b8619251a19057cff70779273e95aa6.jp


DarwinsMishap ( ) posted Sat, 07 March 2015 at 2:28 AM

Okay, now I can't edit my post to correct the spelling error.  Oi.  I can't explain the ear thing- I'm at a loss.  The two ear renders are with no displacement, no bump, and even in the Poser default lights they show up. I dunno what I did, but I think I broke'm.


DarwinsMishap ( ) posted Sat, 07 March 2015 at 9:06 AM · edited Sat, 07 March 2015 at 9:08 AM

I started a new scene,(closed Poser and re-started the program first) with a new M4 and did the process of injecting the morph sets, the dialed morph, the texture set and rendered again (IDL again).  They aren’t so obvious, but the cracking of his ears is still there.  I’m not sure what the heck is wrong, but it’s really frustrating to me since I’ve not had this issue before in making M4 characters using any light rig up until now. 

file_82161242827b703e6acf9c726942a1e4.jpfile_a4a042cf4fd6bfb47701cbc8a1653ada.jp


Boni ( ) posted Sat, 07 March 2015 at 9:38 AM

Try "smooth polygons" and check the settings in your bump and displacement maps ... sometimes there is a conflict there.  If that fails, check your wire-frame and see if you've "squshed" the mesh. 

Boni



"Be Hero to Yourself" -- Peter Tork


DarwinsMishap ( ) posted Sat, 07 March 2015 at 3:44 PM

Smooth is checked, I took off all of the bump/displacements (no settings, no maps), the second pair is a new M4 and I didn't mess with the mesh.  So it happens on the morphed M4, I'll see if it does with a fresh non-morphed M4.


AmbientShade ( ) posted Sat, 07 March 2015 at 4:42 PM · edited Sat, 07 March 2015 at 4:56 PM

It could be that some of the mesh from the back of the ear is intersecting with the front of the ear, so yes, try it with an unmorphed M4 and see what happens. Pretty much the only other option at this point it seems. 

ETA: It appears to be an issue with the normals on the base mesh, as rendering the ear with the default shape and texture produces the same results. Which means that every M4 character out there likely has the same issue, aside from those that use custom ear morphs.

Creating a smoothing morph with the morph brush (or with an external modeling program) will fix it. I just used the morph brush to quickly smooth and flatten the problem area and it renders much better. 



DarwinsMishap ( ) posted Sat, 07 March 2015 at 5:03 PM

Hm.  I never noticed this before.  I'll see what the unmorphed M4 looks like and if need be, I'll do as  you suggested with the morph brush.  I am not sure how to save it afterwards to share within the dialed morphs.   Yet.  


DarwinsMishap ( ) posted Sun, 08 March 2015 at 11:48 AM

FINALLY.  I found an old tutorial here : http://www.acrionx.com/3d_modelling_poser_tutorials/?pg=how_to_make_INJ_REM_Pose_files_for_Poser_custom_character_face_morphs 

I used the morph brush to smooth out that area on both ears, followed the directions in that tutorial (though I did not make the 

remove option) and he now has an ear fix inj dial on his head parameters!  I've been trying to figure that out for years and  no matter

what I tried it didn't click.  I saved that tut into a Win document for later reference.  

file_0f28b5d49b3020afeecd95b4009adf4c.pn


DarwinsMishap ( ) posted Sun, 08 March 2015 at 12:05 PM

file_ec5decca5ed3d6b8079e2e7e7bacc9f2.jp


DarwinsMishap ( ) posted Mon, 09 March 2015 at 2:31 AM

Update again: Stubble this time.  The morph I made with the brush and that tut works on the new, untextured and unmorphed M4 in a new scene after closing and opening Poser 10 again (I'm paranoid; I like to start from scratch to see if things work.) so I finalized the stubble maps.  Somewhat blotchy skin, but hey- I get that way too, why not?

file_76dc611d6ebaafc66cc0879c71b5db5c.jp


Boni ( ) posted Mon, 09 March 2015 at 3:31 PM

Fantastic! good to see you back on track!

Boni



"Be Hero to Yourself" -- Peter Tork


DarwinsMishap ( ) posted Fri, 13 March 2015 at 2:48 AM

working on it!  I think I have the scarring option - doing a test render on the morph/maps.  Need to tweak the chest hair a bit and onto the gens.  Then I can start making the material mt6's and update the data in the text editor to make them for P9 and above and get rid of any junk (the v4 files routed you to James for some reason) and zip this up to send to my testers.  I'll post the test render after it's finished then I'm to bed!


DarwinsMishap ( ) posted Fri, 13 March 2015 at 3:21 AM

First test- morph set to .56, second one (that I will post in the morning) will have it set to .7.  Seeing how the dialed morph works with the textures (and an expression on the second test render) so far.

file_c45147dee729311ef5b5c3003946c48f.jp


DarwinsMishap ( ) posted Tue, 17 March 2015 at 11:23 AM

So, having issues with the morphing and the scarring so far.  I may end up making a second, older version of him and keep what I have for the younger/goth guy sort of idea.  This way I can finesse what I have instead of cramming it in and making it crap.  May actually be a good idea, considering some people may not want the younger version's make up options at all.  Still, here is the render with the morphing up; as you can see, it's not very accurate yet.  I used different lighting as well (testing his skin in different, purchasable light rigs as well as my own verions, IDL/IBL and non).

file_65ded5353c5ee48d0b7d48c591b8f430.jp

file_069059b7ef840f0c74a814ec9237b6ec.jp


basicwiz ( ) posted Tue, 17 March 2015 at 12:02 PM

Gorgeous! When can I buy him!


Boni ( ) posted Tue, 17 March 2015 at 2:15 PM

Darwinsmishap: you ave an amazing character here ... can I make a small suggestion? Make the brows slightly different.  They are mirrors of each other and I'm not surethat's what you are going after.  :)

Boni



"Be Hero to Yourself" -- Peter Tork


DarwinsMishap ( ) posted Wed, 18 March 2015 at 1:48 AM

Gorgeous! When can I buy him!

Hopefully soon! I am going to have him split into two sets- older, wiser, scarred and battle worn and this one as the younger version with the cyber-gothic style.  Both will have the ink/stubble/chest hair options as well.

Boni- Yeah, I've tweaked the maps twice now to do subtle changes on the viewer's right side brow so far.  They aren't the same, but they are still too close.  I did plan on going back to change it up again, but that also means re-doing all of the facial maps after.  lol  It will depend, honestly, on how much oomph I'll have in doing it.  But thank you so much, both of you!


Boni ( ) posted Wed, 18 March 2015 at 6:33 AM

If you work with the upper brow in conjunction with the face-mapped brow you may save yourself some work.  I have a couple threads farther down that touch on that.  I do think you have a high quality model here.

Boni



"Be Hero to Yourself" -- Peter Tork


DarwinsMishap ( ) posted Wed, 18 March 2015 at 11:50 AM

Yes, I've read through them and the idea will be worked on in my next set to see if I could/can figure the technique out.  For me it may just be a matter of time.  

The first changes I did make to his brows only took ten minutes, and updating all of the maps and saving them took a half hour or more.  Not too bad, considering.  I'm not the greatest at making transmaps for masks just yet, but I'm getting there.  Lol. 

Thank you, Boni!   I appreciate all of the tips and input from you and everyone else they've come from.  ;)


DarwinsMishap ( ) posted Fri, 20 March 2015 at 1:15 PM

Content Advisory! This message contains nudity

Seems I've hit a snag or two.  The resource I used for Trystan has major issues with the maps between the torso/hip and genital area.  Soon as I figure out how to fix the discoloration mis-match, the stretching issues (I had a UV set for M4 somewhere, but can't seem to find them on either the HD or the external) over the top and the odd coloration of hair between them both.

I'll keep updating.

file_82161242827b703e6acf9c726942a1e4.jp


AmbientShade ( ) posted Sat, 21 March 2015 at 6:15 PM

The texture stretching at the base happens because that is not the default position of the model. It was modeled and mapped in an 'upright' position, so the down position causes the stretching. 

The only way I know of to fix it is to repaint the texture in a 3D painting app like blender or zbrush where you can paint directly on the model in its current position. Painting the maps in 2D will always result in stretching in that area because the geometry is being stretched. 

You could also get more complicated and create a series of animated textures, where the maps change based on the 'up' or 'down' state of the gens. 



DarwinsMishap ( ) posted Mon, 23 March 2015 at 8:34 AM

I had no idea that was how it had been done.  Oi.

Well, I put the gens model into Silo and made a larger UV map (4000x4000) before applying and tweaking the textures a little bit more in PS before applying the updated maps to the prop.  Combined with working on the base torso/hip area to help even things out, I seem to have gotten a pretty good fix.  The stretched uv's are still there, but not nearly as bad with the larger maps.


DarwinsMishap ( ) posted Thu, 26 March 2015 at 10:59 AM

So, he's off to the testers to be run through and pulled apart.  He seems so happy at the prospect.  lol

file_a5e00132373a7031000fd987a3c9f87b.jp


DarwinsMishap ( ) posted Tue, 31 March 2015 at 2:18 AM

Question:

With a full body or full character inj pz2 file, I save it using Morph Channels only in the Pose folder in the runtime Library why is it when I use it on M4 in a posed position he snaps back to the zero'd position he was in when I created the morph pz2 injection file?  I did not save it with body transformation checked.  

What do I need to do to have it NOT snap him back to the zero position if someone already has him posed when I save the pz2, or can I fix it in the editor in the file itself?


DarwinsMishap ( ) posted Tue, 31 March 2015 at 1:29 PM

Nevermind- I finally got the Pose Writer Panel to work again and saving just the morphs in that solved the problem. XD


DarwinsMishap ( ) posted Fri, 03 April 2015 at 11:49 AM

So.  I had to make two more dial fixes for the gen (for each body morph) to have them fit correctly against the morphed M4.  Hopefully this isn't something that will cause issues when he is submitted to the store.  If so, I am going to have to take them out and have people try to tweak settings themselves, which doesn't give a very good fit.  That would not make me or other people happy.  


Male_M3dia ( ) posted Fri, 03 April 2015 at 12:05 PM

So.  I had to make two more dial fixes for the gen (for each body morph) to have them fit correctly against the morphed M4.  Hopefully this isn't something that will cause issues when he is submitted to the store.  If so, I am going to have to take them out and have people try to tweak settings themselves, which doesn't give a very good fit.  That would not make me or other people happy.  

You should be good with making a fit pose for the body shape you are packaging with your product. As the gens itself has a limited amount of morphs, you wouldn't be able to account for them all.


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