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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 10 10:34 am)



Subject: Joint Zones and Conforming question in Poser 8


Arah ( ) posted Mon, 27 April 2015 at 6:09 PM · edited Mon, 10 February 2025 at 5:32 PM

I've recently been working on boning my own figure, however I have run into a problem.

When the hands and feet are rotated on characters such as V4, the fingers and toes move with them.

Mine however are remaining stationary, or else morphing horribly, most specifically with the Y Rotate, I can't seem to fix this in the joint zone set up.

Any thoughts on my problem?

Thanks! Arah.file_202cb962ac59075b964b07152d234b70.jp


markschum ( ) posted Mon, 27 April 2015 at 6:42 PM

Is your hierarchy correct ?

are you using spherical zones or the inclusion / exclusion zones  ( i think they are green and red V shapes.?


Arah ( ) posted Mon, 27 April 2015 at 6:52 PM

Can I use them there? For some Reason there are no inclusion /exclusion zones, there is only the little line as you see, is there a way to add them?


primorge ( ) posted Mon, 27 April 2015 at 7:29 PM

Change the arrowed dropdown from yrotate to center... you will see the inclusion/exclusion zones then. Looks like you have a twist cursor right now.

Look at this clear tutorial

http://www.quinlor.de/tutorials/fig_setup_joints.html

Also look at PhilC's poser rigging tutorials on YouTube. Maybe your joint orders are incorrect, hard to tell...


primorge ( ) posted Mon, 27 April 2015 at 7:45 PM

Sorry, was in the middle of a test render... you should have an x and z rotate in your dropdown. This will get you the adjustment manipulators your looking for. Center is for adjusting the center position of the joints influence, the rotations are probably what your looking for. Depending on joint order.


Arah ( ) posted Mon, 27 April 2015 at 9:30 PM

ok, I think I've corrected the issue by adjusting the length of the Y rotate bar! Thank you for your Help!


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