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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)



Subject: Ever wonder why...???


Exotica ( ) posted Sat, 13 October 2001 at 3:34 AM ยท edited Tue, 14 January 2025 at 5:45 PM

Ever wonder why you see pics in the gallery (or have some of your own) of headshots where the model has a really big honkin' nose (ie; a terribly distorted face)? That's because the main camera default setting is only 38MM. To avoid this kind of distortion, change the main camera setting to between 75MM & 100MM. Another tip I picked up along the way...to make shadows finer & less jagged edge, change the map size to at least 1024 or higher. Have any tips you want to share? Fell free to post them to this thread.


ScottA ( ) posted Sat, 13 October 2001 at 7:56 AM

Don't eat yellow snow. ;-) ScottA


spothmann ( ) posted Sat, 13 October 2001 at 8:30 AM

...what exactly do you mean by saying "change the map size to at least 1024 or higher"? If you should mean the shadow maps of the different lights in Poser, I have never managed to get them to a higher qualtiy than 1024 - the dials always "jump back" when I try this. You did not mean the shadow maps, did you? Anyway, thanks for the hint with the camera setting :-) Sincerely, Sabine


Exotica ( ) posted Sat, 13 October 2001 at 9:41 AM

hehe Scott - just in time for winter. Spothmann: Not entirely sure but I suspect it has to do with the fact that it may be an infinite light as opposed to a spot. I have the same problem when I use preset lights but don't encounter the problem when I make my own set (I almost exclusively use spots, maybe that's why.) And yes, I was referring to shadow map size. Hope this helps. Pam


mi-scha ( ) posted Sat, 13 October 2001 at 9:44 AM

Doubleclick on the dial for the map size and change the maximum. Afterward you can increase the map size over 1024. Beware: The rendertime and memory consumption of Poser increase also.


jamball77 ( ) posted Sat, 13 October 2001 at 6:44 PM

They are talking about the map of the light. Select your key light and look at the dials there is a dial called map.


Wolfrose ( ) posted Sat, 13 October 2001 at 8:59 PM

I dial up my camera to 180mm


JetM ( ) posted Sun, 14 October 2001 at 1:56 PM

click on the number above the dial for the map. You'll get a mini field where you can type a value for the dial. I use that for dials a lot to be more precise, or if I've got a loooong way to drag (like from 256 to 1024) :)


Nance ( ) posted Sun, 14 October 2001 at 7:38 PM

Try modifying the light's "Shadow Cam" field of view to adjust each light's shadow edge detail (Zoom-In=sharper edges or Zoom-Out=more feathered). As opposed to enlarging the map's size, this method provides better control and can save substantial memory & render time.


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