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Blender F.A.Q (Last Updated: 2025 Jan 09 9:55 pm)
Wish I could help on this one but Emissions is not something I fully understand myself hopefully someone will chime in soon
Lobo3433
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I am glad you got some help
Lobo3433
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Another way is to use a texture instead of a colour ramp. Any image can be used as an input into the emission node. UV map your object using "project from view", size your unwrapped UV object to fill the texture space of your image/gradient and then add an emission shader with your image/gradient as the input into the emission node and your done.
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Just another quick example of how using a gradient as a texture can be used in the context of your question.
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Wow thanks for that Keppel never actually thought of using a texture map. Which by rights should keep the colours accurate if the emission strength is ramped up which it didn't do using the colour ramp as the blue and red looked like they mixed with white. The scene I'm using them in has 12 of them all different colours at each end but doing gradient maps in ps wouldn't be an issue at all if the end result is as you showed.
(ps really need to do my test renders in a box shows the lighting in a much better way :) )
Incantrix
Thanks for the info Keppel I knew someone would come up with an answer
Lobo3433
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Hi everyone
Having trouble with creating an emission object with a colour ramp in it. What I have is a cylinder say 1/2mtr long and 20mm Dia at one end I have an object red in colour at the other end I have an object blue in colour. The objects at this stage are not important only as reference. At the end of the cylinder where it touches the red object I want it to emit red light and at the other end emit blue light where the blue object is and then ramp to a that purplish colour in the middle of the cylinder. basically the whole cylinder to emit light but have that light colour colour change from red to blue along its length.
Have been unable to find any tutes on achieving this and everything I have tried so far has failed badly. Any help much appreciated.
Incantrix