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Subject: Notes,workflow tips a few changes from Victoria 3 to Victoria 7


MistyLaraCarrara ( ) posted Thu, 13 April 2017 at 2:47 PM · edited Thu, 28 November 2024 at 10:59 AM

Hiya

Victoria 3, Aiko 3, Michael 3, David 3 Aiko, Hiro, Luke Laura, Matt, Maddie; all shared the same uv map. Character texture maps were interchangeable within the Mil 3 group. Morphs were stored in the .cr2 or were stored in pz2 injection files. the .cr2 needed 'channels' to be prepared for the injections.

**Victoria 4 **and her female counterparts, Aiko 4, She Freak, Girl, Stephanie, share the same uv template. Michael 4 and his counter parts broke away from the females, Michael's counterparts, Hiro 4, Freak, share a common uv template. Kids 4, another uv template.

Genesis Geometry and uvs are stored separately in Daz Studio format, Genesis morphs stored in data folder, are all recognized automatically when loading a Gemesis figure.

Separating the uvs from the geometry, gives the flexibility to 'swap' uv templates. Genesis base comes with uv templates for Victoria 4, Michael 4, Kids 4. Adding Michael 5 and Victoria 5 brings in more uv templates, specific to their texture maps.

Uv swapping isn't available within Carrara, as of this article, it mebbe in Carrara 9)

for using a Genesis figure in Carrara with the various uv templates, say, a Victoria 5 character texture on Genesis, a Victoria 6 texture on Genesis 2 Female, a Victoris 7 texture on Janette. apply the needed uv template within the Daz Studio software. and save it as a 'character preset'.

Saving Carrara shaders for a character's texture map, entails keeping track of the uvtemplate required and loading the 'character preset' for that uv set.

mebbe a subfolder Shaders, uvsV7, uvsG3F Base,

if anyone else has any advice for CarrarArtists new to using Genesis and non-poser sets in Carrara
Would be grateful for tips! TY 💖

**Forum Tip, save post in notepad or something before hitting "POST" button. guess i took too long, post gave an error and i lost all my typing



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MistyLaraCarrara ( ) posted Thu, 13 April 2017 at 2:51 PM · edited Thu, 13 April 2017 at 3:02 PM

ammendment to above, meant "Add Comment" button, instead of "Post" button.

**Forum tip. add comment doesn't always give a grace few minutes to edit post. sometimes it's a one-shot deal.



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MistyLaraCarrara ( ) posted Thu, 13 April 2017 at 2:58 PM

Tip: Genesis 3 doesn't come with uv templates for Victoria 4 or Michael 4. By default, G3 isn't compatible with Victoria 4 or Michael 4 characters.

When looking at add-ons for Genesis 3, check the product description for 'geo shell'. Geo shells and Instances are Daz Studio specific.

DS Instances is like Carrara replicator



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Antaran ( ) posted Thu, 13 April 2017 at 3:07 PM

Thank you so much for the your videos and tips! So amazingly useful!


MistyLaraCarrara ( ) posted Fri, 14 April 2017 at 7:46 PM

welcs 🌸

Place display text here



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MistyLaraCarrara ( ) posted Tue, 18 April 2017 at 10:36 AM

Posing Victoria 3 to Victoria 7


Victoria 3 generation to Victoria 4, had a similar basic rigging structure. "Universal" Poses worked similarly on both, Including Michael 3, David 3, Michael 4

Genesis added an extra abdomen body part to the skeleton, depending on the pose, some worked, others needed extra tweaking.

Genesis 3 has a 173 bones.


Victoria 7, Michael 7 have 173 bones, many of them in the face. Legs and arms have an additional bone,bend and then twist are separate bones, as well as arm bend, arm twist. Leg -- Left Thigh Bend--> Left Twist --> left shin, heel (yes, heel has a posing bone) ditto right, Arm -- Collar, Shoulder, Forearm (twist), Torso contains a pelvis and a hip bone. - Pelvis leads down to the legs, - Hip leads up the torso to arms and head. V7/M7 have individual rigged toes!

Going up from the hip, there's a lower abdoman, upper abdomen, lower chest, upper chest (right and left pectoral bones control breast movement, these alone need their own video tutorial, lol) upper chest leads to lower neck, upper neck lower teeth, upper teeth lower face rig, upper face rig chin has a bone, nose has a few bones, rotate a nose bone for an upturned nose, or scale for a button nose lower eyelids have 3 bones a piece, upper eyelid, and brows have 3 bones a piece. a few more for each cheek, multiple bones for upper lip, lower lip, tongue has 4 pose-able bones Ears! yep, rotate the ears, scale, flap them with an oscillate tweener

With all these bones and weightmapping, V7/M7 still contain jcms the jcms are "formulas" attached to the pose controls.

Victoria 3, Vicki 4, their rigging was contained within the .cr2, so if you wanted to edit the rigging, saving as an alt .cr2 wouldn't touch the original rigging.

Victoria 7, M7, their rigging is stored in the data folder file .dsf, basically the master file for all the character presets. character preset or subset are like sublevels of the master data file. To play with rigging without effecting the original, as a standalone, would need to save your genesis figure as a ""Product"", when asked for the vendor name, use something other than the default, (i usually save mine as D01 or D02)



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MistyLaraCarrara ( ) posted Tue, 18 April 2017 at 10:48 AM

Genesis 3 EYES deserve their own paragraph 👀👁

Eye moisture - usually transparent

Cornea - usually transparent

Eye Socket - the skin behind the eye, this is usually found on the Face texture map

pupil - usually black, vendors tend to use a texture map on the pupil

iris - texture map

sclera - usually texture map - white part of the eye, blood shot eyes

the genesis 3 starter essential came with a morph for the iris size, the pupil dilate size was in a separate morph pack can't remember which

😍



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diomede ( ) posted Sun, 30 April 2017 at 10:04 AM

Here is a tip if you have character sets for a figure with multiple UVs. Might seem obvious, but you can load the corresponding character for the figure, apply your Carrara optimized custom shader withmaps that match those UVs, then zero that figure morph and apply any morph you want.


MistyLaraCarrara ( ) posted Sat, 19 August 2017 at 11:47 AM

the toon duck mat preset is verry interrestingseems to inject the uvs as well as the textures.



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Xerxes0002 ( ) posted Sat, 19 August 2017 at 5:24 PM

amazing information! I wanted to tell you thank you for this and the other posts. I want to go through and try stuff just life has be so bogged down, but I wanted you to know this is greatly appreciated.


MistyLaraCarrara ( ) posted Fri, 22 December 2017 at 9:56 AM

on another note. Genesis 3 and Genesis 8 share the same uvs.

Textures for G3 base work on G8 base. there are changes in the eyes shader groups, that may need tweaking.



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Steve K. ( ) posted Fri, 22 December 2017 at 3:42 PM

All good to know, thanks.


diomede ( ) posted Thu, 18 January 2018 at 6:01 PM

If you have the VWD plugin, you can adapt many more items between figures.


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