Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
Hi Phil, I was thinking in terms of fewest possible polygons. Animation is much, much easier if it can be done in real time and for interactions between two or more figures it's pretty much essential. Using lo-res figures enables this method. It doesn't have to be pretty, or have any morphs attached just a representation of the Eve type of figure. In essence, just a place-holder for roughing out an animation. Once the animation is roughed out, it's a simple matter to substitute the higher res figure and do the finer details. This is how I've been doing my animations for a long time, when Eve came out she drifted a little, but the method still worked. With the advent of Vicky and now Dina the advantages of the method are outweighed by the subsequent work involved.
Try this:-- Substitute each body part with the cube prop scaled to fit.
That's the "bones" of the idea. You'll need to flesh out some details.
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The lo-res default supplied in Poser no longer works for this fugure type. Daz were going to make one, but seem to have given up. There are so few of us animators it probably wouldn't be commercially viable, but it would be a great freebie contribution. It could probably be scaled via the pose library to fit all the various versions of the Eve joint format.