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Subject: Help with emission object


incantrix ( ) posted Wed, 21 June 2017 at 4:20 AM · edited Fri, 10 January 2025 at 2:56 PM

Hi everyone

Having trouble with creating an emission object with a colour ramp in it. What I have is a cylinder say 1/2mtr long and 20mm Dia at one end I have an object red in colour at the other end I have an object blue in colour. The objects at this stage are not important only as reference. At the end of the cylinder where it touches the red object I want it to emit red light and at the other end emit blue light where the blue object is and then ramp to a that purplish colour in the middle of the cylinder. basically the whole cylinder to emit light but have that light colour colour change from red to blue along its length.

Have been unable to find any tutes on achieving this and everything I have tried so far has failed badly. Any help much appreciated.

Incantrix



incantrix ( ) posted Wed, 21 June 2017 at 6:26 AM · edited Wed, 21 June 2017 at 6:27 AM

All my attempts so far and this is the best I have gotten it to.2017-06-21 21_23_21-Blender.jpg

No blending at all from one colour to another

Incantrix



Lobo3433 ( ) posted Thu, 22 June 2017 at 10:06 AM
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Wish I could help on this one but Emissions is not something I fully understand myself hopefully someone will chime in soon

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incantrix ( ) posted Thu, 22 June 2017 at 1:09 PM

Me either as I rarely use them prefer to light stuff with hdri's But always trying to find new and interesting ways to do things.

Incantrix



incantrix ( ) posted Thu, 22 June 2017 at 9:51 PM

With the help from someone at BA I managed to get it pretty dam close to what I was after. 2017-06-23 12_48_28-Blender_ [C__Users_HP_Desktop_blenderfiles_MetalTesters_light1.blend].jpg

Just need to center it a bit more and should be good

Incantrix



Lobo3433 ( ) posted Fri, 23 June 2017 at 9:16 AM
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I am glad you got some help

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keppel ( ) posted Sun, 25 June 2017 at 1:12 AM

Another way is to use a texture instead of a colour ramp. Any image can be used as an input into the emission node. UV map your object using "project from view", size your unwrapped UV object to fill the texture space of your image/gradient and then add an emission shader with your image/gradient as the input into the emission node and your done. Gradient-Render1.jpg

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Miss B ( ) posted Sun, 25 June 2017 at 8:06 AM

Ohhhh, nice Keppel. 😄

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keppel ( ) posted Sun, 25 June 2017 at 8:58 AM

Just another quick example of how using a gradient as a texture can be used in the context of your question.Gradient-2.jpg

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incantrix ( ) posted Sun, 25 June 2017 at 10:54 AM · edited Sun, 25 June 2017 at 10:55 AM

Wow thanks for that Keppel never actually thought of using a texture map. Which by rights should keep the colours accurate if the emission strength is ramped up which it didn't do using the colour ramp as the blue and red looked like they mixed with white. The scene I'm using them in has 12 of them all different colours at each end but doing gradient maps in ps wouldn't be an issue at all if the end result is as you showed.

(ps really need to do my test renders in a box shows the lighting in a much better way :) )

Incantrix



Miss B ( ) posted Sun, 25 June 2017 at 9:01 PM

Another nice one Keppel. 😄

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Lobo3433 ( ) posted Mon, 26 June 2017 at 3:34 PM
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Thanks for the info Keppel I knew someone would come up with an answer 👏

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