Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 4:22 pm)
As long as you make it with enough vertices to deform without breaking up. But maybe a grouped/jointed blanket would work best. Joints for big changes, deformers for small bumps, etc. Big changes with deformers tend to destory your mesh and wreak havoc with texture maps. Maybe about 8 sections? I think you would have to do it in 3D Studio and then adjust the joint parameters in Poser. But I have never made anything that is posable, so I'm just thinking out loud here. Diane
Here's quick blanket prop I made in Poser4 using the magnets and the ground plane OBJ. I spawned them to Morph Targets so it should work in P3 as well. Put these files in your props library within Poser. http://howarth.virtualave.net/BlanketTest.zip This was done in 30 seconds, think what you could do with the mags if you take some time to work on it. Ignore all version number errors. -JH.
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Okay, It's an idea for a posable blanket, one that has enough "joints" so that it can be posed like a real blanket over any figure within reason. Or, if anyone can point me to the right tutorial, if it's possible using any combinations of these programs to make it myself, that would be great too. I've Got Poser 4, Bryce 3, 3-d Studio Max (with no clue), 3-d painter, and all the freeware/shareware in utilities. -Darth_Logice