Wed, Feb 12, 1:20 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)



Subject: Bump or Displacement for Nipples


xpdev ( ) posted Thu, 09 April 2015 at 4:02 AM · edited Wed, 12 February 2025 at 1:18 AM

a lot time ago i have read a post where there was a work around nipples to have a real skin bump or displacement using nodes in material room

unfortunately i haven't saved the post.

someone may give me an hand to build a good skin bump or displacement for real nipples ?

thanks

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


WandW ( ) posted Thu, 09 April 2015 at 6:20 AM

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


xpdev ( ) posted Thu, 09 April 2015 at 6:26 AM

no, but the concept is similar.

In that post I can not find there were also the values for different nodes.

Thanks for trying to help me

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


primorge ( ) posted Thu, 09 April 2015 at 11:11 AM
primorge ( ) posted Thu, 09 April 2015 at 11:25 AM

... Bump for full body shots, displacement for extreme close ups where its necessary to see areolar gland detail projecting in profile. I would just use displacement in general for nipple details.


primorge ( ) posted Thu, 09 April 2015 at 11:58 AM

Sorry xpdev, would elaborate more on the subject but I somehow just lost a few paragraphs of text...Don't have the time or patience to wrestle with this forum today.

Nice to see you again, and best wishes.


xpdev ( ) posted Thu, 09 April 2015 at 11:48 PM

Yes primorge, i need "displacement for extreme nipples close ups"

thank for your help.

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


Morkonan ( ) posted Fri, 10 April 2015 at 2:57 PM · edited Fri, 10 April 2015 at 3:00 PM

Just a note:

Displacement, like bump mapping, only goes in one direction. For a good close-up, you'll need more than that. The best option would be to use custom hi-res geometry props in place of a the nipple group in such a figure (IF a figure is what you're talking about) combined, perhaps, with a good normal map to take care of what wasn't modeled. With the high-res geometry, you can create details on all axes. Also, severe displacement does not play well most of the time with certain sorts of materials and lighting setups. So, trying to use it, alone, to create a nipple, if that's what you're trying to do, isn't going to look very good. But, for certain effects, like pores, that are normally "inferred" instead of actually being "seen", displacement should do a decent job and you could even combine it with bump mapping, if you wished, as long as you planned both well enough.


primorge ( ) posted Fri, 10 April 2015 at 4:34 PM

Yeah, morkonan I think he's talking about pores and such... which, for close ups, would best be served by a decent image/ alpha based displacement possibly blended with some procedural and rounded off with some masking for good transitions. Image based without burnt in specular, which for nipples and lips is a little difficult to find. Burnt in specular can be remedied (difficulty depending on degree) with the clone stamp and some painting and image adjustments in photoshop.


primorge ( ) posted Fri, 10 April 2015 at 4:57 PM

Also, firefly micropolygonal displacement is seen in all directions in render, unlike bump. It essentially acts to add more geometry where there is considerably less in order to create relief and depression effects not possible through "real" mesh density. Image based displacement quality is strongly effected by minimum shading rate settings and the resolution of the image being used.


ghostship2 ( ) posted Fri, 10 April 2015 at 5:02 PM

typical maps that I use are 4000x4000 on V4 and min shade rate of .2. Would this be sufficient for what he's doing?

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


primorge ( ) posted Fri, 10 April 2015 at 5:43 PM

Hi Ghostship2,

Yeah, I'd say definitely. I use .10 for msr but probably many would say that's overkill. Also I have texture filtering disabled on my maps. Keep in mind that msr must be set at desired value in render settings and each concerned body part to be effected. If you set the value to .10 in render settings but leave at .20 in body part properties the value at render will default to the lesser quality setting (.20).

There used to be a script floating around here that allowed you to adjust msr globally without having to go into each body part properties and change one by one. I would track it down but as far as I know we can no longer make attachments here and all old attachments are broken, so...


shvrdavid ( ) posted Fri, 10 April 2015 at 6:12 PM

Yes primorge, i need "displacement for extreme nipples close ups"

thank for your help.

What figure are you using to do this? The setup I posted in the threads linked can be adopted to any character. Using maps and/or procedural, bump and/or displacement.



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


primorge ( ) posted Fri, 10 April 2015 at 6:14 PM

See this thread for the msr script, perhaps it still works. I'm not going to test as it's already in my scripts menu.

http://www.renderosity.com/mod/forumpro/?thread_id=2767190


shvrdavid ( ) posted Fri, 10 April 2015 at 6:14 PM · edited Fri, 10 April 2015 at 6:16 PM

Content Advisory! This message contains nudity

Is this detailed enough for you? It is not that hard to do using the setup I posted. You can get even more detail if you want it.
8k_details.jpg



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


primorge ( ) posted Fri, 10 April 2015 at 6:19 PM

Glad you showed up shvrdavid, was curious why xpdev didn't accept your thread suggestions... the setup you illustrated is more than sufficient for what he's trying to do (or even a more simplified permutation thereof).


primorge ( ) posted Fri, 10 April 2015 at 6:21 PM

Lol. That's quite a convincing image to make your point. :)


xpdev ( ) posted Mon, 13 April 2015 at 4:53 AM

Here i am primorge, i'm working with shvrdavid settings....

but i think to be very far away from a good result

here....

file_58a2fc6ed39fd083f55d4182bf88826d.jp

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


primorge ( ) posted Mon, 13 April 2015 at 8:15 PM

It looks good to me xpdev. Perhaps you are being too concerned with minor details the average viewer would not consciously notice? :)

If I were to add anything I would add something called 'Montgomery's Tubercles'. There are several ways to add this to a procedural set up, I would use an image map derived bump/displacement (custom painted using v4 template as a guide) through a blender node mixed with the procedural. Might be a little tricky depending on your procedural chain and the masking. If you've got some patience I might post back here some tutorial images how I would do this in a few days... no Guarentees though, life has been really crazy lately.

This, Montgomery's Tubercles_

file_0aa1883c6411f7873cb83dacb17b0afc.gi


xpdev ( ) posted Mon, 13 April 2015 at 11:38 PM

thank you so much primorge, i'll wait for you.

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.