Wed, Oct 2, 10:23 PM CDT

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 02 9:25 am)



Subject: Cycles PBR shader for transmapped hair?


ghostship2 ( ) posted Sat, 20 August 2016 at 12:07 AM · edited Wed, 02 October 2024 at 6:33 AM

Anybody got one that works well and is willing to share?

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


Anthanasius ( ) posted Sat, 20 August 2016 at 4:30 AM

What is it ?

Génération mobiles Le Forum / Le Site

 


Boni ( ) posted Sat, 20 August 2016 at 9:33 AM · edited Sat, 20 August 2016 at 9:35 AM

Snarlygribbly's EZskin3 HAS a hair shader built in that does wonders for transmapped hair in Superfly (Cycles). It is free at CGbytes and of course is fantastic for cycles skin shaders. PBR (Physically based rrender) which Cycles is considered to be according to most ... (covering all my bases bb 😉 )

Boni



"Be Hero to Yourself" -- Peter Tork


ghostship2 ( ) posted Sat, 20 August 2016 at 10:02 AM

Boni posted at 8:57AM Sat, 20 August 2016 - #4280541

Snarlygribbly's EZskin3 HAS a hair shader built in that does wonders for transmapped hair in Superfly (Cycles). It is free at CGbytes and of course is fantastic for cycles skin shaders. PBR (Physically based rrender) which Cycles is considered to be according to most ... (covering all my bases bb 😉 )

I've been testing the ezskin cycles shaders since yesterday and they need work. https://forum.smithmicro.com/topic/595/cycles-based-plugin-s-for-ezskin3/46

there is talk of a build 89 but I can only find build 88 and I think CGBytes version is even older.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


bopperthijs ( ) posted Sat, 20 August 2016 at 12:10 PM

I would like to hear what kind of work it needs. I have been working for months now on this plug-in and it's the first time I put it officially to public. I would like to have some feedback so I can improve it.

regards,

Bopper.

-How can you improve things when you don't make mistakes?


ghostship2 ( ) posted Sat, 20 August 2016 at 12:18 PM

bopperthijs posted at 11:15AM Sat, 20 August 2016 - #4280553

I would like to hear what kind of work it needs. I have been working for months now on this plug-in and it's the first time I put it officially to public. I would like to have some feedback so I can improve it.

regards,

Bopper.

Hey Bopper,

The problem could be my version of ezskin I don't know. I have build 88 and cannot find version 89 as some have said is out. You saw my renders at the Smith Micro Poser forum. I am getting very dark skin tones from just the default settings.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


ghostship2 ( ) posted Sat, 20 August 2016 at 12:22 PM

I made a dielectric shader and posted it on Share CG that works well for most stuff but I'm having issues with it and transmapped hair. The hair comes out dull, or looking like wet plastic.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


bopperthijs ( ) posted Sat, 20 August 2016 at 1:09 PM

I have built 86 AFAIK and sometimes I get some errors, but that's got more to do with the firefly setup.

Transmapped hair is a very difficult thing to setup a shader for. a lot depends on the original textures that were used, but also on the geometry of the hair figure or object. I included a cycle hair shader in my plugin and some hairs renders great ( ye olde kozaburo hair works great) but some modern hairs look like s**t.

I've made a good shader for dynamic hair so I use a lot of dynamic hair these days, the rendertime has improved hugely with older version of poser.

-How can you improve things when you don't make mistakes?


ghostship2 ( ) posted Sat, 20 August 2016 at 11:36 PM · edited Sat, 20 August 2016 at 11:37 PM

In this image I'm using my current non-PBR hair shader in Superfly. The other mats are my PBR shaders including my cycles SS skin shader.

latest skin.jpg

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.