Virtual World Dynamics F.A.Q (Last Updated: 2024 Nov 27 6:49 am)
Hi Zaycrow,
Glad you purchased the software after trying the demo. I am just an enthusiast who hopes the software gets into the hands of as many Poser users (and DS/Carrara) as possible. It is fantastic. Spread the word...
So, you are looking to use VWD to add morphs to clothing? It is possible, but maybe just not at the forefront right now. I have done it in previous versions, but haven't tried in a while, so not sure if anything has changed from my previous findings. I am currently doing all my morph target work with VWD in DAZ Studio (beta), because of the easier MT workflow, but you should still be able to accomplish it in Poser.
Have you tried to export a simulated cloth mesh (OBJ - As morph target setting), and then add to mesh as morph target via parameter settings? Not sure if it works right now (maintaining original vertex order), and if you utilized VWD Sub-D tessellation, it probably destroyed vertex order.
If you were not successful, please, take a look at my post in the original Poser VWD thread where I outlined how I accomplished creating MT's for clothing using VWD in Poser here: https://www.renderosity.com/mod/forumpro/?thread_id=2891120&page_number=25 Post #4268891
I hope this helps you...
@Zaycrow: For now, VWD creates a new object named "my_object_VWD.obj". This object is a prop that can be used for renders. It can't be used as new figure. Some vertices are duplicated in the original figure as it is cut in several parts depending on the character. The VWD prop is a mesh with welded vertices. The option that would allow to recreate the original figure with a vertices displacement don't exist currently in VWD but it can be added to the program.
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Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
The image shows Friday Hair for G3F.
Hair001 is the morph added to the hair; there are a few issues though.
Obviously any hair morphs are included, which doesn't cause an issue as far as I can tell exporting it, loading into Blender then reimporting. Exporting it, then importing it back into Daz, without Blender, and it wouldn't work.
The morph will also include any that were applied to the character the hair is attached to; such as translation, rotation and scale. I've not investigated much, as it has limited use. it can certainly be added to the hair of a character that is being used, so in the event of needing the same pose (for a rerender as an example), the morph is there. I haven't looked at how well it works if the character changes shape, such as body size (weight); height does have an effect; even a few centimetres. To get it to work, it needs to be 'Unfitted'; I have no idea if any of this will make it work in Poser.
Zaycrow:
Sorry, that was just half the workflow. First step is to produce all needed MT's on the static mesh. Then, you have to transfer the MT's to the original cloth figure. This is where I said using DS with VWD is the easier workflow, but it still might be possible in Poser. I will see if I can transfer MT's using Poser.
Which version of Poser are you using? Completing the transfer technique might also be dependent on version used. I will try in both Poser9, and PoserPro2014 (which has copy morphs tool).
Writers_Block:
For DS, you could probably omit the Blender workflow, and do it all within DS. I do 90% of my morph target work in Blender, but for this, only DS is needed.
You need to use the conforming figures morph duplication trick; 1) Turn the VWD static mesh into a conforming mesh using the Transfer Utility, and the original conforming mesh as donor. 2) After you have created the VWD conforming mesh with all the MT's, conform the original mesh to the new VWD mesh (hide the new mesh if wanted). 3) Select the new mesh, and one by one, dial in the morphs (which will propagate into the original mesh). 4) Change the parameter settings (unhidden, percent, respect limits, etc. to your liking). 5) Update the assests in the original mesh to permanently save the new MT's. ...Done...
The image below was created by dialing in several different MT's created in VWD for both the hair, and the pants until I achieved the look I wanted. I used the technique outlined above for both conforming objects.
Yeah, I agree, Writers_Block, Blender and MLP work great together for this. I just wanted to give you another avenue that can all be done inside of DS. Remember, you are the one that helped me with the Duplicate Node trick, so I didn't have to keep opening/closing VWD, and creating MT's in several different sessions. Now, I do it all in one session, and complete the work with the technique above.
Zaycrow:
Yes, it can be done in Poser, but I was only able to accomplish it (without third-party tools, or outside 3D software workflows) in PoserPro2014 with the Copy Morphs tool. I am not sure if this feature is in the basic Poser versions (definitely not in Poser9). It might only be available in the Pro versions for creating content.
It is actually an easy workflow. Just complete your MT work on the VWD created static mesh as I outlined before, then you use the Object>Copy Morphs (file drop-down menu), and select Prop>"Your VWD Static Mesh With MT's". There is a caveat, though. It has to be performed per body part (full body - Copy Morphs is not available). But, it transfers all the MT's in one go (no selecting individual MT's). Next, you can dial in all the separate body parts to one morph target, and then Spawn Full Body MT for a complete draped cloth morph on the Body of conforming cloth object. Rinse, and repeat until you have all your draped MT's as full body MT's. Also, all the individual body parts retain their respective MT's, so you can mix and match on that level too.
I hope this has helped you...
Addendum to post above:
I edited my post, but the save failed, so here is a revised workflow for creating a MT cloth mesh master from VWD to be used to transfer into the original conforming cloth object:
DaremoK3, as I mentioned I'm not looking for morphs to be injected into a prop - but for the original figure! What you describe is how to turn a figure into a prop and use that prop to make morphs from. Copy morphs from prop to a figure will do nothing (Poser Pro 11).
VirtualWorldDynamics, isn't it possible to use the original OBJ of the figure (not the one Poser will create) for the dynamics, or does VWD need a special OBJ for the dynamic simulations? As I understand PML "Pose Morph Loader" can export welded OBJ's to be morphed in 3rd party programs and imported back into a figure as a morph. So I'm wondering what the difference is here since I don't look for a displacement or a new figure - just a morph to be injected into the figure I'm trying to simulate dynamics with.
@Zaycrow : Yes, it is possible to make a simulation on a figure that we have to weld for the simulation and then apply the vertice displacements on the original figure. I am working on such a function for another project. I am not used to work with morphs. If the program generates an OBJ file with a structure identical to the original OBJ file but with the vertices modified, this solution is good for you?
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
Um... Mkay...
Not creating a prop in any way, but using a workaround for a shortcoming in VWD with the prop that is already created by VWD. Then, transferring all simulation morphs to the "original figure!" (as per your request for "not looking for morphs to be injected into a prop - but for the original figure!")
Sucks to hear PoserPro11 doesn't have the Object version of Copy Morphs from Prop to Figure using Body Objects (Hip, Chest, Abdomen, etc.).
Just curious if you have tried with colorcurvature's PML. It looks like a possible viable candidate to avoid per body part morph injection. Nerd3D stated it worked for 2014, does it still work for PP11?
Also, nice work on the morphs for PML's promo images.
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Tried the demo and liked it so I got the software. The main point for it is to copy the dynamic morphs back into the figure clothes. But how do I do that?