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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Conforming clothes and hair animation


Biscuits ( ) posted Mon, 07 March 2016 at 5:44 AM

Thank you to anyone who offered suggestions on videorecording software in this thread or otherwise.

I hope I will be able to make some videotutorials now for you all, I plan to put them here in freestuff.

I going to try to add english text between the videoparts, so you can follow the steps and tips.

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JAFO ( ) posted Mon, 07 March 2016 at 9:12 AM

Biscuits posted at 9:57AM Mon, 07 March 2016 - #4259458

@Grimhilda...many ways to Rome! :)

Can anyone recommend to me a video-recording software that is affordable and outputs mp4 and that let's me add text?

Mirillis Action may be what you're looking for, there's a free watermarked trial($29.99 U.S. purchase). I've used it for about a year, find it very reliable, Low overhead, performs well while running resource intensive apps.

https://mirillis.com/en/products/action.html

Y'all have a great day.


Biscuits ( ) posted Mon, 07 March 2016 at 11:07 AM

@ Jafo Thank you too!

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VirtualWorldDynamics ( ) posted Mon, 07 March 2016 at 2:57 PM

@FVerbaas : I am very interested in your message. I never used Marvellous Designer. Could you tell me where I could find a file giving the mechanical properties of a cloth.

@Erwin0265 : Thank you for your offer of help for my documentation. I think it needs it.

I'm redoing the beginning of the documentation. I finish the next version of the program that will allow to use the dynamic modification. The future version will probably be the reference one for some time. My job will then be to create videos with subtitles that explain how the program works. I can tell you I do all I can to move this project forward.

Regarding the sale to Renderosity, I call for Jenn to know if my program interests them or not. It will be in test at Daz3D in some days. They seem to be interested to sell the three versions (Poser, Carrara and Daz Studio). Wait and see.

____________________________________________

Follow me on Twitter : @VWDynamics

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MrFiddles22 ( ) posted Mon, 07 March 2016 at 7:14 PM · edited Mon, 07 March 2016 at 7:15 PM

Hi @Biscuits, I have been using "Movavi Screen Capture" It works fairly decently for me. It can convert your screen capture to video via AVI or Mp4 and other formats, you can also add subtitles, it cost $49.00 USD. Link: Movavi Screen Capture

Biscuits posted at 5:08PM Mon, 07 March 2016 - #4259489

I never dare to touch camstudio again, I tried it before and my av/malwaresoftware went wild on it.

Any other options?


MrFiddles22 ( ) posted Mon, 07 March 2016 at 7:59 PM · edited Mon, 07 March 2016 at 8:14 PM

@VitrualWorldDynamics Keep working at it, have faith you will get it all sorted out ready for release. Just focus on what Renderosity wants to get it to pass, and then continue polishing it up later. Continue to offer it as a BETA version so you can continue to get paid.

Suggestion: You can add a "PayPal Tip Jar" or "Pay Pal Donation Link" in the information section of your YouTube videos for people who want to support you, my friend does this with her YouTube channel and she gets a little money here and there.

I agree with @Biscuits, this is one of the best plugins to come along for Poser. Gerard is a genius! It is definitely much faster than Poser's cloth room, and less forgiving of intersecting vertices and edges. I want this plugin to be around and available for the foreseeable future.


Smaker1 ( ) posted Tue, 08 March 2016 at 3:19 PM
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Hello

@Erwin0265: the answer also depend of what you want to do : still render or animation.?

If animation: VWD give the answer and yes it will be complex

If still render, the scenario is far more simpler. You need simulation for the loin the rest can be fixed. No animation in Poser and static simulation in VWD. 1 minute and it's done! See picture for a raw result. Nota: the loin has 2 layers of polygons: the number of subsamples must be higher to have a better result I think.

On my experience: you must analyse each case (pose seated ? dress long or short? does the conforming give good result for a part of the clothe?,...) and define the best roadmap to get your result. Don't be afraid there are not 1000 roadmaps :-)

Test.jpg


Biscuits ( ) posted Tue, 08 March 2016 at 3:45 PM · edited Tue, 08 March 2016 at 3:45 PM

@Smaker looking very good!

@MrFiddles22 Thank you!!

My first video tutorial for VWD is done, I will upload it to freestuff today!

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Biscuits ( ) posted Wed, 09 March 2016 at 10:21 AM · edited Wed, 09 March 2016 at 10:22 AM

Video tutorial VWD Navigation

Here

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tomyee ( ) posted Wed, 09 March 2016 at 12:13 PM

@Biscuits: what a great tutorial on learning the navigation of the VWD tool! Very easy to follow and the pink background was strangely relaxing, lol. I've been hesitant to try the demo because of the apparent steep learning curve but this was a wonderful introduction to this cool plugin. I hope you do more in the future, it certainly feels like I'm not alone in worrying about getting confused by how to do the sims and getting good results without spending hours at the computer.


FVerbaas ( ) posted Wed, 09 March 2016 at 12:17 PM
Forum Coordinator

VirtualWorldDynamics posted at 6:40PM Wed, 09 March 2016 - #4259736

@FVerbaas : I am very interested in your message. I never used Marvellous Designer. Could you tell me where I could find a file giving the mechanical properties of a cloth.

Preset property values that come with the prgram are in binary encoded files.
The properties use in the simulation are exported in a metadata file with every cloth item exported to .obj. Proprties are given for each fabric used in the garment. Units are in gram/mm/second system and reflect the user's settings. Enties look as follows:

Metadata file also gives vertex numbers of edges, seams, folds, with their fold angles.

I can provide you with an example if you want. Drop me a site mail with your email address.


Biscuits ( ) posted Wed, 09 March 2016 at 2:53 PM

tomyee posted at 9:42PM Wed, 09 March 2016 - #4260108

@Biscuits: what a great tutorial on learning the navigation of the VWD tool! Very easy to follow and the pink background was strangely relaxing, lol.

You just made my day!

I so agree that pink is relaxing! lol

My next tutorial will be a dress dynamic simulation.

@Everyone

If you have suggestions for a VWD videotutorial, yell.

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VirtualWorldDynamics ( ) posted Wed, 09 March 2016 at 4:22 PM

@Biscuits : Thank you!!! Thank you!!! Thank you!!! you are a ray of sunshine (pink) in the mists of Renderosity. Maybe I'm exaggerating a little. ;-)) I thank you really for this tutorial that allows to understand the VWD environment. I work a lot on the project, but I do not advance as fast as I could wish. My current work is to add some explanations at the beginning of the documentation to understand the principles of VWD. I am also finalizing the latest version that which will contain the final dynamic modification. I am also doing a new demo version.

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


FVerbaas ( ) posted Wed, 09 March 2016 at 4:45 PM
Forum Coordinator

FVerbaas posted at 11:40PM Wed, 09 March 2016 - #4260109

VirtualWorldDynamics posted at 6:40PM Wed, 09 March 2016 - #4259736

@FVerbaas : I am very interested in your message. I never used Marvellous Designer. Could you tell me where I could find a file giving the mechanical properties of a cloth.

Preset property values that come with the prgram are in binary encoded files.
The properties use in the simulation are exported in a metadata file with every cloth item exported to .obj. Proprties are given for each fabric used in the garment. Units are in gram/mm/second system and reflect the user's settings. Enties look as follows:

Metadata file also gives vertex numbers of edges, seams, folds, with their fold angles.

I can provide you with an example if you want. Drop me a site mail with your email address.

HMM had not checked post but darn forum filtered out the .xml code. It looksa as follows: Knipsel.JPG


tomyee ( ) posted Wed, 09 March 2016 at 4:58 PM

@VWD: you should hire Biscuits to make your tutorials, I think once the tutorials make your plugin easier to understand how to use, it will increase the sales :)

@Biscuits: I would love to see maybe a tutorial that does something simple like a cape (although I am biased, I'd like to do a superhero comic so a cape is a must). Is there a wind generator in VWD? Obviously any superhero would want their cape to be billowing in the wind rather than simply draping down flat and boring.

Also, maybe for the next tutorial you might lower the resolution of your screen a little more? I noticed during the first tutorial that the button text was very hard to read e.g. when you point out that by clicking the "Collision" button, it will change into another button that also says "Collision" but in the video the text was very small and I had to squint to confirm that this happens as you say it does. A lower resolution will also make the mouse cursor a bit larger and easier to see. Just a suggestion, my vision is poor so having the UI elements larger on the screen would help me see what is going on better, appreciate your hard work on making the tutorial to support VWD.


VirtualWorldDynamics ( ) posted Thu, 10 March 2016 at 2:13 AM

@FVerbaas : I started getting interested in Marvellous Designer. This is a wonderful program that creates clothes very easily. If possible you could you send me a sample configuration file to my email: virtualworlddynamics@gmail.com. I will definitely download a trial version of MD. I do not know if I could do full export with this release. I do not know if MD assigns a solid wall properties to a part of the coat. This is something I want to add VWD.

@tomyee : you are right, make a video tutorial is to long and labor intensive. I will make a proposal to Biscuits. I think I have finished the next release for the end of the week. My job will then be to make myself some video tutorials, even if I want to continue working on the physical part and although my tutorials will not as beautiful as those of Biscuits.

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


Erwin0265 ( ) posted Thu, 10 March 2016 at 4:49 AM

OK, I've been gone for a few days (PC issues - what else.) and wow, what a lot of posts!.....

@VirtualWorldDynamics "@Erwin0265 : Thank you for your offer of help for my documentation. I think it needs it.

I'm redoing the beginning of the documentation. I finish the next version of the program that will allow to use the dynamic modification. The future version will probably be the reference one for some time. My job will then be to create videos with subtitles that explain how the program works. I can tell you I do all I can to move this project forward." I'm happy to proof read the documentation (And perhaps change some things to make it easier to understand. Being very much a beginner, the documentation will definitely get tested with me :)). @ Smaker1, Thank you so much for giving my question your time; I do appreciate it. I am only really interested in images, not animations but realise now that it is beneficial to do a dynamic simulation with 30 or so frames to allow for draping. "You need simulation for the loin the rest can be fixed" - That would be fine but I have had little success fixing the rest afterwards. It's probably a gap in my Poser knowledge but I just can't imagine having to spend hours and hours to move all of the parts so they sit properly on the hips rather than in/above them is how it's meant to be done, yet I have never found a satisfactory method other than moving each part, bit by bit until it sits right (only to find it's off when viewed from another angle). I may as well just do it all in Photoshop (which I have done before but I know there must be other ways).......... "Nota: the loin has 2 layers of polygons: the number of subsamples must be higher to have a better result I think." - how do you determine that the loincloth has 2 layers? Naturally, the pose I have created is far more extreme that yours (Why make it easy for myself when I can stress myself all the more by making it near impossible? lol) which is probably why the whole chain tends to sink into the hips. Isn't there a way to "staple" the chain in place at T pose so that it stays where it should during the simulation? I tried to use the "Nail to Collision" feature but there appeared to be no difference. @Biscuits; you navigation tutorial already has 60 downloads (I'm #60 - downloading now); looks like there's plenty of interest.............


tomyee ( ) posted Thu, 10 March 2016 at 4:49 AM · edited Thu, 10 March 2016 at 4:51 AM

@VWD: Yes, having Biscuits' tutorials to support your program would be a great move (it also gives you more time to add features to the program instead of spending time on making tutorials).

My friend uses Marvelous Designer now to make clothes for her Poser figures, so if your tool can become more compatible with MD, I think this too would help boost the sales, since MD seems to be how most vendors for both V4 and GenesisX figures prefer to go when it comes to quickly making clothes. Being able to take an MD outfit immediately into VWD and simulate it without having to convert the cloth properties would be a huge timesaver.

If you will be finished the next release by the end of the week, please try to release a demo version soon. I still wish to try the demo, especially if Biscuits will be continuing to make some good tutorials on how to use your program. I don't have much free time, but if the tutorial makes it fast to understand how to create a cloth sim for capes and cloaks, I will be much more likely to reserve a few hours to give it a go.


Erwin0265 ( ) posted Thu, 10 March 2016 at 5:23 AM · edited Thu, 10 March 2016 at 5:24 AM

@Biscuits, I just finished watching your first VWD tutorial. If this is your first ever attempt at creating a tutorial, well done! It's very clear (the text slides make reading the information quite easy and you leave each slide up for a while, giving the viewer time to read it (rather than having to pause the video as we all have to do with so many other free and paid for tutorials)). Coming from a teaching background, I am happy to provide you with some more detailed feedback/suggestions but I won't do that here as it may appear to others that I am being very critical. I offer this only to help improve your tutorials and reach a greater audience with respect to range of ability. If you are interested in further feedback, just email me (vanderminneATiprimusDOTnetDOTau). Lastly, keep up the great work; it will make a huge difference for so many people wanting to learn to use this great program. After lastly, a tutorial on setting up a loincloth would be great (yeah, I'm biased, but I gotta try......lol).


Smaker1 ( ) posted Thu, 10 March 2016 at 9:04 AM
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@Biscuit: I will watch your tutorial as soon as possible. I'm sure I've plenty of things to learn. Thanks to you!

@Erwin: As I don't know the final position of the character I can't judge if an animation is needed.

"You need simulation for the loin the rest can be fixed" : I was talking about fixing vertices in VWD not in Poser. You select the vertices with the vertice tool of VWD and, in the vertice group, click on 'fixed vertice" if I remember well . The selected vertices will not move anymore. With the selection tools of VWD it takes 10 sec. The chain, jewels are correctly in place after the conforming and posing the character so I fixed them and the simulation will not deform them. I also fixed the first row of the fabric to be sure it don't fall.

This scenario works only for still render : I don't do animation in Poser and use the static simulation in VWD. For me the simpliest roadmap!

"Nota: the loin has 2 layers of polygons: the number of subsamples must be higher to have a better result I think." It's the modeler who decide about this. Some modelers create clothes (cape,..) with only one "layer" of polygons (my wording is not correct for sure 😃 ) and other create two " layers" (to generate thickness for example). If I'm correct : standard dynamic clothes in Poser have only one layer


FVerbaas ( ) posted Thu, 10 March 2016 at 9:26 AM · edited Thu, 10 March 2016 at 9:28 AM
Forum Coordinator

VirtualWorldDynamics posted at 4:11PM Thu, 10 March 2016 - #4260185

@FVerbaas : I started getting interested in Marvellous Designer. This is a wonderful program that creates clothes very easily.

From what I hear about VWD it would be the perfect companion on the Poser etc. side.

If possible you could you send me a sample configuration file to my email: virtualworlddynamics@gmail.com

Will send you a Pauline avatar and some test clothes later today.

I will definitely download a trial version of MD. I do not know if I could do full export with this release.

Yes, fully functional for 30 days.

I do not know if MD assigns a solid wall properties to a part of the coat. This is something I want to add VWD.

I think I understand what you mean. You will find this in MD as 'freeze'.

Let me hear if I can be of any help.


VirtualWorldDynamics ( ) posted Thu, 10 March 2016 at 11:53 AM

@FVerbaas : Excuse me, I sometimes I ask to Google translator to help me. Often, the results are pretty good, but sometimes the results are strange. I wanted to ask you if Marvellous Designer offers the possibility of applying a rigid object on a fabric. The project on the direct import of a cloth created by Marvellous Designer in VWD by using the data generated at the time of its creation may interest many people. Besides, I just had a request in that way. Tell me what you think about it.

____________________________________________

Follow me on Twitter : @VWDynamics

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FVerbaas ( ) posted Thu, 10 March 2016 at 2:32 PM
Forum Coordinator

@VirtualWorldDynamics: You did mean 'rigid objects' then, such as buttons and clips? Sorry to say that is one of the things now dearly missing in MD. Everyhing is based on surfaces and mid-plane approach, There are no volume items. Stretch stiffness can be set to max 1.0*10^7 and doing so will make simulation locally very nervous so one needs high damping. Common practice to make buttons is to use small disks with properties setting for 'leather belt' to minimize flexural movement. After export these disks can be flattened and extruded in a modelling app.

Wuth regard to the import in VWD I think the export format used by MD now uses open standards commonly used in the 3D world (.obj; .png; .dae; .xml). As far as I know there is no alternative program to MD ready at hand. If their export protocol suits your purposes you may consider adopting it and enjoy the synergy. If an alternative to MD for content creation would appear on the market they could use the same protocol to ensure compatibility downstream. A major feature of the MD output that will improve results is the 2D (UV) representation showing the patterns un-stretched, like they were cut from the fabric. The 2D representation has a known scale so you can find the strain of each facet edge in the 3D geometry by comparing the length of the edge in 3D space with the length of the edge in 2D space. This means the fitted garment in the VWD simulation can have the same initial pressure on the avatar as it had in MD. This would solve the 'worn and washed out' problem you get so often when importing dynamic clothing that was stretched in the state is was saved in.


Smaker1 ( ) posted Thu, 10 March 2016 at 3:45 PM
Online Now!

Hello

here is my last result with VWD. Needless to say that I'm more than happy with the drape coming from VWD 😃 It's not my habit to post my render anywhere (certainly too shy) but I wanted to share than this tool is just perfect (at least for what I need!)

Thanks VWD !!

Genesis 2, Seranata clothe for V4 (3 layers of skirt simulated with VWD). and now I want to dig in my old clothes I'm sure that many of them will have a perfect result with some VWD simulations

VWD.jpg


Erwin0265 ( ) posted Thu, 10 March 2016 at 7:08 PM

@Smaker1 I realise that the modeler is the person that determines how many polygon layers there are; what I meant to ask is, how can you tell that the loincloth has 2 layers as opposed to one? What do I need to look for in the model within Poser to determine this? Your render is beautiful! Given that you only wanted to show the drape and flow of the dress [which is fantastic and truly shows movement in a static image (exactly what I want to be able to do)], the lighting and atmosphere is simply lovely.............


Biscuits ( ) posted Fri, 11 March 2016 at 3:27 AM

@Smaker1 - I love the colors the transparency and the flow, very well done!

@VWD - Maybe just call fabric presets by name, like denim, cotton, silk, wool, leather etc.

@Erwin0265 - Send you a sitemail. :)

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Erwin0265 ( ) posted Fri, 11 March 2016 at 7:21 AM

OK, back again. As I am trying what I am trying (difficult to pose at the best of times), I have spent way too much time getting this loincloth to fit and have now gotten to the point where I have run out of tweaks to dial and yet I simply cannot get the back of it to sit on her arse! How can I move that part closer into the figure? I want to do this so I can then go back into VWD and pin/nail/staple/superglue the chain, etc in place and get the loin to drape properly. I realise that the loin has only a small cloth part, but I can't get that the way I want either. So, anyone that knows what they're doing (ie. everyone but me); how can I get that part (arrow) to sit right? My best.jpg


Smaker1 ( ) posted Fri, 11 March 2016 at 7:42 AM
Online Now!

Hello

@Erwin: Thanks! "how can you tell that the loincloth has 2 layers as opposed to one". As I have done a quick test with the clothe I think I saw some interpenetration on the fabric while the simulation was running. I may be wrong, I didn't take the time to check in Poser. What you could do is to use the Display Wireframe Style in Poser and zoom on the clothe to see the polygons.

On your last post : one solution could be the Poser morph tool, there is an option to push the clothe closer to the body if I remember well. Look at the manual for more information.

@Biscuit: Thanks also! Yes I was really happy with the drape generated by VWD and the material. Both made a very light floating clothe and it render much better than I expected.


Erwin0265 ( ) posted Sat, 12 March 2016 at 7:40 AM

Well, I spent several hour reading through the manual, taking my own notes, getting a better fit for the loincloth before the VWD sim., selecting all of the chain as well as the front and back bejeweled parts and nailing & rigidifying them. Ran it through my 30 frame simulation and there is absolutely no difference to my earlier miserable fails. Here is the better fit before the simulation:-

Better fit.png

And here is the result from the simulation:-

No difference.png

Any other suggestions on how to stop the "fixed/nailed" parts from moving? Crrently, nailing appears to do nothing whatsoever................


Erwin0265 ( ) posted Sat, 12 March 2016 at 8:11 AM

I'm currently trying a static sim; quick question - how do you repeat simulation? I am currently getting a bit further but now have issues of the cloth intersecting front and back layers (@Smaker1; you were right - 2 layers). Smaker1 suggested earlier that I increase sub samples but it's greyed out after having done the first static sim. As playing around with this sort of program involves lots of tweaking as you're learning, I'm loathe to restart VWD every time and redo a slightly tweaked sim. Redoing the simulation (ie. restarting) would be counter-productive to the tweaking process (and it also makes it really difficult to see what difference little changes can make). Help........


Smaker1 ( ) posted Sat, 12 March 2016 at 9:50 AM
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I asked VWD about this : why can't we change this parameter and the number of iteration once we start a simulation. I assume that what we want to do with VWD (perfecting one still render) was not the original purpose (making animation) so we are coming with new needs. What I do is systematically change both before clicking simulation: it can have an impact on the performance depending of your configuration

My experience on self collision is that we don't need to be perfect. If you see all my renders in this post there are some but you can't see them! For my current project with a two layered cloak I have plenty of self-collision but with the textures, the size of the cloak in my target render it doesn't matter.


Erwin0265 ( ) posted Sat, 12 March 2016 at 8:03 PM

Arrrggghhh! If I still had any hair, I'd be pulling it out! I gave up on simulating the loincloth (I fitted it as best I could and will touch up in Photoshop; if I ever get that far) and have "progressed to the hair. I follow the user guide, "Simple Hair Simulation". I created a random animation, ending with the pose I want at frame 50 - leaving a further 10 frames to settle. When the dynamic simulation finishes and VWD closes automatically (I went back to trying dynamic as static was giving me nothing. "Send to Poser" or "Stop static simulation did nothing for the hair). I now have a hair prop that remains stationary in mid air, where the hair started;

WTF.jpeg

Yes, the hair was conformed to V4 before starting the simulation. What am I doing wrong now??! Yeah, I'm getting frustrated...... sorry

Other questions: When doing a hair sim, I get to the point where I press Show hair vertices and then start looking for a button entitled Max distance. Has this button's name been changed to Selection distance? In the current user guide, I'm told that a value between 5000 to 10000 is generally OK; but the default value is 0.5. Or should I be looking at the Using [800] vertices? area where [800] is a figure that can be changed..........? Anyone who has the time........ help..........please.......


Smaker1 ( ) posted Sun, 13 March 2016 at 4:59 AM
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It seems that your hair is not attached to the head. Read carefully each step of the tutorial and do exactly the same. I'm sure you missed something (select V4 vertice with the already defined preset, generate the springs,...). I made also some mistake the first time I tried VWD for hair because the process is not exactly the same as clothes. For my first tests I didn't change any parameter value and so far my results are good.

Not sure you need an animation for hair like you are doing still render like me. What I do is conform the hair on V4 posed to put the hair in correct position and then do a static simulation. A much more simple workflow.


Erwin0265 ( ) posted Sun, 13 March 2016 at 6:21 AM · edited Sun, 13 March 2016 at 6:23 AM

@Smaker1, thanks for replying - I think everyone else is already sick of me....... I tried that (the simple workflow but the hair simply does not cooperate! I followed the simple hair simulation example to the letter (except where the button names had changed and I had to guess. ie. "Max distance" which I think is now called Selection distance but I have yet to have anyone confirm this). The guide shows Using 1000 vertices but the default in the program is 800 (and I think it relates to "Compute head vertices" which is not part of this simulation, so I left it alone). So, in my own words, I loaded and posed V4, then loaded and conformed the hair to V4. I then started VWD, clicked on the Poser List button, selected V4, clicked on Collision and then Collision again. The I highlighted the Hiar and clicked on the Hair button, and then the Hair button again. Supposedly, the character (V4) and hair should now be visible in the Scene viewer; only V4 is (this has always been the case for me). I click on V4 in the Poser List box and then ctrl click V4 (buggered if I know why - there is no observable change, but I did it anyway as that is what I was told to do). Then, in the Hair Parameters tab, I click on the down arrow for the preset box and select V4; all of the hair attachment vertices of the collision object (V4) are now red. I now click on the Show hair vertices button and now all of the hair vertices show up as blue and V4 is visible as a simple shaded object. I now click on the Generate springs and finish (labelled in the manual as simply, "Generate springs"); for the first time, the hair is now visible as a simple shaded object. At this stage, I believe it's ready for a simulation. As I have started from scratch again; there is no animation set up, so I will try the static simulation (so I don't think the hair will remain in mid air as it did with the dynamic simulation - but I have yet to get anything from a static simulation when I press the Stop static simulation button...) Below are my results for both a static and Dynamic simulation. The static simulation did nothing to the hair in Poser & the Dynamic simulation (same workflow as described above except for creating a 90 frame animation from T pose to crazy jump to final desired pose - with 30 frames to allow hair to settle; which was probably not enough as the hair had not fully settled after the crazy jump before the end of the animation/simulation)..... Static simulation

Static simulation workflow (that doesn't work).jpg Nothing appears to have happened here..................

Dynamic simulation Dynamic simulation workflow (that doesn't work).jpg

New hair prop is where the hair was at the start of the sim & the original, conformed hair figure is still where it should be (but unchanged, of course)... Any suggestions? I'm about to go back to playing with Vue without Poser figures............. 😫


Smaker1 ( ) posted Sun, 13 March 2016 at 8:20 AM
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What's the hair?

For the question "where is the hair?": it's normal: after cliking "hair" the hair is invisible so you can select vertices from V4 to make the link between the hair and the skull more easely.

Stupid question: do you have the demo or the complete version?


PhilW ( ) posted Sun, 13 March 2016 at 3:23 PM · edited Sun, 13 March 2016 at 3:24 PM

I thought that I would have a look at this thread as I have been trying out VWD but from Carrara. There is a whole thread about this on the Daz Carrara forums. This is a post to my latest results - I am happy with the way things are going do far and it can only get better as it is further refined!

https://www.youtube.com/watch?v=nYtI2YmGd_E


thehawkman ( ) posted Sun, 13 March 2016 at 5:22 PM

So all this lengthy back and forth discussion is precisely the reason we need some video tutorials from the author himself. Not just demos of "look how cool it is", that is pretty clear by now, but "look how it's done" videos by showing the steps taken to achieve those amazing results. I'd hate to buy the app and then have to exchange tens of e-mails back and forth and get nowhere.


Erwin0265 ( ) posted Sun, 13 March 2016 at 8:10 PM

@Smaker1, The hair is Sookie hair by SWAM. I was wondering whether seeing the hair at that stage was what was meant to happen or not. I was only going by Gerald's manual (God, I wish he'd let me help him translate it; I get so damned confused reading it. Google translate is better than a kick in the teeth, but only marginally.........). It's good to know at least that is what is to be expected. Do you think that it could be the hair itself? It'd just be my luck; my favourite hair.............. I'm still using the demo version; I don't think it too unreasonable to get it to work at least once for me before I spend Au$75............ I know it's a good program, I'm just not having any luck with it............... BTW; thanks, Smaker1 for sticking with it and trying to help me - I appreciate it. @thehawkman; I hear what you're saying, but that is exactly what you do have to do (with the demo, imho). You either put up with having to ask lots of questions and "get in on the ground floor", or wait a year or two, until all the kinks are ironed out and then pay 10x the current price. I know what I write hear may seem contradictory to my frustrated posts, but that's just venting (I'm just more vocal than most). We all get frustrated and annoyed when we can't get the help we want, NOW. Just live with it; it'll be worth it in the end.............. I'm sure that VWD is doing all he can to put out guides and tutorials but, as he has to translate everything into English for those of use that can't understand/read French, it takes time........... In the meantime, download the demo, read the manual (start about midway through - that's where the working step by step tutorials are. Go back and read all of the "this button does this, and this button.... after having a few goes. It makes more sense that way) and have a go. Don't let my troubles discourage you; I'm just hopeless.........


Erwin0265 ( ) posted Sun, 13 March 2016 at 8:28 PM

@Smaker1, I tried Jillian Hair by Littlefox - same result. VWD; where are you? Help....please......


Smaker1 ( ) posted Mon, 14 March 2016 at 2:53 AM
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@Erwin : If you are using the demo version it's normal that you don't have the "poser return" working : it's the ONLY limitation of the demo. It"s with the full version that you can have the Poser update after a simulation. It's also written somewhere in the manual, if we could do it with the demo why would we buy the complete version ? 😆

I tried my first simulation with hair and I'm quite happy with the result, I hope to post a result soon.

I read carefully the tutorial in the manual and have done exactly the same with a basic scene to get the tool principles and only after I tried with my own project. It's also a way to define my workflow with the other soft I use. I must said it's the fourth time I read it completely and each time I learned something new!


Biscuits ( ) posted Mon, 14 March 2016 at 3:40 AM

Yep Demo limitation.

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Erwin0265 ( ) posted Mon, 14 March 2016 at 3:57 AM

You know, I read the last 3 or 4 pages of this thread and the first 4 or 5 pages and I read so much conflicting information, I had no idea what the protection was [re. the software]. So HOW are people buying this software as Renderosity in their short-sightedness have yet to support VWD in the store? I can see why Hivewire exists; too much politics and narrow-mindedness both here and at DAZ 3D. But I digress............. When I first tried VWD with the loincloth, I got a result back in Poser (not the one I wanted, but there was a result); is there some sort of number of tries or number of days where it works fully before this limitation occurs? I just really want to see this work once before shelling out so much money. I'm not saying it's not worth it, I just need to see I can use it properly (disability pension doesn't go that far and family & friends already get me too much digital art stuff - lucky for me)....... BTW, If you know; is the limitation still that it only works on one hard drive? I'd hate that to be the protection used; hard drives aren't really all that reliable nowadays...... Anyway, I think I'll have to trawl through this thread a bit more and find Gerald's contact info and bite the bullet..................


Smaker1 ( ) posted Mon, 14 March 2016 at 4:23 AM
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"When I first tried VWD with the loincloth, I got a result back in Poser " I don't know how you have done it! If it was not the same result in VWD and Poser it's may be something else.

In demo mode you have the complete access to clothe simulation parameter and see the results in VWD but no result return in Poser.

From the manual ("demo version" chapter) "The demo version allows to run the same simulations as the normal version. The only difference is the inability to save animations in Poser®.....To give the user a real view of the simulation, the demo program, as normal program also, allows you to record images of the interface during the calculation. These images are stored in a video format and saved in a file named « Simulation.avi » in the program directory.."


Erwin0265 ( ) posted Mon, 14 March 2016 at 4:37 AM

@Smaker1. "From the manual ("demo version" chapter) "The demo version allows to run the same simulations as the normal version. The only difference is the inability to save animations in Poser®.....To give the user a real view of the simulation, the demo program, as normal program also, allows you to record images of the interface during the calculation. These images are stored in a video format and saved in a file named « Simulation.avi » in the program directory.."" Yeah, I read that too; but I also read how Gerald had to alter his copyright protection as Renderosity weren't happy with it - so I was unsure as to whether that still held (there are quite a few out of date bits and pieces throughout the manual, especially the button names {Presumably due to all of the updates/bug fixes/improvements/additional features Gerald has been adding} - I though that this may have been one of them). I also thought that, as the manual was always referring to animations and I was doing static images and gave little thought to animation-creation, perhaps it didn't apply and that one could do static images with the demo. Stranger things have been available online than software that was free unless you wanted to do just that one extra thing with it.................. Yeah, perhaps I was a bit naive/hopeful/wishful .................. Anyway, I have sent Gerald a sitemail; hopefully he'll notice m and get back to me soon-ish. Until then; back to Vue/Terragen..................


Smaker1 ( ) posted Mon, 14 March 2016 at 5:39 AM
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I think that static scenario was not the initial purpose of VWD. I had plenty of discussion with Gerald for "us" who want to use dynamic simulation to improve still render and what we need. I don't know what are the differences between the demo version you have and the complete version I have but I can say to you that there are plenty of amazing possibilities. The last videos about adjusting clothes, elastic parameter or collision offset,... are perfect examples.

I read that copyright protection discussion was about the complete version activation process (key,...).

There are no miracle :-) but I must say that VWD is worth every pennies, dollars, euros,.... and I get nothing from VWD saying that!


Erwin0265 ( ) posted Mon, 14 March 2016 at 6:20 AM

I believe you, Smaker1 ("There are no miracle :-) but I must say that VWD is worth every pennies, dollars, euros,.... and I get nothing from VWD saying that!")! I know it's good; I'm just not "feeling the love" currently. So how is you complete version protected? By a Serial number or some link to your hard drive? I know serial number type protection is easy to crack (Gerald's main concern; and fair enough too; there must be an awful amount of hours tied up in his program and not much to see from it {speaking program-wise; definitely not what it can do}) and that linking the program to your hard drive's "fingerprint" is far more difficult - it's just a pain for users when the hard drive self-destructs (Note. I wrote "when", not "if". At the rate at which HDD's are manufactured, their capacities and prices; it's just a matter of "when" - they're just not that well-made any more). You can back up your data but you can't transfer your HDD's fingerprint to another HDD - you'll have to get back in touch with Gerald and get a replacement program. It's not so much a deal-breaker; it's just inconvenient more than anything else; again, imho. Perhaps I'm just being overly bitchy (ie. perhaps I just need something to complain about; I'm one of those "artistic types".......lol). Anyway, I'll be back with more questions once I've gotten myself a complete version................ Thanks again for all your help...........


VirtualWorldDynamics ( ) posted Mon, 14 March 2016 at 6:20 PM

I know that the videos in French are not useful to English because they require significant work of understanding. Tell yourself that, for me, the work required to create the videos in English and answers in the forums is really important. I spend most of my evenings to that. I would like to continue the development of VWD, but I do not have time. If you want that I work on the program, I must regularly take a step back in order to improve it. In parallel to this, I confess I still have not digested the fact that a person can block a program that he (or she) does not understand. I find this surprising, as far as also the answers that don't follow.

@thehawkman : I completely agree with you. I want to make videos showing calculation results with realistic renderings and simultaneously make the video that explains how this simulation has been done. Biscuits is kind enough to make high-quality videos that explain how works VWD. I would personally like to focus on the implementation of a particular simulation (with the result).

@Smaker1 : Your pictures are absolutely wonderful and I can tell you that I have a great pleasure to know that VWD participates to their creation. Thank you for your replies in the thread.

@Erwin0265 : The program has no more protection. I'm definitely bad in English and I believe that I have no hope, one day, to obtain skills in this area. I did an update of the documentation, but I think it will not be helpful because "a picture is worth a thousand words." You propose me some help like several other people. If you agree, I can send you the latest documentation, like to any person who is willing to help me.

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Biscuits ( ) posted Thu, 17 March 2016 at 3:37 PM
tomyee ( ) posted Fri, 18 March 2016 at 12:23 AM

@Biscuits: another GREAT tutorial! So nice to hear a voice to narrate the lesson as well... combined with the text it makes it much faster to understand what is being taught.

If I understand correctly, if I am using a prop clothing item, then I have to do a dynamic simulation? Only conforming clothing works for static sim? I was going to model most of my figures' clothing for use in the cloth room, so I am concerned that means I'd have to buy the full VWD with animation support if I want to simulate with my custom-made props... I only have the funds to buy the limited version for just doing static renders.


Biscuits ( ) posted Fri, 18 March 2016 at 1:39 AM · edited Fri, 18 March 2016 at 1:50 AM

Yes dynamic clothing so prop clothing and even plain clothing objs need a dynamic simulation. Otherwise you can only simulate a default pose.

As a conforming clothing already can follow the pose, it can be used in both types of simulation, dynamic as well as static.

However a prop hair can be used in a dynamic and in a static simulation as long as it's parented to the head it will simulate in any pose.

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