Forum Moderators: nerd
Poser 11 / Poser Pro 11 OFFICIAL Technical F.A.Q (Last Updated: 2024 Nov 17 7:07 pm)
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Stopping in to say hello. Exciting to see this new Poser 11 Forum. I will also be here to help out in whatever way I can.
I have used WillDial's Free "Genesis3PoserUpdater" here at Renderosity as well as Lululee's Tutorial on Genesis 3 in Poser 11. The results are quite nice and no need to use Das Studio to use Genesis 3 in Poser 11.
Cheers DR previously known as Mariner in the Rendo Forums.........
"That government is
best which governs the least, because its people discipline
themselves."
Thomas Jefferson
I want to start off with something useful here too. I've been working on a set of strand based hair shaders for SuperFly. It actually evolved into a research project. There are a lot of different ideas of how to do strand shaders with Cycles nodes. That and Poser handles strand hair differently than Blender. Excuses aside I've come up with a pretty solid recipe. Once it gets some testing it will be released as a freebie add-on for Poser.
It ended up being so complex I decided to make it into a compound node and just expose the bits I anticipated you'd want to mess with. Here's a screen shot of the whole mess if anybody's feeling like brewing their own hair shader.
This is still a prototype so wear your protective goggles.
Oh and also tomorrow there will be a webinar on SuperFly materials that absolutely will NOT cover that mess in the hair shader. It will an introduction to the Physical Root Node and how you can create a vast array of realistic materials with that simple root node.
Tomorrow, September 20th at 11 AM Pacific time. We'll have fun exploring the amazing power of the Physical Surface node. http://my.smithmicro.com/poser-webinars.html (Seats are limited!)
Boni posted at 7:18PM Mon, 19 September 2016 - #4283994
Nerd, can that hair shader be set up as a compound shader ... where all you have to change is the colors and highlights and the rest is hidden away in the compound unit? Just thinkin'.
When it's released that's exactly the way it will be. Only the important fiddly bits will be exposed. Like it is now I believe looking at it too long will cause a psychotic break from reality. It certainly made me go insane.
PhilC posted at 8:39AM Tue, 20 September 2016 - #4284019
I will be keeping an eye, and answering questions when I can.
It's great to see you here Phil. Many Moons ago you did some various materials, P6 I believe, for use in the Cloth Room. There was Burlap, Silk etc......
Possible people would be interested in something like that now.
Cheers DR
"That government is
best which governs the least, because its people discipline
themselves."
Thomas Jefferson
You are Good at Answering the questions Lululee :0)
lululee posted at 11:49AM Tue, 20 September 2016 - #4284074
Hi, Looking forward to some great info in this new forum. Questions for working with Willdial's plugin, "Genesis 3 to Poser 1", will now be answered in here. I'll do my best to answer questions when I can.
Cheerio lululee lululee
"That government is
best which governs the least, because its people discipline
themselves."
Thomas Jefferson
Hello everyone.
I recently upgraded to Poser 11 Pro and it appears a small problem that I was dealing with in Poser GameDev, my previous version of Poser, involves progressive rendering in Firefly. In Poser GameDev, if I allowed the progressive render to go completely to the finish, I would merely end up with a render image that was some shade of grey or greyish-brown with alot of square-ish patterns in it but my solution then was to stop the render right before it reached the end and I would have a beautiful progressive render BUT now in Poser 11 Pro, progressive renders malfunction every time, no matter whether I allow the render to go completely through or if I stop the render at any point. Now I get the grey-ish screen with the square-ish patterns in it everytime. What might be causing this malfunction and what might be the solution?
Win7 64 bit, Two nVidia capture cards, 16 Gb RAM
Thanks
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Welcome all! If you have questions about Poser 11 or Poser Pro 11 this is the place to ask. This forum will be monitored by the Renderosity admins and Poser's developers. Our goal here is to help all of you get up to speed with Poser 11's new features and then push them to the limit. If you have technical questions about Poser 11's new render engine, SuperFly, the new rigging tools, using subdivision morphs or Just Poser in general post them here. If you think you've found a bug you can discuss it here but it's still best to report it to Poser support. They can collect the information needed so we can fix it.
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