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Subject: Blenders New Principled Shader | Quick and Easy PBR in Cycles


Lobo3433 ( ) posted Tue, 13 June 2017 at 9:37 PM · edited Tue, 19 November 2024 at 4:58 AM
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So got this update which I think adds to LuxXeon earlier post about Eevee https://youtu.be/jcLwBy3eBh0 This is available with Blender daily builds this truly is exciting news for what is coming up with Blender

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LuxXeon ( ) posted Tue, 13 June 2017 at 9:42 PM

Yep. That's excellent. Finally, we may see integrated Substance material support on the horizon. Thanks, Lobo!

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Lobo3433 ( ) posted Tue, 13 June 2017 at 9:48 PM
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I was following a tutorial that I had recommended which I still do on using Substance Painter with Blender and stuck on the export from Substance Painter back into Blender that is really annoying the hell out of me lol so having the ability to be able to do the PBR in Blender would be great. I do not know if they changed something in current version of SP from the 2.41 version when it comes to export AO maps it is jut not working for me. Even contacted the tutorial creator and he knows he did something but does not recall what it is and it is not in the tutorial so I need to find another solution to determine what is missing

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TheBryster ( ) posted Fri, 16 June 2017 at 4:54 PM
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Many thanks for the heads-up and link.

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Lobo3433 ( ) posted Sat, 17 June 2017 at 7:34 AM
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Your welcome Bryster

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LuxXeon ( ) posted Sat, 24 June 2017 at 1:21 PM

Andrew has a very good video all about the Principled Shader. Might be worth a look for those who don't normally follow Blender Guru.

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FrankT ( ) posted Sat, 24 June 2017 at 1:59 PM

I've had a play with the new shader and I must say I'm pretty impressed!! If you couple it with the colour management stuff he explained a few videos ago then you do get some good results!

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EClark1849 ( ) posted Sat, 24 June 2017 at 11:50 PM

I use Poser though and sadly, SuperFly and Poser's version of Cycles doesn't support that node yet.


EClark1849 ( ) posted Sat, 24 June 2017 at 11:51 PM

EClark1849 posted at 11:50PM Sat, 24 June 2017 - #4308478

I use Poser though and sadly, SuperFly and Poser's version of Cycles doesn't support that node yet. Which means anything I make in Blender can't be used with the Principled Shader yet.


wolf359 ( ) posted Tue, 27 June 2017 at 7:08 AM

Doe the poser versions of cycles allow the view port to switch to "rendered "mode like in Blender??



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R_Hatch ( ) posted Thu, 29 June 2017 at 4:38 AM

Unfortunately, no. Hopefully Poser 12 is far enough away that they can implement some of the EEVEE/Cycles crossover into it. I'm no doubt being extremely optimistic, but I can't really think of anything better they could do with Poser's viewport.


Lobo3433 ( ) posted Sat, 15 July 2017 at 2:03 PM
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I just saw a plug in for Poser for sale here in the market place PBR-Emulator for FIREFLY not sure how good it is since I do not own it but might be an option to look at and it comes as a single license and extended license can be found here

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