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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)



Subject: Turn Dynamic Cloth simulation into a morph target obj for rigged clothing?


Coleman ( ) posted Tue, 12 December 2017 at 6:43 PM · edited Wed, 05 February 2025 at 4:31 PM

Hi all,

I wanted to try to get a realistic fabric stretch/draping effect on V4's clothes for the chest area.

I thought if I say made an obj of the V4 catsuit, then ran a simulation with that obj... was there a way to then use that morphed obj as a morph target for the rigged V4 catsuit? I suppose it would have to be a full body morph target somehow.

Is this do able somehow?

Thanks


Kazam561 ( ) posted Tue, 12 December 2017 at 7:33 PM

There are some hybrid outfits in the store here that use partially conforming and partially dynamic (not exactly sure how the cr2 works). I would guess in theory this could work but I couldn't say for sure... I also would be interested to know if and how this might work.

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WandW ( ) posted Tue, 12 December 2017 at 9:02 PM · edited Tue, 12 December 2017 at 9:03 PM

Sure. Go to Step 7 in this tutorial (sadly the pictures got lost somewhere in history, but the important steps are all there). If you have Poser 9 or later you can bring in the morph target as a full-body morph rather than having to load the morph target for each actor..

http://docs.daz3d.com/doku.php/artzone/pub/tutorials/models/models-gen20

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Coleman ( ) posted Tue, 12 December 2017 at 9:35 PM

Awesome - thanks a lot WandW !!


Coleman ( ) posted Wed, 13 December 2017 at 12:27 AM

Hmm... it's not working.

I did the cloth simulation of the catsuit in Poser. I spawned a morph of the final simulation morph setting it to 1.0 then exported as an OBJ. Then opened a new scene and loaded in the V4 catsuit cr2 and chose figure>load full body morph... it loads the obj but the morph does nothing. I tried this several times.


rokket ( ) posted Sun, 17 December 2017 at 1:07 AM

Check the morph value. I bet it's dialed to 0. If it is, dial it to 1 and see what happens. If it's dialed to 1, I am lost.

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Coleman ( ) posted Sun, 17 December 2017 at 1:24 AM

Oh - I bet you are right! I'll check that when I get home from work. Thanks!!


Coleman ( ) posted Sun, 17 December 2017 at 8:22 AM

Hmm... yeah tried it again and no luck. Maybe I screwed up a step in the process.

1 - I loaded the cr2 v4 bodysuit into a new scene. 2 - I exported the bodysuit as an obj 3 - I imported the new obj bodysuit 4 - i saved it as a pp2 prop 5 - i opened a new scene and loaded Vicki4 thin and flat chested. I loaded the pp2 bodysuit. I ran a cloth simulation. Towards the end of the simulation I morphed V4 to be curvy and cartoon mega chested. The simulation was a success with a nice chest stretch. 6 - I spawned a morph in the bodysuit 7 - I saved the new spawned morph bodysuit, then dialed it to 1.0 and exported as a obj 8 - I opened a new scene, loaded a cr2 v4 bodysuit and in 'figure' menu chose 'load full body morph'. It accepted the chest stretch bodysuit obj with no geometry warnings. 9 - I dial the morph and nothing happens

I'm using Poser Pro 2014


Coleman ( ) posted Sun, 17 December 2017 at 8:24 AM

The forum compressed my list - sorry it seems jumbled there


3D-Mobster ( ) posted Sun, 17 December 2017 at 1:01 PM · edited Sun, 17 December 2017 at 1:08 PM

Here is how you do it. I just used M4 for this example.

Image_1.jpg

  1. Add the object you need to simulate and a good idea is to make it a child of your character. So in this case I made the shirt a child of M4 so is follows him.

Image_2.jpg

  1. Go to the frame where you want the changes to take place. (30 in this case) and i turn bodybuilder morph all the way up.

Image_3.jpg

  1. Setup the cloth simulation.

Image_4.jpg

  1. Setup the collision settings.

Image_5.jpg

  1. Run the simulation

Image_6.jpg

  1. Export the object in the last frame this case 30 using these setting and as an OBJ file.

Image_7.jpg

  1. Clear the simulation for the object as you don't need it anymore. Load the morph target and choose the OBJ file you exported.

Image_8.jpg

  1. Set the dial to 1.00 and it will be like the simulation.


Coleman ( ) posted Sun, 17 December 2017 at 10:47 PM

Thanks a lot for that detailed walkthrough, 3D-Mobster! I will give it a try!!


dlfurman ( ) posted Sat, 23 December 2017 at 8:38 AM

@Coleman tell us if this works. It will save me pulling out some hair. V4 seriously needs a good stretch/bridge across the breasts morph. (And my feeble attempts with the morph brush....)

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Coleman ( ) posted Sun, 24 December 2017 at 12:12 AM · edited Sun, 24 December 2017 at 12:14 AM

Well, I thank 3d-Mobster very much for posting their work-through, but I think they're starting with an OBj to make a morph target for an OBJ...not starting with a rigged figure. Unless I read it wrong.

I think WandW is right with their link to the DAZ walkthrough. That walkthrough musta been written in the Poser predominant years because it's using Poser more than DAZ. And that walkthrough is basically doing it the old school pain in the derriere way of adding the morph to every single rigged figure poseable zone ( hip, abdomen, chest, collars, etc )

My client went with a PowerGirl chest hole so we got around the fabric stretch. But, still... there's gotta be an easier way than adding the morph to every single fricking poseable zone if a rigged figure of the dynamic cloth is the exact same geometry.

There's artists who approach this technically because they are brainiacs and then there's folks who approach this intuitively because we trust what drives us. I guess when I started this conversation I thought the brainiacs had figured a way around this by now and I could be lazy :)

I think we gotta add the morph to every damn area of the rigged figure... the full body morph load has never worked for me with this dynamic cloth approach so far.


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