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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Does Anyone know how to make obj file into a figure or Cr2 file?


lukeswall ( ) posted Wed, 16 March 2016 at 12:41 PM · edited Fri, 22 November 2024 at 1:06 AM

I have a royalty free obj file of a pair of roman sandals. The problem is that it is a single file of both shoes (not a left and a right foot).
Does anyone here know how I could break them into two separate shoes that way I can put them on a V4 figures and parent them to their respective foot? Or better yet, how to break them up into a pair of Cr2 figure files that would conform perfectly to V4?

If there's some type of tutorial perhaps I could learn how to do it myself but I just don't know how at present. Or if somebody could help me I'd be most appreciative.


EldritchCellar ( ) posted Wed, 16 March 2016 at 4:21 PM

"Or better yet, how to break them up into a pair of Cr2 figure files that would conform perfectly to V4?"

Quite a loaded statement right there. Create a perfectly functioning conformer for v4's 0 foot joint positions out of a model not purpose built for that. Rigging shoes that work well with v4's feet can be a task. Do you have a modeler? Do you know how to use the grouping tool? Have you ever changed an objects center/origin with the joint editor? Familiar at all with the set up room or transferring a donor rig to a grouped mesh? All of these questions are something you might want to consider before embarking on this path. Even if the answer is a confident "yes" to these questions, you're likely to run into many snags along the way. Can't really recommend any tutorials unless you are somewhat familiar with the concepts above. I would start with familiarizing yourself with the grouping tool. If you don't use an external modeler you'll need it to break the .obj into 2 objects, regardless of the .cr2 or parented props choice.



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lukeswall ( ) posted Wed, 16 March 2016 at 5:32 PM · edited Wed, 16 March 2016 at 5:35 PM

EldritchCellar posted at 5:31PM Wed, 16 March 2016 - #4261409

"Or better yet, how to break them up into a pair of Cr2 figure files that would conform perfectly to V4?"

Quite a loaded statement right there. Create a perfectly functioning conformer for v4's 0 foot joint positions out of a model not purpose built for that. Rigging shoes that work well with v4's feet can be a task. Do you have a modeler? Do you know how to use the grouping tool? Have you ever changed an objects center/origin with the joint editor? Familiar at all with the set up room or transferring a donor rig to a grouped mesh? All of these questions are something you might want to consider before embarking on this path. Even if the answer is a confident "yes" to these questions, you're likely to run into many snags along the way. Can't really recommend any tutorials unless you are somewhat familiar with the concepts above. I would start with familiarizing yourself with the grouping tool. If you don't use an external modeler you'll need it to break the .obj into 2 objects, regardless of the .cr2 or parented props choice.

What about just breaking the Obj file into two separate shoes? I'd settle for that too. I've been reading up on the PHI builder from Roy Riggs.. So I imagine that if I can at least get them broken into two separate shoes (left, right) I could at least parent them to her feet and I'd be more than half way towards my goal, perhaps even stopping right there.


EldritchCellar ( ) posted Wed, 16 March 2016 at 6:13 PM · edited Wed, 16 March 2016 at 6:16 PM

Import the shoes.

Scale and position as desired.

Open grouping tool

Click New Group button, name group rFoot (or RightShoe, doesn't matter at this point).

With this new group selected in the tool dropdown, add all polys of the right shoe (+ button active) by either rectangular marquee selecting all polys or clicking individual polys of the right shoe. Selected polys are solid red. Making marquee selections with the element display style: Wireframe will "draw through" and select polys on opposing sides of the surface (usually). - (minus) tool similarly will remove selected polys from the group. If materials are conveniently assigned (or pre existing groups), those tagged polys may be quickly assigned via Add Material/Add Group to the new group. You'll see some other options such as invert etc. You might want to become familiar with their usage.

Repeat process for left shoe (create new named group, etc.)

Once you have all polys of the object assigned to new right and left groups, select the right group from dropdown. Click create prop. Repeat for left group. Or if there wasn't a pre existing group in the object before you created the Right and Left group (unlikely), simply click Spawn Props.

You now should have a Right Shoe object, a Left Shoe object, and the original whole model in your scene hierarchy.



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tonyvilters ( ) posted Wed, 16 March 2016 at 6:14 PM

What version of Poser?

All Poser versions can do that in the setup room. From PoserPro 2014 onwards, the fitting room can do the same thing


EldritchCellar ( ) posted Wed, 16 March 2016 at 6:21 PM

Ok. Nevermind.



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lukeswall ( ) posted Wed, 16 March 2016 at 6:34 PM

tonyvilters posted at 6:34PM Wed, 16 March 2016 - #4261417

What version of Poser?

All Poser versions can do that in the setup room. From PoserPro 2014 onwards, the fitting room can do the same thing I'm using PoserPro2012


lukeswall ( ) posted Wed, 16 March 2016 at 6:37 PM · edited Wed, 16 March 2016 at 6:43 PM

EldritchCellar posted at 6:34PM Wed, 16 March 2016 - #4261416

Import the shoes.

Scale and position as desired.

Open grouping tool

Click New Group button, name group rFoot (or RightShoe, doesn't matter at this point).

With this new group selected in the tool dropdown, add all polys of the right shoe (+ button active) by either rectangular marquee selecting all polys or clicking individual polys of the right shoe. Selected polys are solid red. Making marquee selections with the element display style: Wireframe will "draw through" and select polys on opposing sides of the surface (usually). - (minus) tool similarly will remove selected polys from the group. If materials are conveniently assigned (or pre existing groups), those tagged polys may be quickly assigned via Add Material/Add Group to the new group. You'll see some other options such as invert etc. You might want to become familiar with their usage.

Repeat process for left shoe (create new named group, etc.)

Once you have all polys of the object assigned to new right and left groups, select the right group from dropdown. Click create prop. Repeat for left group. Or if there wasn't a pre existing group in the object before you created the Right and Left group (unlikely), simply click Spawn Props.

You now should have a Right Shoe object, a Left Shoe object, and the original whole model in your scene hierarchy.

In the Group Tool I named the left sandal to (left sandal). I was able to select the left sandal and make it Red like you said to do. But when I try to Add Group it asks me to Select A Group.. I don't know what group to add it to.. I tried adding it to her left foot with no resuls. There's a step or instruction missing here. I was also able to make it dark grey and have the right sandal Red too and try the results over with the left sandal by adding the group to her right foot once again with no tangible results.


lukeswall ( ) posted Wed, 16 March 2016 at 7:38 PM

Could any of you guys possibly meet me in the Chat room in order to speed things along?


EldritchCellar ( ) posted Wed, 16 March 2016 at 8:00 PM · edited Wed, 16 March 2016 at 8:06 PM

If the left sandal is entirely red it is grouped. Click create prop. The grouping tool can be a little counterintuitive until you get used to it. I didn't miss a step. Your statement indicates you didn't understand my directions.

Chat room? Speed this along? No thanks.

Good luck to you. You're welcome.



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lukeswall ( ) posted Wed, 16 March 2016 at 8:24 PM · edited Wed, 16 March 2016 at 8:32 PM

EldritchCellar posted at 8:20PM Wed, 16 March 2016 - #4261436

If the left sandal is entirely red it is grouped. Click create prop. The grouping tool can be a little counterintuitive until you get used to it. I didn't miss a step. Your statement indicates you didn't understand my directions.

Good luck to you. You're welcome.

That mostly worked but a few polygons did not cross over. Did I do something wrong?


lukeswall ( ) posted Wed, 16 March 2016 at 8:48 PM · edited Wed, 16 March 2016 at 8:53 PM

It is not completely red.. There are a few polygons left out so I might be back to square one for the first part which was how to get all of the polys onto the left sandal I believe.

EDIT: Ok, so now I think I have to select the Polys that were not initially selected by Poser in order to make them complete... I'm getting closer now I believe. :)


lukeswall ( ) posted Wed, 16 March 2016 at 9:21 PM

Ok! After I selected about 170 additional polygons they all went over and I was able to separate both sandals and 2 different props!

Now all is well and thanks for the help EldritchCellar!


bwldrd ( ) posted Fri, 18 March 2016 at 8:43 PM · edited Fri, 18 March 2016 at 8:44 PM

For an easier time when selecting polygons for grouping like that (split objects) use the grouping tool with the view in wireframe mode, that way you get the hidden polygons a lot easier and quicker.

--------------------------------------------------------------------------------

Consider me insane if you wish, but is your reality any better?


EldritchCellar ( ) posted Sat, 19 March 2016 at 10:26 AM · edited Sat, 19 March 2016 at 10:28 AM

"Making marquee selections with the element display style: Wireframe will "draw through" and select polys on opposing sides of the surface (usually). - (minus) tool similarly will remove selected polys from the group."

Step 1

Pour milk on cereal.

2 days later.

"For an easier time when selecting polygons for grouping like that (split objects) use the grouping tool with the view in wireframe mode, that way you get the hidden polygons a lot easier and quicker."

Guy sticks head through window: "Hey, you know, why not put milk on that cereal?."

Lol. If I had a dime... :)



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Xartis ( ) posted Sun, 15 May 2016 at 9:33 AM

If you're not excited about fiddling with polygons or are like me too lazy, why not fit the left sandall to the left foot, duplicate your sandalls and fit the new right sandall to the right foot. Then make the unused sandall on each side invisible up there in your sandall properties ? It worked for me just fine.


icprncss2 ( ) posted Sun, 15 May 2016 at 10:27 AM

PhilC has the Obj2Cr2 File Convertor. It's easy to use, had excellent documentation and customer support.


tchamberlain2 ( ) posted Thu, 26 May 2016 at 12:37 AM

Please give the link for PhilC's Obj2Cr2 File Convertor.


kittykat98 ( ) posted Thu, 26 May 2016 at 5:26 AM

PhilC is one of Poser's oldest..er...most experienced supporters and has a pile of nifty tools and add-ons.

http://www.philc.net/index.php

He's also a pretty nice gent...despite the beard.


tchamberlain2 ( ) posted Thu, 26 May 2016 at 10:51 AM

Thank you so much..


SamTherapy ( ) posted Fri, 27 May 2016 at 3:23 AM · edited Fri, 27 May 2016 at 3:23 AM

kittykat98 posted at 9:21AM Fri, 27 May 2016 - #4270506

PhilC is one of Poser's oldest..er...most experienced supporters and has a pile of nifty tools and add-ons.

http://www.philc.net/index.php

He's also a pretty nice gent...despite the beard.

You got something against beards?

Anyhow, he's a stunt double for ZZTop.

Coppula eam se non posit acceptera jocularum.

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