Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Nov 24 8:44 pm)
Yep. That's excellent. Finally, we may see integrated Substance material support on the horizon. Thanks, Lobo!
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I was following a tutorial that I had recommended which I still do on using Substance Painter with Blender and stuck on the export from Substance Painter back into Blender that is really annoying the hell out of me lol so having the ability to be able to do the PBR in Blender would be great. I do not know if they changed something in current version of SP from the 2.41 version when it comes to export AO maps it is jut not working for me. Even contacted the tutorial creator and he knows he did something but does not recall what it is and it is not in the tutorial so I need to find another solution to determine what is missing
Lobo3433
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Many thanks for the heads-up and link.
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Lobo3433
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Andrew has a very good video all about the Principled Shader. Might be worth a look for those who don't normally follow Blender Guru.
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I've had a play with the new shader and I must say I'm pretty impressed!! If you couple it with the colour management stuff he explained a few videos ago then you do get some good results!
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EClark1849 posted at 11:50PM Sat, 24 June 2017 - #4308478
I use Poser though and sadly, SuperFly and Poser's version of Cycles doesn't support that node yet. Which means anything I make in Blender can't be used with the Principled Shader yet.
Doe the poser versions of cycles allow the view port to switch to "rendered "mode like in Blender??
I just saw a plug in for Poser for sale here in the market place PBR-Emulator for FIREFLY not sure how good it is since I do not own it but might be an option to look at and it comes as a single license and extended license can be found here
Lobo3433
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So got this update which I think adds to LuxXeon earlier post about Eevee https://youtu.be/jcLwBy3eBh0 This is available with Blender daily builds this truly is exciting news for what is coming up with Blender
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