Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 10 10:34 am)
Change the arrowed dropdown from yrotate to center... you will see the inclusion/exclusion zones then. Looks like you have a twist cursor right now.
Look at this clear tutorial
http://www.quinlor.de/tutorials/fig_setup_joints.html
Also look at PhilC's poser rigging tutorials on YouTube. Maybe your joint orders are incorrect, hard to tell...
Sorry, was in the middle of a test render... you should have an x and z rotate in your dropdown. This will get you the adjustment manipulators your looking for. Center is for adjusting the center position of the joints influence, the rotations are probably what your looking for. Depending on joint order.
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I've recently been working on boning my own figure, however I have run into a problem.
When the hands and feet are rotated on characters such as V4, the fingers and toes move with them.
Mine however are remaining stationary, or else morphing horribly, most specifically with the Y Rotate, I can't seem to fix this in the joint zone set up.
Any thoughts on my problem?
Thanks! Arah.![file_202cb962ac59075b964b07152d234b70.jp](https://live.cdn.renderosity.com/forum/threads/2890184/file_202cb962ac59075b964b07152d234b70.jpg)