Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)
Very simple solution, DON'T use Daz stuff! Use generic Poser instead!
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Select the head, go to the Parameter tab. I think under morphs (I have Poser rendering at the moment, so I can't check) you'll find three dials. One is "Head"- if the character's head is huge, this dial will be at 1. Change it to zero. That will solve the problem. When the render is finished, I'll get the exact placement of the dial for you.
Mazel tov; It's David! :)
The likely problem is that the figures aren't properly initialized, presuming that you are Using Generation 4 figures. First, make sure that you have only one copy of each figure in your Poser Library, and that all of the morph packages are installed in the same runtime as the base figure. Then, You then need to initialize each Gen 4 figure by browsing to the folder you installed your stuff/runtime/libraries/!DAZ and running the the batch files; .bat for Windows and .command for OS X. This will create the needed morph channels in the cr2s...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."A batch file is a command line script & has a .bat extension.
Assuming that you are using DAZ's Gen 4 figures the files will be in your !DAZ folder. The V4 files are called DzCreateExPFiles-V4. If you want to use the V4/V3 figure it is DzCreateExPFiles-V4V3. For M4, the commands are DzCreateExPFiles-M4; and DzCreateExPFiles-M4Gens if you want to have an anatomically correct M4. For the K4 figures, the command is DzCreateExPFiles-K4.
One more question. The morphs that I was having that problem with are now working properly. But I noticed something: If I start a new project, and load a fresh M4, all of the morph sets now go into these neat little folders (many of them had previously been going into one really long unorganized list) and I like that a lot. Also, I had previously not been able to even load the body morphs from Morphus, they just wouldn't appear, and now they do, if it is a fresh scene. I'm glad, because I like the Morphus head morphs a lot, and the body ones looked useful.
But:
I have this M4-based character that I've been working on a long time, kind of in the background while doing various side projects. He's my favorite, and I've put a lot of time and care into him. Because he was started before I ran that file to fix M4, his morphs are still in the long sloppy list, and I still can't load the body morphs from Morphus or this one other set, and I think he needs them. I had been morphing his body one part at a time, because the one morph set would load the morphs for the individual parts but not the full body ones, and they weren't smooth, I had to be careful to match up all the seams and then sometimes when I posed him they would split, so I would like to just start over with that set. I don't want everything I've done so far to go to waste.
Is there a way to make it refresh so that it works properly, without losing all my work? I already tried saving him to my library and reloading him in a new scene, and it didn't change. I'm hoping not to have to do anything as drastic as making a FBM of him and starting over, the last time I tried something like that I didn't like it, and I've also put a lot of time into materials etc.
Load your figure, and save a pose to the Pose Library with "Morph Channels" checked. You can then load that Pose into a new M4.
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."This happens to me too when I use M4. There is something wrong with some morphs in certain packages. It's not exactly DAZ's fault, because you don't have that problem with DAZ's Michael 4 base and ++ morphs (or with the Aged, Elite, Muscle or SimonWM's morphs). It's a failure created by some vendors (probably not using Poser) but you usually don't have to got through the whole list of morphs.
In most cases it's easy to find at the end of the list for your "Michael4-body". So at the end there are probably "INJection Channels" with subs "DAZ" and "Community". The same for "Michael 4-head". The problematic balloon morphs can mostly be changed within those parameters.
Ever since I ran that, I am sometimes having this problem with M4 that I cannot pose him, like he is locked. This is the case for both injection poses and trying to pose him manually with the translate tool. Morphs still work. I checked to see if he is locked, and he's not. Sometimes it fixes itself if I close Poser and then open it again, but usually it doesn't.
I've never seen anything like this. Does it happen with a fresh copy of M4?
Perhaps you could try you try turning limits off?
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."@Asteroid Lady: I think you mean 16 GB RAM? This is of course large enough. If it would have been 2 GB it could be unresponsive I guess.
The render PREVIEW settings could matter because of hardware shadings. But with 16 GB RAM there can't be a memory problem.
So the problem must be somewhere else.
You followed SSGBryan's recommendation which would have been my first answer to solve this problem too. Then you answered that "they are working now". So far...
"But:
I have this M4-based character that I've been working on a long time, kind of in the background while doing various side projects. He's my favorite, and I've put a lot of time and care into him. Because he was started before I ran that file to fix M4, his morphs are still in the long sloppy list, and I still can't load the body morphs from Morphus or this one other set, and I think he needs them. I had been morphing his body one part at a time, because the one morph set would load the morphs for the individual parts but not the full body ones, and they weren't smooth, I had to be careful to match up all the seams and then sometimes when I posed him they would split, so I would like to just start over with that set. I don't want everything I've done so far to go to waste."
I have the feeling your saved morphs in the file do not correspondent with the paths in your file. Do you have Poser File Editor? With that you could analyse the path file to the morphs. For example, for M4 base morphs from DAZ:
readScript ":Runtime:Libraries:!DAZ:Michael 4:Deltas:InjDeltas.M4BaseAll.pz2"
You can find that also with the simple editor in your Windows version. Can you open your saved file and find the line that directs to the Morphus morphs? If so look if the path is correct and also if they are really in that folder.
Also to look for:
according to the DAZ product page Morphus morphs require the product 'Michael 4 Morphs ++'. You probably have it, otherwise you couldn't have worked with it before...
And is it possible that you saved your file with "external binary morph targets" (under Misc in General Preferences)? Then there must be also a *.pmd file. If so look for it.
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In the case where body morphs do not morph the body but instead make the head inflate like a balloon. So far I have only had the problem with Daz stuff, which is all in my Daz library, so I don't get how the "different libraries" explanation would apply.